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Author Topic: Dyson Sphere Program: Factorio on a Galactic Scale. "Dark Fog" Combat Update  (Read 14049 times)

Chiefwaffles

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In other news, here's a dev log, "Setting up the scale of the universe - Dev Log#3".

It talks about general design stuff regarding, as you may have guessed, scale. But interestingly there's a bit where they talk about a hypothetical space fleet battle situation and I am Interested.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

LoSboccacc

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factorio calculator was ported for dyson sphere program https://factoriolab.github.io/list?p=u-matrix*1*3&s=dsp&v=1
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Chiefwaffles

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They published a roadmap for May.

Nothing too insane. Chain-building and and mass construction of single buildings (they do specifically mention that this is part of a under-the-hood rework to support blueprints in the future), a cool leaderboard thing that shows the galaxy comprised of the individual star clusters everyone plays the game at, foundation coloring, new planet types, and multithreading.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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So non-grid conveyor belts are a thing in the new update. Truly, we are approaching spaghetti levels never thought to be possible.


Also in this update are the things they mentioned in the roadmap I linked to in my last post. Have a list! (For more detailed, I recommend looking at the actual patch notes)
  • Milky Way View - A view accessed via the main menu or scrolling out enough in the star map, this shows the entire galaxy comprised of star clusters (the actual maps you play on) from every player. You can browse the individual star clusters, look at stats like total # of dyson spheres or solar sails launched, and more. For seeds with multiple players, it shows the stats of the player with the highest power generation.
  • Free Line Conveyor Belts - See the image at the top of the post. You can construct conveyor belts separately from the grid.
  • CPU Multi-threading - Numerous things can operate on separate threads now.
  • Other optimizations - According to the changelog, they updated underlying framework to be more CPU-efficient and recoded the construction system logistic framework.
  • Mass Construction - Click & drag while building to make rows of buildings (with adjustable variable spacing in between). Also related is that when copying buildings with shift+LMB, attached sorters are copied as well.
  • Oil Extraction - Works similar to Factorio now; oil wells gradually deplete by decreasing extraction efficiency down to a minimum of 0.1/s.
  • New advanced smelters, warp speed tech, desert planet types, background music, customizable foundation color, and so on.

Also mentioned is that blueprints are a high priority but not included in this update, map seeds are different, and that you need to "reopen the file" to experience some of the new content. I assume this means a new save file?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Time for another double-post! I don't plan on doing this more, though. If there's some huge gigantic update, sure, but until then naw.

Anyways, big update! The primary feature being that they finally added blueprints. Pretty standard if you're already familiar with the concept in similar games, from what it looks like. Drag a box over an area to copy it as a blueprint. Blueprints can be saved, imported, and exported (and can have their own description/name). Blueprints can be placed in a chain by holding down the mouse when placing them, and can involve mass upgrade/downgrade of buildings. They save recipes and settings of buildings inside, and if I'm interpreting the patch notes right you can delete specific or every instance of a type of buildings in a blueprint from the blueprint menu.

There's some other changes (manual mining of gas giants being the most notable) but blueprints is the only thing of concern in the update.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

se5a

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I need to get back into this, my biggest problem with it was it broke if you alt tabbed when running in proton.
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Sirus

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Played this for the first time yesterday. It's fun, and I can't wait to get to the actual sphere building, but there are a couple of things that bug me.

Maybe it was just me being blind, but there didn't seem to be a clear indication of how to produce hydrogen in-game. It doesn't show up in the mech's fabricator, none of the buildings mention it in the descriptions, and you don't see it in the tech tree except as part of recipes that include hydrogen. I had to hunt around half an hour before I finally found a tooltip stating that it could be made in a refinery.
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Star Wars: Age of Rebellion OOC Thread

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Akura

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If I remember correctly - I started playing it again the other day and haven't gotten that far yet - it's initially a byproduct of oil extraction or refining. Later you get to harvest it from gas giants, I think.
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Sirus

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Huh, it's an oil byproduct? I figured it was made from water using electrolysis, which is why I have a pump slowly filling a storage tank. I guess I'll have to go hunting for a place to stick an oil pump.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Mailo

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Played this for the first time yesterday. It's fun, and I can't wait to get to the actual sphere building, but there are a couple of things that bug me.

Maybe it was just me being blind, but there didn't seem to be a clear indication of how to produce hydrogen in-game. It doesn't show up in the mech's fabricator, none of the buildings mention it in the descriptions, and you don't see it in the tech tree except as part of recipes that include hydrogen. I had to hunt around half an hour before I finally found a tooltip stating that it could be made in a refinery.
If you go to the Replicator menu (hotkey F) and click on whatever you want to build, the recipe is shown at the bottom. If you hover the mouse over the ingredients, it shows you all possible recipes for this component including the producing building, and if you click on it, the main recipe gets shown.
Also, if you look at a recipe where the result is used anywhere else, these other items are shown next to the recipe.
It takes a bit of getting used to, but is actually quite exhaustive.
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BigD145

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Huh, it's an oil byproduct? I figured it was made from water using electrolysis, which is why I have a pump slowly filling a storage tank. I guess I'll have to go hunting for a place to stick an oil pump.

Plasma refining and Xray cracking.
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Sirus

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So what is the water for? I have a storage tank that looks like it can easily handle about 10k units of the stuff, and I only started collecting it because (Like previously mentioned) I believed that it would be needed in hydrogen production. Now that I apparently need oil instead I'm not sure what to do with it.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Mailo

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Sulfuric Acid, Organic Crystals, and Titanium Glass ... I think in decreasing order of consumption. I don't think you need to store it in tanks though, pumps are cheap enough to build enough to keep up with production directly.
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Salmeuk

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Yeah this game suffers from using scientific terminology without necessarily aligning that to the real-world understanding of what atoms make up what materials. Much like... No Man's Sky? It's not an issue when approaching the game without that knowledge, but if you know a little about chemistry and naturally want to make assumptions about chemical sources, then it can sort of mislead you. It's a tough-to-solve issue I can only imagine is exacerbated by the need to translate from Chinese to English.

Otherwise I enjoyed it about as much as Factorio - until it felt like a second job, that is! The painful administration of my clusterfuck of factories always outweighs the pleasure gained from re-designing and bringing efficiency to the mess. I can only fight entropy so long before I go insane.
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Mattk50

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Blueprints really opened up this game for me at least, last i played it i built a small sphere, got bored and stopped after barely expanding into a 2nd solar system. Now i can see myself filling up many systems while slowly refining a set of blueprint designs.
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