Jackson "Revere"You have a class assignment!In two turns, you are to take a beaker of water, and demonstrate some visible change to it. Some examples that are valid are changes in colour, volume, or state. (boil or freeze it). Water is notoriously easy to change via alteration, but hard to change permanently.
There is also a written portion. You want Alteration Theory 1 completed to have a good chance of scoring well on it.
[6+2][12+3]
Although more advanced tools are locked up, wood is available, and you can scrounge up enough tools to make a basic hydraulic piston out of it. Or, well, a pair of pistons, joined by a hose, to two wooden square blocks. Push down on one block, and the other block goes up. It's still just a toy, though, and not powered, nor is it arranged to grant a mechanical advantage. But the idea worked. Huh.
[9][4]
This time class goes better. You eventually figure out that it was a problem of definitions.. you may know too much materials science, and were tripping over your own knowlege. Materials properties are a result of certain conditions, not an innate thing. Eventually you get it explained that this is true, but you are being taught metaphors for them to make it easier to grasp for most students for whom 'hardness' doesn't mean 'resistance to deformation'. So you get on that if you reframe your ideas through a different method, it begins to make sense.
You may pick a spell to learn, related to alteration in theory. Please mention if you have relevant magic or knowledge from another world.
http://www.bay12forums.com/smf/index.php?topic=177922.msg8238625#msg8238625Universal:
True name: Acter Nobody
Bonuses: Tinker: All craftsmanship, +1.
Precision: Fumble immunity for dangerous actions involving precision. (disarming bombs, shooting guns, enacting rituals.)
Emotionally Inept: -1 to in-person social actions.
Character Description: Jackson is thin and a bit short, has strong musculature, and an anvil tattoo.
Field of Excellence: Metal-based craftsmanship, +3, Engineering and design, +1
Reason for Attendance: To gain knowledge.
Major: Alteration
Local progress: Alteration theory 1, Alteration theory 2, 5/28. 2XP for a specific spell.
Toy wooden hydraulic piston.
Borrowed book on Mettalurgy. +1 to smelting advanced metals.
Suspicion: 0
Scrutiny: 1
DingYou have a class assignment!In two turns, you are to take a beaker of water, and demonstrate some visible change to it. Some examples that are valid are changes in colour, volume, or state. (boil or freeze it). Water is notoriously easy to change via alteration, but hard to change permanently.
There is also a written portion. You want Alteration Theory 1 completed to have a good chance of scoring well on it.
Permanent transmutation of materials is beyond what is normally accessable for first years, being introduced in third year. However, the first step in the process isn't restricted. How to identify metals and minerals. Of course, not being able to cast it, it's a fairly esoteric spell, and you're mostly trying to learn in the dark here. (If you have relevant knowledge from other universes, please let me know and the spell will become easier to learn.)
[9][2][7]
(I don't see any immediately relevant magic on Wing, but alteration theory should provide some benefits to alteration magic in that world. Fairly minimal with only one level, but something noticeable.)
Transmission class doesn't go too well, and other than an enthusiastic wolfperson, most of the students there seem bored, as does the instructor. It's supposed to be about passing magic around, but in your relatively brief time there, you don't get to experience that yet. Sad.
Evocation is a bit more interesting, with more ambitious students and more interesting tools. You get some practice in with the basis of theoretical energy projection, and witness some interesting, if tiny, demonstrations. Nothing terribly accomplished at this point.
http://www.bay12forums.com/smf/index.php?topic=177922.msg8238985#msg8238985Universal:
True Name: Aing
Inventing: +1 to designing or engineering items.
Perception: +1 to perception and examination rolls. Immunity to fumbles leading to suprise attacks, when not wounded. (This includes things like being walked in when you are doing something sneaky, not just outright attacks.)
Lazy: -1 when engaged in a project that has taken more than two turns.
Name: Ding
Character Description: A male human fairly average in appearance, standing about five and a half feet tall with black hair and brown skin. Conned way in by creating and then cladding a non-magical piece of equipment in some decorative magical camouflage.
Field of Excellence: Technology. +3 when examining things to determine what they are and how they work. +1 to designing or engineering items.
Reason for attending the Chief School of Magic: A desire to learn about the powers of this world.
Major: Alteration
Local progress: Alteration Theory 1. 2/7 Material Identification Spell Theory. Alteration Theory 2, 9/28 Transmission Theory 1, 2/14. Evocation Theory 1, 7/14
Suspicion, 0
Scrutiny, 2
Salem MonroeFlaming swords and other things are immediately popular, and quite common uses of Alteration.. if you have some Evocation to combine with it, as Evocation spells can be tied into specific things, should one know both magics and be able to essentially cast them simultaneously.
It's not too hard to find some theory on how to do this, as it's one of the most common things for students to do, even if they are just making their own light sources or the equivalent of a cold pack.
You have a class assignment!In two turns, you are to take a beaker of water, and demonstrate some visible change to it. Some examples that are valid are changes in colour, volume, or state. (boil or freeze it). Water is notoriously easy to change via alteration, but hard to change permanently.
[3+1][1][8]
You do find a moment to talk with Vardis, but she seems to be a
busy person, always with stuff to do in advanced classes, locations to be, and you try to make a halting acquaintance with her during a hallway encounter or when eating a meal. It almost goes really bad, but your heroic nature prevents you from backing down.
She isn't offended by being approached by a first year, being too gracious for that, but she does ask you some questions and ferrets out that you're bad at magic (if not how bad), and were interested in the kind of person who does such an accomplishment.
At the end of your meeting, she makes it clear that she doesn't have a huge amount of time for you, but gives you instructions on how to leave her a message, and states that she clearly is interested in a low-powered first year student who nevertheless has the bravery to state his mind, while not being an arrogant dickweasel.
Things go less well with your friends, who want to talk about the encounter more than anything else. At some point they say a few lines about how you must be an impressive student holding some kind of secret power, which is rebuffed by them remembering that they've never actually seen you do magic.
You're able to cover for that, but you still haven't made much progress this week. Still, you have permission to leave Vardis messages, and maybe she'd be willing to help you out or do you a favor..
http://www.bay12forums.com/smf/index.php?topic=177922.msg8238837#msg8238837Universal:
True Name: Salem Monroe
Traits: Heroic. +1 to situations where you are opposed to forces which are significantly more powerful than yourself.
Unbreakable Will. +1 to NOT DIE, immune to fumbles which would lead to instant death. (no head in the nuclear reactor, for instance, no standing inside the giant grinder to fix it. Immunity to fumbles is waived when in a wounded state.)
Poor magic talent. -1 to working with magical materials. (As all characters in Incindia are already incapable of using magic by default.)
Name: Salem Monroe
Character Description: Human teenage boy with unkempt blond hair and a solid build. Wears the school uniform even when off duty. Has calm green eyes and typically has a pair of white gloves on at all times.
Field of Excellence: Forgery. +3 to making duplicates or imitations of things you have examples of, granted access to raw materials. +1 to creating artwork in general.
Major: Alteration
Local progress: Alteration Theory 1. Alteration Theory 2, 2/28. Evocation Imbuement 1 (Hard) 1/7
Suspicion 2 (minimal. Decreases by 1 a turn.)
Scrutiny 1
Beero Herrice[8]
Transmission class is indeed pretty boring, at first filled with the unspectacular and the lazy. The instructor doesn't have too much to go on, but is at least somewhat enthusiastic to have one attentive student.. normally bubbly helpful ones go into Healing, at least at first. You're even given a demonstration of basic transmission, which for the first time in your life (at least here), has you feel someone using magic through you, which is a sense you have never felt before. Interesting.
[1+1+1][2+1+1]
Sadly, it's the least interesting thing here. Right now, until some people get booted down out of the better classes, this is the class for the no hopers and the ones without the motivation to be very useful to you. You won't even have an assignment for weeks and weeks!
http://www.bay12forums.com/smf/index.php?topic=177922.msg8238838#msg8238838Universal:
True Name: Lys
Titanium Affinity: +1 to all rolls involving Titanium, including a magical material which is similar to it. Will identify such material when it's encountered.
Friendship: +1 to making friends, and +1 when on a group project.
Unassertive: -1 when being bullied, or when confronted with authority.
Name: Beero Herrice
Character Description: He's a Vertical Wolf with brown fur and green eyes.
Field of Excellence: Mechanical Tinkering. +2 to all craftsmanship.
Reason for attending: He's a patriot who wants to learn magic so that he can build magical items for his nation, which is not the magic nation.
Major: Transmission
Local progress: Transmission Theory 1, 8/14
Suspicion 0
Scrutiny 0
SkyeYou have a class assignment!In two turns, you are to take a candle and light it on fire, or, alternatively, extinguish a candle that is already lit.
[10][2][7]
There is some success. The Inner Council leader is normally referred to by title, and is called The Merlin. The current one is fairly young, about 40 years old and is actually a graduate of this very school. Famous battlemage and sorcerer, who are mages adept at making something from nothing. Supposedly can summon a sizeable pet dragon from nowhere for an entire day.
Not all the members are combat mages, but there are at least two others. The other eight or nine inner circle members are important ministers.. minister of the interior for production, recruitment and industry, minister of internal affairs, for propaganda/security, minister of war for warmaking.. it's all pretty normal stuff.
True information on active wars is very limited. Makes sense for a propaganda society, things are going well and they have always went well and they will always go well. Can't even find out the names of the current enemy countries.
The remaining time you spend back in class, splitting your time between fire theory (EXPLOSIONS) and more basic evocation theory. It seems outright explosive power requires more evocation skill and fire elemental skill.
http://www.bay12forums.com/smf/index.php?topic=177922.msg8239075#msg8239075Universal
True name: Aiunara'narae Plex
Traits: Resiliant. +1 to resisting wounds, or recovering from them.
Aware: Immunity to fumbles leading to surprise attacks, when not wounded. (This includes things like being walked in while doing something sneaky, not just outright attacks.) +1 to social and observational perception rolls.
Mild: -1 to all attacking rolls.
Name: Skye
Character Description: Orphan, orphaned by the war. Human, light blue hair, dark blue eyes.
Field of Excellence: Spying/Covert Operations. +3 to attempts at stealth, -1 to Suspicion gained.
Reason for attending the Chief School of Magic: Wants to destroy the magic empire
Major: Evocation
Local progress: Evocation theory 1 complete! Evocation theory 2, 7/28. Fire Elemental Theory, 1/7.
Suspicion: 0
Scrutiny: 1