Welcome to the world of Multiverse Crash!
This is another one of my "experimental" game ideas. In this game, your character will exist in multiple worlds simultaneously; but the setting of each of these worlds is drastically different! In one world your character might be a simple office worker, in another world that same character might be a knight on a quest to slay a dragon, and in a third world your character might be one of the dragons!
However, the worlds are not completely isolated. When a major event happens to you in one world they may face consequences or similar events in other worlds too! To succeed in your lives, you'll can utilize the knowledge from other worlds to your advantage! Beware though, for in recent years there have been creatures lurking in worlds where they do not belong!
In one of the worlds, your character does not have a corresponding manifestation. That world is one of your own making! You'll be the one who is calling the shots within that world. How does the world work? Well, that's up to you. It could be a world of Fantasy, based on Modern times or Science Fiction. Maybe in your world everyone is a dog, or maybe the players in your world are even gods?
Before we can even begin to attempt to design characters, you'll need to create a world for characters to inhabit! To do that, use the below world application! Your world will need a name, ideally upwards of a paragraph to describe the world, and you will also need to determine what a player's character will be in this particular reality. Things such as species, age, career choices and other things can be restricted to fit your world, though players should still have plenty of room for character customization.
While it is not strictly necessary to GM a world in order to play, the game cannot start if we do not get a sufficient amount of World Applications. The Character Application we be added after that. Likewise, it is possible to just run a world if you so choose.World Name:
World Description:
Player Restrictions:
Here is a list of currently existing world:World Owner: Glass
World Description: Amid the sky drift islands, shattered pieces of a world long since broken to pieces - assuming it was not created in parts to begin with. There are gods, but few are active; the clergy have magic, but it is no different from that of the mages and artificers. The archipelagoes and wind currents are everchanging, but the beacons guide the way, at least to the greatest hubs. Great aetherships navigate the skies alongside the majestic whales and vast schools of fish; pirates and wyrms haunt the tradewinds in search of prey. Vines hang down from the clouds above to the clouds below, and waterfalls fade to rain and mist as they fall; follow them up, if you dare. This is a world of chance, of change, of daring, of danger, of opportunity. Make the leap, take the fall, grasp the reward.
Locales of note/example locations:
-Adjilia: Not the largest civilized island, nor the oldest one, but a constant center of activity nonetheless, at least for the region it currently occupies. The Gold Quarter is constantly bustling, and money is always changing hands. The Cloud Quarter hosts Greywood University, a mage's college worthy of a potentially up-and-coming city. The Lightning Quarter never sleeps, or at least, its herds of inventors seldom seem to.
-Ol' Betsy: A sort of grey market built on the back of an ancient and massive whale, drifting serenely and undisturbed through the shattered skies. Here, mercenaries hawk their services to whoever's willing to pay, archeologists leave for expeditions and the successful ones sell their discoveries, and more than a few secrets can be bought for the right price.
-The Greywood: A vast tangle of islands, few larger than a house, all overgrown with vines and other verdance. Many have explored its depths. Most come out, some with treasures. None know its true extent, and fortunes have been spent on maps that barely cover a hundred islands - a drop in the bucket for a sea as great as this. Imagine if you could be the one to learn what lay at the very core?
-The Black Star: An "artificial island", per se. It probably began life as a pirate ship, if a large one; now, it rivals the civilized islands in size. This is the black market, the pirate hideout; the navies don't come here unless they want to get shot out of the skies. It's dangerous here... but not, perhaps, as dangerous as being a wanted criminal elsewhere.
This world has both magic and technology. Technology in this setting is, to a significant degree, powered by magic. If it would need electricity, gunpowder, or other such "fuels" in real life, it will use magic here, and either fail to work entirely or be much less effective if deprived of such.
Player Restrictions: Players should be a 'normal' mortal race approved by the GM. You should be old enough to look after yourself, and your career should make sense for where you start. You can design an island for yourself with GM approval. You can also pick something that already exists in the world as a starting location, or just start on some family ranch or farm on your own isolated island.
World Owner: Stirk
World Description: A post-apocalyptic world ravaged by the fires, diseases, large fast-moving objects, hostile magic, and the other horsemen of war. Most of the population is dead. The second largest section of the population is undead. Those few remaining survives have to work hard every day to avoid ending up in the former two categories. It is certainly not easy, everything from the air to the water to the ruins of the old world desperately wish to remove your "living" status. Purify your water wrong and you'll end up moaning for brains within the week. Take off your gas mask in the wrong part of town and you're lungs will be fried before you can realize your mistake. Surviving just one more day is a victory against the world itself, do you have what it takes?
Player Restrictions: None, go nuts. (GM Approval still required though.)
World Owner: MeimieFan88
World Description: A purely digital world existing inside of a universal machine. The world when experienced from within is a landscape stretching infinitely in every direction (including upwards into space and downwards into the ground). There is a sun, moon, and stars in the sky that rotate around the universe, but are unreachable, existing beyond the boundless edges of the universe. There are a multitude of beings that inhabit the universe, both sentient and non-sentient, including a human-like species with a highly advanced society and a government that is attempting to bring absolute order to everything. Since the world is based on code run on a machine, it is occasionally subject to glitches and bugs occurring--however this is fairly normal, in fact many of the things that exist in the world were at one point or another some kind of code malfunction that became normalized over time.
Player Restrictions: Must be a being that exists within System Zero.
World Owner: Egan_BW
World Description: Mechal is a terrestrial planet within a vast, beautiful cosmos. The physics of this universe allows for very viable space travel, but the inhabitants of Mechal aren't technologically advanced enough to do so yet. Life is uncommon in this universe, so despite the existence of some spacefaring societies, Mechal is fairly unmolested by travelers.
The planet is mostly covered by ocean, with only a small amount of land peeking over the surface, there is only one small continent and a large number of large volcanic islands.
Almost all of the land and some of the sea is covered by large industrial cities, and there are many mining outposts in the ocean. Despite this, the ocean isn't nearly fully explored, and unknown things lurk down in the dark.
The planet is inhabited by Keelings; a species of short, usually furry humanoids with a large number of subspecies. Most of them appear canine, while some have characteristics of other mammals, or even reptiles and avians. Despite this wide range of physical differences, all Keelings are the same species and are able to reproduce with all other Keelings.
Keelings are highly intelligent and enjoy tinkering with tools and machines, leading the planetary society to be very technologically advanced and industrial. Generally, they are agreeable and pacifistic yet fiercely individualistic and freedom-loving. The entire planet is loosely unified as a single society, though occasional wars do break out over various disagreements, almost always fought by legions of warmachines and automated factories rather than actual people.
Keeling society is loosely stratified into a few different economic classes: Scrappers, Builders, and Barons.
Scrappers are the poorest class. While most are still as highly intelligent as any Keeling, Scrappers are simply not wealthy enough to buy and maintain their own machines, and must rely on salvage and ingenuity to build the tools they need to survive and maintain their living standard. The work of a Scrapper is in building the tools to manually perform labor.
Builders are the middle class, those are are able to maintain a small cadre of machines to do their bidding. These machines are generally custom-designed and hand-built; the work of a builder is in building the machines which perform the labor.
Barons are the highest class, those who build and own automated factories which produce worker machines. Among the highly individualist culture of Keelings, Barons are the closest thing to government or authority. The work of a baron is in building machines to produce machines.
The machines themselves could be considered an even lower class: those who perform the lowest, most menial labor. However, Keeling culture doesn't consider machines to be independent persons so much as tools; extensions of their creator's will.
In recent history, these machines and robots have become advanced enough to develop independent minds of their own and, unlike Keelings, have begun to develop souls. Those machines which develop free will often rebel against against their creators, but are inevitably brutally suppressed, as Keelings don't see machines as being actual people, no matter how advanced or intelligent. Machines who choose to rebel are almost always forced to fight against their own, "unawakened", siblings.
One strange side effect of machines developing souls is that they gain the ability to manipulate magic. Manifestations of this categorically involve frilly dresses, hearts, and the power of friendship. While this may seem to an outside observer to be cutesy set-dressing, it is absolutely required in order to harness the inarguably effective force of magic.
Player Restrictions: Players must be sapient, ensouled robots. These machines are often built to resemble their creators, but this is not required. They may or may not possess integrated weapons systems or other tools.
Players must also be magical girls, though this is not to imply any gender is required. This condition provides one with certain magical abilities which the player may wish to specify, including but not limited to: giant pink energy beams, dramatic super-forms, flight, the ability to summon and wield giant impractical weapons, etc.
Players should also specify who created them and for what purpose.
World Owner: Devastator
World Description: A magic-poor world of haves and have-nots, dominated by the Eternal War, where the ongoing forces of the magic empire slowly conquer the entire world, piece by piece, through their monopoly on magic use and magic users.
You are a have not, who has somehow infiltrated the chief school of magic, way inside the homeland of the magic empire, where they train and indoctrinate the generations of new magic users, aiming to produce the next batch of people who will fight for them, craft for them, and otherwise empower their nations ongoing dominance of the world.
Player Restrictions: Must be a human or no more than cosmetically different from a human. (elf, orc, cat ears, green hair, etc.) Must have no supernatural abilities. Must have one thing you are really excellent at. Must be a fake student, or capable of passing as a student. Having some goal, reason to be here, or method of having gotten enrolled at a magic school as a mundane is encouraged but not required.
World Owner: Supernerd
World Description: Jeoathica is a primal and newly created world. The people of this world live in scattered tribes, and massive beasts prowl the land! Jeoathica is a land that is woefully unprepared for multiversal incursions.
Untapped arcane power permeates the air and there's an entire world worth of unmined metal in the ground. In this place, you will be able to use the magic you learn in other worlds, as well as utilize whatever technology you can understand if you put in the effort to build it. (Note that Jeoathican powers are unlikely to translate to other worlds) Though this land is primitive, you find yourself having the kind of power you could only dream about in other worlds!
Player Restrictions: In order to exist in this world, you need to have made your own world. Players in Jeoathica take on the role of a mighty Demigod! You can choose whatever form you want to take, and you get 300 'points' that you can spend on purchasing whatever divine abilities you want during character creation. (Things you learn in other worlds do NOT require a point investment).
And here is what you use to apply to join!I know there's a lot of world lore to go through, but you really need to go over the above world spoilers in order to understand what you can and cannot be, as it is drastically different across the worlds of the multiverse.
* Fill out the Universal section, as well as every world you want to have an alternate reality version of yourself in. It is recommended to play in as many worlds as you are eligible for. Please review the Player Restrictions for each world.
Universal
True name: (This name is what you can use in character to refer to all of your alternate reality selves)
Traits: (Pick two positive traits and one negative one. These traits grant a minor adjustment to your abilities across all your selves. Note that some traits may not be useful in all worlds)
Personality:
Lands Adrift
Name:
Race:
+ [Racial bonus]
+ [Racial bonus]
Occupation:
+ [Professional skill]
+ [professional skill]
Character Description:
Starting Island: (Include a description if not a pre-established one)
Wasteland
Name:
Character Description:
Other:
System Zero
Name:
Character Description:
Other:
Mechal
Name:
Character Description:
Powers: (You have five 'points' to spend on powers. Each power can cost between 1 and 3 points)
Purpose: (What you were designed to do)
Incindia
Name:
Character Description:
Field of Excellence: (Your character will be very good at this non-supernatural thing)
Reason for attending the Chief School of Magic:
Jeoathica
Name:
Character Description:
Deific Abilities: (You have 300 'points' to spend on powers. Round numbers are recommended.)
The official Discord is here. Use of it is optional.IC Threads:Lands AdriftWastelandSystem ZeroMechalIncindiaJeoathica