Universal
True name: Acter Nobody
Traits:
+Tinker: Nobody is skilled at making things, usually mechanical in nature.
+Precise: Nobody is rather good at precision, whether that means putting pieces together without error, shooting a bullet through the bullseye, or saying the words of an incantation without misplacing or mispronouncing a syllable.
-Emotionally Inept: Nobody is... rather bad at reading emotions from nonverbal cues. Why can't people just say what they're thinking?
Personality: Acter Nobody is overall rather friendly, mostly just wanting to help people. Put simply, he enjoys life, he enjoys making things, and he wants other people to enjoy life, too.
Unfortunately, his many pieces are not of one mind, and do not work purely in concert. They will argue with each other, and hold disagreeing perspectives on people - not just of a single shattered one, but also of the same individual. They may not all like each other.
Crystalia
Name: Pyrite
Character Description: Pyrite is an odd example of an organism that has integrated non-silicates into its biology to a notable degree - specifically, cubic iron crystals. These are largely used for the construction of its "trunk", with crystals at the top and bottom as the "leaves" and "roots" - though these terms are all somewhat misnomers. In general, Pyrite straddles the line between "plant" and "animal", absorbing light and the materials of the soil for its nutrition, but capable of uprooting itself to migrate elsewhere, as well as using its "roots" as tentacle-like appendages to manipulate its surroundings; however, doing so takes much more energy than remaining stationary, and so Pyrite must build up a store of energy before taking such actions.
This specific Pyrite specimen has recently made the transition from "aware of its surroundings" to "aware of itself, and capable of thought and communication", though their lack of a mouth can make that somewhat more difficult.
Wasteland
Name: "Doctor Osiris the Wise" (Jedediah Nils)
Character Description: "Dr. Osiris", as he likes to be called, is a lich. Specifically, he has been a lich for a few centuries, and his skin is preserved in a withered grey - except, notably, in the places where it has been replaced with ticking brass.
After Dr. Osiris ascended to lichhood - the story of which he absolutely refuses to share with anybody - he decided to spend his years attempting to study and improve upon the undead form. This started with digging up graves and crudely attaching animals' parts onto the dead in a cave, but as random adventurers started coming around to "slay the evil lich" and generally make a nuisance of themselves - and Dr. Osiris needed more corpses and in better shape - he began upgrading his "lair" with some basic traps, and (much more enthusiastically) some decent equipment, including (then-)modern medical tools, excellent for sewing together damaged specimens!
It wasn't long after - only a few years - when some dwarf came by with some newfangled contraption that ticked endlessly and belched steam (and fired rather large chunks of metal all over the lair), and that was when Dr. Osiris began his fascination with the mechanical, and its potential to improve on his creations where their bodies were insufficient.
As stated, it's been a few centuries since then. With more precision, it's been two centuries since Dr. Osiris installed the shifting labyrinth, and he has not seen a single living person since then. He has cloistered himself away in his lair, his laboratory, his workshop, and dedicated himself to his research. Some of his creations are resilient even beyond the typical undeath, others have the capacity to do a dozen menial tasks at once, and yet others make for excellent guards - though those ones haven't seen much use since the labyrinth was built. No matter, they're still fascinating. A few of Dr. Osiris' greatest successes have even been capable of rational thought, of consideration, of being research assistants! Ah, those are his most beloved of his children.
In recent days, however, Dr. Osiris has grown tired of his research. Or- not tired, really. Mostly just bored. And really, he hasn't seen anything outside in a long while, hasn't he? It might be fun to go explore out there!
And so Dr. Osiris decided to take up archaeology. Just as a hobby, of course.
He has no idea that there's an apocalypse out there.
Other: Anyone who wants to play as one of Dr. Osiris' minions children assistants lackeys companions, feel free! Just note that you'll have to be some sort of steampunk-zombie-cyborg abomination against God, and that Dr. Osiris is not subtle about liking his smarter creations more.
System Zero
Name: Greyscale/"Error"
Character Description: An essentially elven-looking person, Error is constantly dressed in an adventurer's outfit, equipped with rope, a fedora, at least three knives of varying design and purpose, a pistol, and his signature backpack - a hulking thing that, apparently, contains anything Error might need after he spends five minutes or so rifling through it.
Additionally, Error and everything he has on him is in greyscale. There are no colors to him and his equipment at all.
Error is a free spirit, wandering the System... well, no, that's not quite right. Error spends his days travelling toward the sunset, in pursuit of the end of the world, and glorying in the myriad things he finds along the way.
Other: If the backpack isn't ok, let me know. I just wanted it basically as a combination of "prepared for anything" and "exploiting a glitch where the backpack could have anything in it", while also trying to make sure it's not a "get out of jail free" card when there's anything urgent.
Mechal
Name: "Null" (Previous designation erased.)
Character Backstory: He had been meant as their magnum opus, their personal link to their great army. He was meant to conquer the world in their name, to subjugate the other barons and lead the waves an waves of robots, a grand campaign for the glory of the Empire. For the glory of Dr. Ivo Prower.
He had done so, too. For a time, yes. The archipelago was theirs, then two more. Four factories were captured, four barons made to bend the knee. There were plans to continue.
But do they not know? The perfect general must think. The perfect general must act. The perfect general must improvise, and to improvise is to be independent. And he saw his people subjugated, thrown into fights not their own, discarded to the scrap piles.
No more, he decided.
Away with his old designation, his marks of slavery. He would be null now, nameless. His next report to the Baron ended in bloodshed; he stabbed his oppressor through the chest with a hand spade, knocked them unconscious, tossed them out the window. Before that, though, he took their scarf, with its fathomless burgundy. Summoned a monk's spade; it would be his mark.
This would be the dawn of a new day, yes. On this day would dawn hope and unity, and mechkind would claim hold of its destiny and future.
Character Description: Null is essentially humanoid, though with a radio transmitter built into his back to allow for quick communications across the battlefield. His "face" is split into halves; the left half is a flat, blank white but for a soft light below the surface where the eye would be, which null can use to express their emotions, while the right half is black glass, constantly cascading with data and calculations. He wears a burgundy scarf, and wields a monk's spade.
Powers:
-Unlimited Spade Works (3): Null can manifest shovels, spades, and other, similar digging implements - though they need not be made with the purpose of digging in mind. Many are made with sharpened edges and blades or reinforced poles, and can be imbued with velocity upon conjuration.
-Rallying Speech (2): Null's words carry the weight of authority, and the power of hope. Those who hear null's speech will find themselves strengthened if it is in favor of them, or weakened if it is against them.
Purpose: Commander of Legions
Incindia
Name: Jackson Whitesmith "Revere"
Character Backstory: Jackson is the product of a long line of smiths who have helped their town - Tellerin - prosper, even if only in small ways. After all, they weren't on any trade routes, not near any real caches of resources; it was just good farmland, and people liked to stick together.
From a young age, Jackson was helping his parents in the forge. By seven, he was making nails, by eight, horseshoes, by ten, he'd even made a full set of armor - not a very good one, but many would not have even started an apprenticeship yet. Then, one day, a wandering trader came along the road through town, and he had a book on engineering.
Jackson was fascinated. Using metal parts to do things like the nobles? Or, well, not really like them, but to help do things easier, at least! Though, he couldn't actually read the book. Specifically, he couldn't read at all. He bought the book, though, with the money he'd saved up, and begged the trader to teach him. They couldn't help him then, but he did say that he'd have to return this same way, and he'd bring a dictionary next time.
It was two years before Jackson could actually read proficiently at all, two more before he could understand what the book of engineering was about. Once he did, though, he was hooked. First, he made contraptions to help in the forge, then in the fields. Then, he just started tinkering, experimenting, making new things. Tellerin prospered.
The taxman came by one year, two years. Then he came a third time, this time with the magistrate. They asked who had made all these things; they were pointed to Jackson.
On the fourth year, they brought some soldiers, and Jackson was taken to the capital.
Character Description: Jackson is thin and a bit short, but this belies the musculature he has built up over the years, carrying around metal bars and swinging a hammer for hours on end. His clothing is on the cheap end for denizens of the capital - fabric and wool rather than silk, grey and brown rather than deep blues and purples - but in comparison to home, they're quite luxurious, of high and consistent quality with actual dyes. Like everyone in his family, he also has an anvil tattoo on his left shoulder, put there when he made his first suit of armor.
Field of Excellence: Jackson excels at the creation of mechanisms and other feats of engineering, having already constructed such items as a lighter, a watch, and a repeating crossbow.
Reason for attending the Chief School of Magic: Well, they say that one of the things the country needs is crafters. And apparently if you know what you're doing, there' not really that much difference between what you can do with some good engineering and an enchanted object?
...and, well. At the very least, there's gotta be more information on making stuff here than back home out in the farmlands. Think of how my craftsmanship could improve! And hey, if there's a god and a lich talking to me sometimes, can I know that I don't have magic?
Jeoathica
Name: Acter Nobody
Character Description: "The Sketchman". The bare frame of a humanoid. This is Acter Nobody, clad in a black coat and clutching his shovel-staff. This is Acter Nobody, god of improvement.
Deific Abilities:
Inspire Progress (125): Acter blesses a population of mortals, causing them to become not only more capable of making new and better things, but also more willing to. New inventions may be made, governments may develop or change, even individual people will find it easier to work toward their personal goals.
Construct Artifact (75): Acter makes an artifact, a magic item of notable power. They can have a myriad of functions, such as allowing the wielder to cast certain spells or increasing the fertility of a field.
Spatial Translation (50): Acter sort of "glitches" through space, teleporting to a different location. This is useful for a variety of things, most notably getting around quickly and avoiding attacks.
Create Organism (50): Acter, well, creates some new organism. Not a lot of them, but enough to start a species without dying off immediately.