The problem with saying "don't use lava moats," is that lava moats are fun to create, yet not fun to have. Why can't they be both? Why can't they create a tactical advantage without creating a tactical invincibility?
It's fun using every tool you have available to your advantage. It's not fun when doing so removes all challenge. Think about 2player fighting games. These games last because you can keep improving, keeping getting better at them, and yet still find challenge. See Sirlin's articles on game design ( http://www.sirlin.net )
Personally, I don't have a problem with the game right now because I know it's only a beta (alpha?) and features are still being added, etc etc etc. And in such a situation, the advice of "Don't build lava moats" is perfectly acceptable. I just want to emphasize that this is not an optimal END POINT. That eventually, the game should be good, and that now it is not. This is not an insult against the game. It's just an acknowledgment that the game isn't done yet.
I think all the hostility here is because some people are already assuming "It's a beta, and going to get better" and applying that assumption to all posts, get the idea that people are saying that it never will be good, and so get angry. And on the other side, others are assuming "This is how I'd like it to be good," and applying that assumption to all posts, and get the idea that people are saying that they never WANT it to be good.
Flames are thrown from both sides.
Now, if the statements of people saying "Just don't build the defenses" really DO indicate that they never want these defenses to be defeatable, ever, in future version, then yes. Flame on. But I don't think that's what's being intended? I hope?
[ February 08, 2007: Message edited by: Fieari ]