quote:
Originally posted by Gigalith:
<STRONG>The argument that traps/steam defense/magma/whatever don't need fixing because you can choose not to use them is flawed.Take the game of Nethack, for example. In it, there is a "Wizard mode" where you can do anything within the limits of the engine. There is also a Wizard class, for those players who want to play a spellcaster. To enter Wizard mode, you pass an option on the command line. To play a character class, you set an option ingame. The Wizard Mode and the Wizard class are kept separate.
Now let us say that instead of using the command line, you enter wizard mode by reaching some arbitrary level in the Wizard class. In this case, the whole wizard playstyle is damaged, and players who both want to play a wizard and actually have a challenge must look elsewhere. The game as a whole diminishes as a result.
In Dwarf Fortress, a player can either have the challenge of facing invaders, or he can have a trap-intense playstyle. but not both. If a player desperately wants a game with traps and challenging invaders, he must look elsewhere.
Certainly there is God-mode, cheats, invincibility, infinite ammo, and all other sorts of exploits. But such things should not be linked to an otherwise legitimate playstyle.</STRONG>
Right now traps/defenses = invicibility. Is this good as it is?
However, everything might change with the Army ARC, since you will send out your soldiers to attack something. All players will have to use traps/defenses in that case.
I want to see balance. We can have traps, magma and water defenses? Fine!!! Then the AI oppoments must _ALSO_ have this. I am pretty sure that it will be endless fun to see our dwarves burn because of their magma defenses, or see them getting killed 1 by 1 when they step on the traps. It will be fun to equip them with the finest weapons and armors, and see them dying in seconds.
Or what? You think that if you attack an AI fortress/city in the future, it should be easy? No sir! The AI must also know how to use these defenses, or else, the game will be screwed big time, since the player will be in god mode literically.
Imho the best what Toady could do...._NERF_ the traps and the magma/water defense, _OR_ enchance the invaders somehow.
Since regardless that you will send out your army to attack, the AI's invasion will fail, since all we need are some traps and special defenses. So basically if the AI players won't use the same defenses, the player will just setup tons of traps in the fortress combined with magma/water defense, and send out a strong army to conquer. If there won't be traps and defenses in an AI city, the game will offer no challenge absolutely.
On a second thought.....if the AI will also use these kind of traps/defense system, that won't be fun at all. The player will loose his army just like the AI invaders are loosing them.
So what is the conclusion? Nerf the traps and the defense systems!
[ January 23, 2007: Message edited by: gimli ]