Proposal: Musical Eyezor
Difficulty: Very Hard
Result: (6+5)-2=9, Above Average
The Musical Eyezor is a solid stone pedestal upon which an eye on a post is mounted. This eye has metal plates that can close and open around the eye not unlike an eyelid. The eye is
extremely vulnerable and easy to destroy, so long as one can hit it while the eye is open. This is easier said than done, since the eye tends to open only to start blasting fools. The eye opens on a beat dependent on which floor it's on as it plays a tune with metallic twangs not unlike a steel drum. The laser hurts
a lot.
The Musical Eyezor is limited to
2 Floors and due to it's costliness will not appear in every room.
Creation of the Eyezor adds
Eyesore to the Protagonist's loot table. The Eyesore is a
Rare active item that replaces an Adventurer's eye with one that shoots lasers. Losing depth perception sucks, but
frickin' eye lasers. Fires in 4/4 time while active.
Proposal: The Duke of Rats
Difficulty: Hard
Result: (3+1)-1=3, Buggy Mess
Where one noble goes, others will follow like a plague. The dwarves learned this long ago, and now it's our turn. The Duke of Rats is a flamboyant rat-man created in a mad wizard's lab. The wizard sought to create a controllable beast to lead masses of rats to war (rumor is this guy gave the Rat King his brain), but in the process had a number of failed experiments. The Duke of Rats was one such failure. This ratman was discarded in a pit of similar failures and kept himself from going mad by humming a number of tunes and distracting himself. The ratman fed on the other experiments until he gained the strength to claw himself out.
The Duke of Rats prefers dancing and singing to fighting, and will do his best to keep his distance from hostiles. His tunes tend to draw in rats, while his moves are oddly hypnotic. Unfortunately the Duke's dancing can affect the rats he summons, who will join in as backup dancers. The dancing can distract an assailant and make the Duke of Rats harder to hit while potentially causing the assailant to bust their ass instead of busting a move.
Unfortunately, the Duke of Rats relies almost wholly on the rats he summons to deal damage to adventurers.
The Duke of Rats is a
Level I Boss.
The Duke of Rats adds the
Peacemaker to the Protagonist's loot tables. This
Uncommon six-shooter was supposedly owned by a Duke at one point. This Duke must have been a fan of theatrics, as the gun only fires blanks. Scary blanks.
It is now the revision phase! You have two revisions!
Floors:
Basic General Dungeon Floor (1st Floor): A basic, normal, completely standard dungeon floor. Can house the most basic enemies. Has 2 Chest Rooms. Has 1 Trap Room. Has 1 Exit guarded by a Level 1 Boss.
Rooms:
Novice's Folly: Trap Room. Consists of an empty chest in the middle of a large room. Also, there is a massive pit around the chest. The pet seems to always be juuuust too wide to jump over, resulting in immediate death. Will not fool Protagonists too often.
Creatures:
Rats: Rats, the bane of dungeon keepers everywhere, everywhen. Fortunately you're smart enough to utilize them! A basic, weak unit individually, but can eventually wear down the unprepared adventurer. Deploys on All Floors automatically. Note: Assigning any other low-level creature to a level will replace the rats.
Musical Eyezor: An eye on a pedestal that fires a laser when it's armor is open. The eye opens on a musical beat dependent on the floor it's on. Can be deployed on 2 Floors. Will not frequently appear in most rooms of the floors it's assigned to.
Bosses:
Rat King: Level I Boss. No matter where you go, you can always count on rats. Wherever rats appear in large numbers, you can guarantee their biggest, baddest, most charismatic rat will lead them to victory or defeat. The Rat King is the size of your average Protagonist. Strong, fast, and armed with mean teeth and cute claws.
The Duke of Rats: Level I Boss. A musically-inclined Ratman who fancies himself a dancer, not a fighter. Dancing will summon rats and confound enemies, but can also hypnotize the rats he summons. Unfortunate, since he requires the rats to do most anything offensive.