Proposal: Cymbalic Rat
Difficulty: Normal
Result: (4+3)+1=8, Average
Right, so that mad wizard what fucked with the rats is actually a board member of the Dungeon Design Bureau. So surprise! More rats! A good percentage of the largest rats we could wrangle were horribly and freakishly mutated in an unspeakable manner - their tails grew metal cymbals at the ends! The Cymbalic Rats drag these cymbals around against the floor to hone the edges at all times.
They're simple creatures, but in-tune with the dungeon enough that they smack their cymbals against the walls and floor to the beat of that level of the dungeon. This could potentially help smarter creatures keep time, should they need to for some reason. Cymbalic Rats can be placed on
Four Floors.
Cymbalic Rats add the
Brass Frisbee to the Protagonist's
Common loot table. It is a single-use item that temporarily stuns an entire room when thrown, but is immediately discarded as the racket it causes is as annoying to the user as everyone else
Proposal: Phantoms of the Operat
Difficulty: Hard
Result: (6+6)-1=11, Masterwork
No performance is complete without back-up dancers, and the Phantoms of the Operat are the best-of-the-best! Not only do they dance to complement their lead dancer (the Duke of Rats, obviously), but they also let him keep the spotlight to do naught but dance! While the Duke dances, the Phantoms move gracefully around the room, utilizing shadows to strike at any intruder and threat to the Duke. Their daggers are keen and their attitudes are mean, but they are dear to the Duke. As such, when a Phantom falls the Duke stops dancing in shock, throwing the rest of the Phantoms off-step and providing an opponent a brief opening to attack the Duke directly.
Phantoms of the Operat will always appear alongside the Duke of Rats.
Phantoms of the Operat add the
LEGENDARY Loot known as
Erik's Gold Ring. Originally owned by some ass-ugly basement-dweller, Erik's Gold Ring now grants dungeongoers the ability to charm one mook per floor. The charmed mook does not leave the floor and probably runs off with a Persian once the wearer is out of sight.
It is now the planning phase! You guys get the funner phase here! This is the phase where you'll construct the dungeon every turn, with each floor, boss, trap, and mook assignments being decided here. Since you only have one floor, use this phase to figure out a format for proposing future dungeon layouts! Right now your only choice with variance will be which boss to use, but you may also decide not to deploy some of your mobs if you want to pull some punches.
Also, for funsies, give your dungeon a name!
Floors:
Basic General Dungeon Floor (1st Floor): A basic, normal, completely standard dungeon floor. Can house the most basic enemies. Has 2 Chest Rooms. Has 1 Trap Room. Has 1 Exit guarded by a Level 1 Boss.
Rooms:
Novice's Folly: Trap Room. Consists of an empty chest in the middle of a large room. Also, there is a massive pit around the chest. The pet seems to always be juuuust too wide to jump over, resulting in immediate death. Will not fool Protagonists too often.
Creatures:
Rats: Rats, the bane of dungeon keepers everywhere, everywhen. Fortunately you're smart enough to utilize them! A basic, weak unit individually, but can eventually wear down the unprepared adventurer. Deploys on All Floors automatically. Note: Assigning any other low-level creature to a level will replace the rats.
Cymbalic Rats: Larger-than-usual-for-us rats with sharp metal cymbals fused into their tails. Angry and dangerous. While not common enough to be ubiquitous, they can be deployed on Four Floors.
Musical Eyezor: An eye on a pedestal that fires a laser when it's armor is open. The eye opens on a musical beat dependent on the floor it's on. Can be deployed on 2 Floors. Will not frequently appear in most rooms of the floors it's assigned to.
Bosses:
Rat King: Level I Boss. No matter where you go, you can always count on rats. Wherever rats appear in large numbers, you can guarantee their biggest, baddest, most charismatic rat will lead them to victory or defeat. The Rat King is the size of your average Protagonist. Strong, fast, and armed with mean teeth and cute claws.
The Duke of Rats: Level I Boss. A musically-inclined Ratman who fancies himself a dancer, not a fighter. Dancing will summon Phantoms of the Operat and confound enemies. Phantoms of the Operat attack enemies from the shadow while the Duke dances. Phantoms will repeatedly sacrifice themselves to save the Duke, so the Duke can only be damaged when a Phantom is killed and he is stunned due to the crippling sadness of loss.