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Author Topic: Mutagenesis Team Thread | Omega Hive  (Read 11635 times)

Rockeater

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #30 on: January 15, 2021, 08:06:00 pm »


Quote from: Grub Box
Psionic Sight: (4) TricMagic, Chaotick21, T2E, Rockeater
Improve Evolution: ()
Brain Ganglia: (4)  TricMagic, Chaotick21, T2E, Rockeater
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Draignean

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #31 on: January 16, 2021, 02:56:39 pm »

Revision Phase 1 - Omega

Psionic Sight
Efficacy: 5 (5)
The weaving of an exotic neural bundle, quite similar to one within your own queenly mass, proves a challenging but worthwhile addition to the grubs. The psionic organ is quite limited, but provides an extremely basic Telekinetic / Telepathic sensory shroud that provides a grub with additional information within about 2-meters of its surroundings. The Telekinetic element is most useful for standard sight, manifesting as many thousands of thin strands of psionic energy that radiate from the grub and brush the terrain like whiskers. Such strands have very little ability to provide information within a solid object, and the range drops off dramatically based on density and physical interference. However, the psionic feelers can curve around obstacles, and thus provide sight without need line-of-sight. The TK element can provide information on the hardness, density, viscosity, or most other properties that could be gained by physically poking the material, but little else. The Telepathic element manifests less as a ball of whiskers and more as a periodic pulse that the grub emits, imaging its terrain and creating a picture based on that. While, theoretically, this ability could be refined considerably, the crudity of the grub's form means that it primarily functions as a weak and fuzzy form of elecrosense - one that is able to pick out other grubs with Telepathic sense much more easily. When not detecting other living or electrically active phenomena, this sense provides little detail, but is capable of penetrating non-metallic matter to a considerable portion of its sensory distance.


Brain Ganglia
Efficacy: 5 (3)
The change to a decentralized intelligence is quite smooth within the Grub. There's not exactly a lot that has to be moved around and granting it higher overall intelligence by adding a few extra ganglia here and there is a coup. The gains are extremely modest in terms of intelligence, but far from nonexistent when talking about a creature as unintelligent as a grub, and the presence of localized neural clusters has two important immediate benefits. One, the grub's reflexes improve as incoming nerve signals don't need to travel to a primary brain. For grubs this essentially translates to faster twitching and rolling around to deal with things that poke them, but it's an important change. Two, crushing the 'head' of a grub won't kill it. The disseminated neural structure means that several brains have to be destroyed before the grub is now longer able to manage its basic functions - but it does also mean that a lot more kinds of injuries can inflict brain damage and local paralysis.

This being said, the structure is less efficient than a centralized brain, as many redundant structures have to be completed in order to effectively gain the full benefits of designs.



It is now the Birthing and Deployment Phase
You have the following organisms available to be deployed,

500 Grub
350 Grub+
98 Rozers
52 Rozer+

You can currently deploy to,

 The Misted Ravines: 0/4
 The Desert of Mirrors: 0/4
 The Shattered Badlands: 0/4

TURNTURNTURN
« Last Edit: January 16, 2021, 03:20:32 pm by Draignean »
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TricMagic

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #32 on: January 16, 2021, 03:44:17 pm »

Keikaku

Send all units to the Badlands. The Rozers will mostly focus on making dens to help with supply lines in the future, and hiding from the major threat of the terrain. The grubs as basic scouts to ensure the mass of us does not get crushed. Set up forward operations. The Hive has plans for dealing with the other areas dangers later.

Quote from: Eggbox
Keikaku: (1) TricMagic

Noble Crab upcoming next turn. And we get another 1000 grubs to send out to the other areas. Nice and balanced in an all in and half and half kind of way.
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Talion

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #33 on: January 17, 2021, 11:01:05 am »

Badland Bias
The Misted Ravines: 50 Grubs, 50 Grub+, 25 Rozers, 25 Rozer+
The Desert of Mirrors: 50 Grubs, 50 Grub+, 25 Rozers, 5 Rozer+
The Shattered Badlands: 400 Grubs, 250 Grub+, 48 Rozers, 22 Rozer+

Build chitin shelters at tunnel entrances/exits to establish a grubhold and basic safe transit points for expendable grub explorers.

The Misted Ravine: Focus on attempts to build stable safe points around shelters with dug out chitin stabilised burrows.

The Desert of Mirrors: Focus on building a network of tunnels to enable the surface to be avoided while extending the reach of the hive.

The Shattered Badlands: Focus on building burrows while the grubs explore the surface.

Quote from: Eggbox
Keikaku: (1) TricMagic
Badland Bias: (1) Talion
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10ebbor10

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #34 on: January 17, 2021, 11:58:50 am »

Quote from: Eggbox
Keikaku: (1) TricMagic
Badland Bias: (2) Talion, 10ebbor10
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TricMagic

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #35 on: January 17, 2021, 12:31:15 pm »

Badland Bias
The Misted Ravines: 50 Grubs, 50 Grub+, 25 Rozers, 25 Rozer+
The Desert of Mirrors: 50 Grubs, 50 Grub+, 25 Rozers, 5 Rozer+
The Shattered Badlands: 400 Grubs, 250 Grub+, 48 Rozers, 22 Rozer+

Build chitin shelters at tunnel entrances/exits to establish a grubhold and basic safe transit points for expendable grub explorers.

The Misted Ravine: Focus on attempts to build stable safe points around shelters with dug out chitin stabilised burrows.

The Desert of Mirrors: Focus on building a network of tunnels to enable the surface to be avoided while extending the reach of the hive.

The Shattered Badlands: Focus on building burrows while the grubs explore the surface.

Quote from: Eggbox
Keikaku: (1) TricMagic
Badland Bias: (1) Talion

I'll note you are assigning half of the Rozers to the other sections, when they could be used in the Badlands to improve the amount of territory we gain in one turn. Sending them elsewhere where a single accident can kill everygrub involved is not the best in my eyes. 100 grubs isn't 1 grub, but it's not that much better... If we had 3000 a 3 way split would be viable, but we don't.

I'm more interested in getting as much badlands territory as possible this turn. And doing the other two next turn when we have 2000. So that's my argument.
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dgr11897

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #36 on: January 17, 2021, 01:55:41 pm »

Quote from: Eggbox
Keikaku: (1) TricMagic
Badland Bias: (3) Talion, 10ebbor10, DGR
« Last Edit: January 17, 2021, 05:46:32 pm by dgr11897 »
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Draignean

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #37 on: January 17, 2021, 05:45:54 pm »


Quote from: Eggbox
Keikaku: (1) TricMagic
Badland Bias: (3) Talion, 10ebbor10

When voting, please vote with your name.
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Rockeater

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #38 on: January 17, 2021, 07:38:23 pm »


Quote from: Eggbox
Keikaku: (1) TricMagic
Badland Bias: (4) Talion, 10ebbor10, DGR, Rockeater
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Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Draignean

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #39 on: January 18, 2021, 04:49:33 am »

It is now Design Phase 2



Starter Contest: The Map (Art)

As your ingested memories become organic and begin to fade, you struggle hardest to hold on to the map of the region, committing it to mind time and time again. What does it look like?

For this contest you need to draw a map that shows the 9 regions and the 2 sequestration caverns. Have fun, it’s the memories of a giant bug-monster.

The winner will gain a credit to make a design at full advantage. You have until the 3rd battle report to submit a map. Only submissions in the core thread are valid.
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Taricus

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #40 on: January 18, 2021, 04:58:12 am »

Locust

The hive awakens, yet it does not see, bereft of eyes and ears of which to sense and observe with. The locust is the first step from the caverns which have sheltered us until now. Or rather, the first wingbeat.

The Epidermis of the grub hardens into chitin, it's back sprouts wings with which to take to the skies and it's multitude of eyes form around two basins. This is a structure which gives us a reasonably resilient unit for reconnaissance, backed by impeccable senses and agility within the same rough size as the grub.

To further augment this, the Locust has six limbs, enabling to to shelter in bad atmospheric conditions and to feed. It's gastric system is, ingeniously, also made functional as a ranged weapon, however short the range, by being able to project it's vomit onto a target, ensuring that it is neutralised, unable to fight back and is easily rendered into nutrition for the locust or it's allies, and should it's bile prove insufficient, a pair of wasp-like mandibles gird it's mouth, enabling it to chew through toughened hide.

Unforgotten
Long ago, a foe once herded us here, killed us, separated us. They were not at all like us, girded in metal and plastic. Yet for all the hive's abilities, they brought us low. Perhaps there is strength in their form, and the unforgotten serve both as a reminder of that memory, and as a stepping stone to reaching back to the stars, and remembering those that drove us here.

Hence, the form of the Unforgotten takes is as an imitation of them, in our image; two compound-eye basins and a wasplike set of mandibles are placed on a structure akin to our former adversaries, a... 'humanoid' structure gifted with dexterous grasping hand-claws for grabbing and fighting, and sturdy feet-claws to ensure agility and stability in movement. But most important of all as a gift of intelligence; an ability to judge and react based on their surroundings beyond the simplistic thinking of the grubs they were born from. Moreover, the Locust's intelligence is re-centralised into it's brain, in order to avoid vestigial damage affecting thought and to making protecting it a simpler affair

Our former foes have not been forgotten, and the lessons learned from fighting them will not either.

Quote from: Votebox
Locust: (1) Taricus
« Last Edit: January 20, 2021, 07:56:48 am by Taricus »
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TricMagic

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #41 on: January 18, 2021, 08:57:13 am »

Noble Crab:
A four legged creature slightly larger than a Grub with two large claws that act as shields and can help it manipulate its environment to a degree, these are studded to improve their function as melee weapons. This creature has a carapace which is durable and not terribly reactive covering its surface, protecting it from corrosion and catching fire. Its main ability is to rapidly expel a cold (chilly) gas which doesn't react with anything, and is heavier than air. This gas is basically an anti-catalyst for most reactions and can impede corrosion and explosive reactions alike, along with fire. This makes the Noble Crab a walking anti-fire zone, and highly resistant to corrosion.

With points to DGR.

Noble Crab

A four legged creature slightly larger than a Grub with two large claws that act as shields and can help it manipulate its environment to a degree, these are studded to improve their function as melee weapons. This creature has a carapace which is durable and not terribly reactive covering its surface, protecting it from corrosion and catching fire. Its main ability is to rapidly expel a cold (chilly) breathable(in that our creatures are fine/healthy breathing it) gas which doesn't react with anything, created and stored in it's body and released through natural vents in it's shell.(which slope down to prevent liquid from getting in when active) This gas is basically an anti-catalyst for most reactions and can impede corrosion and explosive reactions alike, along with fire. This makes the Noble Crab a walking anti-fire zone, and highly resistant to corrosion. It maintains the Ganglia Nodes and Psionic Core of the grubs, making it quick in melee with it's claws, and it's chitin-covered feet are rough enough to grip. It also means it's environmental manipulation and gas use is definitely finer as a result of being able to see and think.


Kovask

The Kovask is a streamlined grub with quick-beating wings, and a gaping maw which can swallow things whole. It's digestive system remains as robust as the grub, and with the nodes throughout it's body, fairly useful for scouting. The main change is that the nodes for it's brain are merged with the Psionic Core, allowing finer control of it's sight. Instead of detecting it's surroundings, it instead reads the light that hits it's body to form a map of the terrain around it from that light, much like the eyes of other creatures. It's main defense is reaction to incoming movement and taking large bites out of them; thankfully it has the intelligence to note the difference between things.


Noble Antiver

The Noble Antiver is an evolution of the Rozer, being about twice as large. It's evolved multiple legs and taken on the characteristics of a giant ant, with nodes and ganglia through it's body granting it intelligence. The addition of the psionic core also grants it sight. Capable of great strength and with strong jaws and thick armor, it leads the Rovers in their operations. The big advancement however has to be the telekinetic field it can emit, pushing back toxins and corrosion, leaving clean air around it within it's range. Like it's lesser brethren it can produce the same slimes from it's backside, though in greater quantiles.

Barrier Crab
A four legged creature larger than a Grub with two large claws that act as shields and can help it manipulate its environment to a degree, these are studded to improve their function as melee weapons. This creature has a carapace which is fairly durable. It maintains the Ganglia Nodes and Psionic Core of the grubs, making it quick in melee with it's claws, and it's chitin-covered feet are rough enough to grip. The main evolution is the Psionic Core has grown larger to match it's new size, and now has a new effect beyond it's increased range. It can use a telekinetic field to push gases and liquids around, as well as assist in moving heavy objects with it's claws. This mostly takes the form of a cycling effect, keeping clean cool air close as a shield against the heat and environment. With liquids it can produce a telekinetic shield to block it, and/or keep shifting solids from moving if they don't have much momentum behind them.

Quote from: Votebox
Locust: (1) Taricus
Kovask: (0)
[High-Moderate to Hard]Barrier Crab: (1) TricMagic

Barrier Crabs, the first step towards beating the environment through psionics. Even if the roll causes a flop, the mutation you can get out of them will help everything in the line at least.
« Last Edit: January 20, 2021, 12:30:58 pm by TricMagic »
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10ebbor10

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #42 on: January 19, 2021, 03:06:17 pm »

Quote
Medusa Crab
A six legged creature considerably larger than the grub, encased in a simple yet durable shell carapace. It's two front legs are elongated, allowing it to grasp prey and feed it to the grub like tumors that emerge from it's back. These grubs fulfill two purposes. Firstly, they occassionally vent out a simple neutralizing solution, which forms the Medusa's shell and grounds nearby airborne toxins. Secondly, each tumor is only minimally connected to the larger creature, being controlled by it's own primitive ganglia, ensuring that any toxins or poisonous gasses are kept within the grub tumor, while nutrients pass through the main crab. In case of toxin overdose, the Medusa crab can simply snip of the offending tumor, which will eventually be replaced.

Because of the tumors independent ganglia, the Medusa can also snip of it's tumors to aid it's fellow hive members. Though the tumor is itself completely helpless (as it contains only the most basic of autonomous functions) The members of the hive can carry the tumor with them, using it's secretions to cover toxic ground, and it's natural absorptive capability to filter out dangerous poisons and food


Quote from: ThoughtSlime
Locust: (1) Taricus
Kovask: (0)
[High-Moderate to Hard]Barrier Crab: (1) TricMagic
[Moderate] Medusa (1) 10ebbor10
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TheFantasticMsFox

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #43 on: January 19, 2021, 03:08:25 pm »


Quote from: ThoughtSlime
Locust: (1) Taricus
Kovask: (0)
[High-Moderate to Hard]Barrier Crab: (1) TricMagic
[Moderate] Medusa (2) 10ebbor10, TFF
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dgr11897

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #44 on: January 19, 2021, 03:24:14 pm »

Quote from: ThoughtSlime
Locust: (1) Taricus
Kovask: (0)
[High-Moderate to Hard]Barrier Crab: (1) TricMagic
[Moderate] Medusa (2) 10ebbor10, TFF
[Original was Moderate]Noble crab(Tric's version) (1) DGR
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