Grub Production: 4000
Grub -Evolution Chance: 60%
-Available Evolutions:
-- Grub+ 20%
-- Rozer: 30%
-- Medusa Crab: 30%
-- Aerplanar: 20%
-Mutagenic Potential: 0
- Description: A large, approximately one meter long, grub of unobtrusive hue. Slow moving and nearly blind, this creature scrapes the surrounding matter for anything it can digest - which, given its robust gastric system, is quite a lot. Robust by dint of its general simplicity, this grub would only be dangerous in large vast numbers or to the already incapacitated.
--> Revision: Enabled very low grade TK/TP senses within 2 meters.
--> Revision: Changed brain structure to disseminated. Slight increase in intelligence, increases in durability (with drawbacks) and reflexes, but decrease in efficiency.
Grub+ -Evolution Chance: NaN
-Mutagenic Potential 3
- Description: A larger variant of the grub, with small plates of carapace bridging out from its fleshy body. Keratinous growths from its body mass can be used like peg-legs to supplement its undulating motion, and a pair of similar spike-growths flank its mouth to aid in gouging out food. It is still, however, nearly blind, quite slow, and barely more than harmless when alone.
Rozer[Efficacy: 8] (You're going to be that team, aren't you?)
-Base Incidence Rate: 30%
-Evolution Chance: 35%
-Available Evolutions:
-- Rozer+ 70%
-- Zeever Spider 30%
-Mutagenic Potential: 1
- Description: On the surface, the Rozer looks much like the grub that it emerges from. It is approximately a meter in length, fleshy-fleshy, and with only a hint of ribbing to its body to indicate 'legs'. However, the Rozer is much more than an ordinary grub. Each body segment of the Rozer contains a ring of specialized pores, capable of secreting a thick mucus that hardens readily on contact with the hair to form a strong, stiff, but modestly flexible binding agent. At the hind end of the grub are several modified cuticles from which grow rectangular sheets of chitin, and, at need, the Rozer can contort its body and gnaw off a section of chitin to use as building materials or impromptu armor. Their jaws and digestive tract have been considerably more developed as well, and while 'anything' would be an overstatement, a combination of enzymes, grinding gastric muscles, and good old fashioned stomach acids do enable the Rozer to chew through and break down (if not digest) many materials.
This being said, the Rozer is still very stupid. Instinctive programming allows it to dig tunnels and effectively craft shelters against the elements, but, while it has the functionality, it lacks the dexterity, senses, and brainpower to apply more armor to friendlies than a smattering of random chitin plates. The tunnels it forms, likewise, are made slowly - as the material as to be excreted somewhere. While a soft material like earth or sand can be pushed aside and then covered in mucus to create a tunnel, Rozer tunnels through harder or dense materials are self-sealing, albeit much easier to dig through.
Rozer+-Evolution Chance: NaN
-Mutagenic Potential 3
- Description: An enormous Rozer, approximately twice as large in every dimension and eight times as heavy, the Rozer+ also features a tiny set of pedipalps beneath its mouth that provide assistance with gripping chitin shapes while they're being gnawed into the correct configuration - essential as the sheets it produces are considerably heavier. The Rozer+ is now more intelligent than its kin, but its large size and rubbery resilience make it an ideal final piece in large structures in which many, many smaller creatures can shelter.
Medusa Crab[Efficacy: 6]
-Base Incidence Rate: 30%
-Evolution Chance: 35%
-Available Evolutions:
-- Medusa+ 70%
-- Stymphalian Crab 30%
-Mutagenic Potential: 0
--
MUTAGENIC BOOST USED-Description: The Medusa is the first true return to one of the many important features of the old forms of splendor: legs. Six legged and striding like a demigod over its former siblings, the Medusa is, comparatively speaking, a very tough cookie. Four of its legs act as its primary means of locomotion, while the front pair feature grasping pincers of not inconsiderable strength.
The medusa has no mouth of its own. Rather, from a soft section of its back, the medusa is constantly budding out grub-like polyps. These polyps are semi-indepedent, with their own isolated neural and gastric structure, but a shared (if gated) circulatory system. The polyps have mouths and simple eyes, and are capable of feeding when the Medusa offers them meals from its claws. The polyps produce a unique binding secretion: a spray of misty organic vapor that binds and encapsulates a number of dangerous chemicals and toxic compounds. It’s not a universal agent by any means, but it does serve well as an emergency shower.
The misty spray hardens into a resin after accreting on a surface, and after further drying becomes a shell-like layer of smooth material - potentially quite colorful depending on the metallic ions it may have captured. This effect is used by the Medusa to build up their carapace with a thick layer of this inert material, harvested from their polyps, applied liberally, and psionically nudged into an even coat over the shell - greatly thickening a native carapace whose primary purpose is structural.
The polyps themselves, thanks to their semi-isolated systems, can be removed if they become damaged or infested, or if they need to be distributed to other members of the swarm to help reduce a region’s toxicity. Granted, if the other members of the swarm don’t have some form of pinchers, this means holding the polyps in the mouth, which can present some side issues. Detached polyps will die over time, but can function for relatively extended periods after being removed.
The Medusa has simple and dim vision, similar to that of an ordinary grub, but its psionic senses are very modestly increased to keep pace with its increased speed.
Medusa Crab+-Evolution Chance: NaN
-Mutagenic Potential: 4
-Description: The elite Medusa has only a few changes in the primary organism’s physiology. The legs are a little stockier, the body a bit larger, the forelimbs stronger with spiked claws and increased crushing strength, but no major alterations. The polyps, however, are considerably more aggressive. Their mouths have been upgraded with rows of small but tough teeth for grinding, and a powerful serrated radula. In combat, adrenal secretions from the Medusa will cause systematic necrosis of the buds of the oldest tumors, causing them to drop off and wriggle towards the target, attaching themselves like leeches and drilling into the enemy with their radula. Upon death, necromones produced by the Medusa cause rapid necrosis of the soft pad which produces the polyps and drives the remaining polyps into a frenzy, immediately detaching all of them in a suicidal burst.
Aerplanar[Efficacy: 8]
-Base Incidence Rate: 20%
-Evolution Chance: 35%
-Available Evolutions:
-- Aerplanar+ 100%
-Mutagenic Potential: 1
-Description: On land, the Aerplanar is a truly peculiar beast. Far more refined in appearance, with thin but strong chitin completely covering its body in a hard shell of sleek angles and sweeping curves, the Aerplanar is nonetheless awkward on the ground. Its four long, flat, stiff limbs are capable of walking, but in a peculiar sort of half-bent rowing motion that is both ungainly and graceless. Fighting on the ground is difficult for it, as its form forces it to embrace a somewhat awkward fighting style that is a combination of a grub's flopping forward bite and its own peculiar stilted lurch. That being said, the bite is notably upgraded from the grub, courtesy of a toothy maw capable of shredding off bites from lightly armored targets and chewing into modest amounts of chitin.
On land, however, isn’t even half the Aerplanar’s story. The telekinetic ability of the grub, used for senses and hovering the grub, has been refined to a single purpose - where the grub had to push off the ground to hover, the Aerplanar pushes off the air. Psionic cores networked by disseminated neural ganglia throughout the body and four limbs are capable both of making wide pushes against the air in extremely rapid succession and in creating compressive pads to manipulate air pressure around the wing-limbs. The wing-limbs themselves are optimized for static flight, reinforced, and with flexible portions acting as control surfaces to cut through the air. It
is also capable of making psionically assisted flapping motions in order to stay aloft without forward motion, but this is a physically exhausting method typically used only when making a holding pattern would be unnecessarily dangerous. Its vision is remarkably keen, well optimized for long-range, but still superior to that of a grub when forced to the ground, which enables it to act well as a scout and spotter for the Queen.
It is quite difficult to understate how fast the aerplanar can be when in the air. Its streamlined body, psionic propulsion, and hardened carapace allow it to attain speeds of approximately 40-50 meters per second when in level flight, and capable of briefly accelerating to 80 via the means of a hefty pulse of psychokinetic energy - a feature which is typically used to take off from the ground or provide a brief ‘jump’ forwards.
However, the fault with the Aerplanar’s extremely aerodynamic structure is that it has a hard time fighting… anything. Its form, unmarred by claws, talons, or other manipulator appendages, relies solely on its jaws for combat. This means that the Aerplanar often needs to physically fly into its target (slowing down to a survivable collision speed first), smash its open jaws into the target, and then use its psionic boost to attempt to tear a chunk away and continue flight. In practice, this does not often work well. It is highly maneuverable, and likely more capable of air-to-air combat, but its shape makes fighting difficult to suicidal depending on the circumstance.
Aerplanar+-Evolution Chance: NaN
-Mutagenic Potential 3
-Description: The elite Aerplanar is only slightly larger than an ordinary Aerplanar, with its form primarily bulked out by increased armor and thicker chitin. This enhanced armor is offset by stronger psychokinetic potential, allowing it to maintain the same flight parameters as its parent despite its increased durability. The primary difference between the Aerplanar+ and its parent is its tongue - a long, flat, prehensile appendage where one side is completely covered in sharp, thick, keratinous fangs. When on the attack, the Aerplanar+ will extend and curl its tongue into a characteristic
‘buzz-saw’ configuration, flying just above the target to rake it with a slash of teeth rather than attempting to collide for a full bite.
On the ground this toothy tongue is used to compensate somewhat for the Aerplanar’s incredibly awkward motion, reaching and lashing targets in order to pull them toward the creature’s waiting maw.
MEDUSA EVOLUTIONStymphalian Crab[Efficacy: 2]
-Base Incidence Rate: 30%
-Evolution Chance: 25%
-Available Evolutions:
-- Stymphalian Crab+ 100%
-Mutagenic Potential: 3
--
MUTAGENIC BOOST USED-Description: The Stymphalian Crab is an unfortunate proof of the Omega Entity’s relative inexperience and immaturity with shaping. This particular Molt from the Medusa is one of constant disappointment - not outright failure, but it consistently performs below its expectations. The armor modifications of the Stymphalian crab are perhaps the only exception, with the small tailorings done to increase the surface area on lower sections to improve radiative cooling and the upper restructuring to allow its polyps to retreat to shade when not in use, both achieving their modest goals.
Its living ammunition is now very easily separated via controlled necrosis of the base tissue, rather than manual snipping, and the polyps are now aerodynamically shaped and hardened against frontal impact. However, some considerable difficulty was had both in shaping the spikes for flight, hardening them against the rigors of impact and launch, allowing them to eat as independent entities (as the Stymphalian does not have any other means of eating), and adding in the ability to both store and pressurize a choking gas cloud in useful quantities. The result is that they do all of these things poorly. In about a tenth of launches, the stress of launch kills the polyp early, triggering a premature detonation. In other cases, differences in stomach contents, anomalies in carapace formation, and general biology uniqueness result in projectiles that all of their own unique weight and deviance. The Stymphalian crab lacks both the senses and intelligence to dynamically adjust to the diverse projectile flaws, dramatically reducing accuracy at longer ranges. On impact, the gas payload is… lackluster. A direct impact that penetrates chitin still provides excellent damage, as a dead polyp will explode internally and a live one will chew internally until it dies, but external gas detonations provide very little toxic damage except in enclosed environments with still air. Even then, multiple impacts are required to create a toxic layer of sufficient thickness to suffocate even a baseline grub or put out a small fire.
The launch system has its own issues. The spring-tight coils of telekinetic energy used to impel the dart take longer to wind than hoped and the Stymphalian cannot alter the impact point greatly after the beginning winding. While this produces no additional difficulties for aiming, as small adjustments can be made, it means that directly punching entities using psionic strikes is both slow and highly inaccurate against moving targets. Its telekinetic manipulation is passable, but most anything larger and stronger than its own polyps will likely be able to fight free of its grip.
In short, the Stymphalian has excellent damage when it hits and penetrates armor, but it fires slowly and inaccurately, occasionally detonates polyps prematurely when firing, has limited gas dispersion ability, and its ability to directly strike telekinetically is best suited to very slow or stationary targets - or targets it can pick up or hold in place with its claws and pop like grapes.
Stymphalian Crab+-Evolution Chance: NaN
-Mutagenic Potential 4
-Description: Covered in wicked-looking thorned growths, the Elite Stymphalian crab gains a tri-lobed mouth system of mandibles and maxillae and its own independent gastric system. While this does mean that it is more vulnerable to toxic dietary infiltration than the Medusa, it does mean that it can support itself and simplify the biology of its polyps. Its polyps, for their part, are enhanced with a calcic-keratin internal ring structure, making them segmented and less flexible, but much more durable. Their own mouths and stomachs remain, but are vastly simplified and no longer filter toxic products, and instead merely give the Elite a way to support its progeny without leeching its own reserves to keep them alive.
These modified polyps are much more able to withstand their own internal pressures, modestly increasing gas load, are heavier and more likely to punch into enemy targets, and never break apart on firing. However, there’s only so much improvement that can be made. The elite is telekinetically stronger, able to fire the heavier polyp-darts with more force and a greater rate of fire, but no more intelligent. The darts are more accurate as a result of their restructuring, but the Elite crab is still a relatively inaccurate assailant, and its direct telekinetic strikes are still best reserved for very slow targets or ones that it can catch within its claws.
ROZER EVOLUTIONZeever Spider[Efficacy: 6]
-Base Incidence Rate: 30%
-Evolution Chance: 25%
-Available Evolutions:
-- Zeever Spider+ 100%
-Mutagenic Potential: 3
-Description: Powerfully altered in form, the Zeever is an advanced builder first and foremost. Its ability to extrude strong and lightweight thread that can be psionically manipulated as it’s formed, in combination with the chitin plates provided either by its abdomen or lesser Rozers, make it capable of producing a variety of flexible and advanced structures, far beyond what any ordinary Rozer could create by gnawing and gluing plates together. As far as individual thread types, the sticky thread is the simplest, extruded principally as a basic building or trapping material. The high-strength thread takes considerably longer to produce, but is enormously difficult to cut or break via tension, used sparingly to strengthen structures and to create armor. The flame-proof thread, while an improvement over the foam-ceramic, still suffers from the same issues of thermal decomposition. When created in purely flame-proof mode, it can last a reasonably long time in high-temperature environments, but when mixed with either sticky or high-strength fiber types it will break apart rapidly due to its very limited interior area.
The ‘creativity’ of the Zeever is sufficient for creating many simple kinds of snares suitably for field use, as well as an extensive variety of light but strong structures. While an unexciting direct combatant, it’s quite capable of acting as a force multiplier by ensnaring the swarm’s foes and funneling attackers to be dealt with by more direct combatants.
Zeever Spider+-Evolution Chance: NaN
-Mutagenic Potential: 3
-Description: The Zeever spider elite has an enlarged abdomen relative to its predecessor, and features a trio of spinnerets. Each spinnerette is capable of manufacturing distinct thread types, and several specialized palps per spinnerette are capable of weaving a variety of hybrid threads from the trio of spinnerets, as well as assisting in the creations of long skeins of ‘cloth’ immediately woven from the spinnerets as they are produced. As a unique advantage over the ordinary Zeever, the elite is also capable of creating a variety of dyeing agents in its spinnerets, allowing it to spin a dizzying spectrum of color. These cloths are particularly valuable in providing layers of camouflaged padded armor and in disguising even grand traps built into the terrain.