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Author Topic: Mutagenesis Team Thread | Alpha Hive  (Read 11055 times)

Powder Miner

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #15 on: January 14, 2021, 03:26:53 pm »

Someone else proposed the original idea, I just further discussed it
dont remember who tho lol

For the record, though, I also like the driller best as our opening design
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Kashyyk

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #16 on: January 14, 2021, 05:10:50 pm »

Quote from: Votebox
(1) Alphaling : Kashyyk

Might as well throw a votebox up. I would like to try the Alphaling first, as it is a nice, straight forward design that will allow us to see just how dangerous the regions are without specialisations. And we'll need a basic soldier unit anyway.
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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #17 on: January 14, 2021, 05:14:01 pm »

Quote from: Votebox
(1) Alphaling : Kashyyk
(1) Driller: Powder Miner

For the reasons detailed above by Andrea, and wanting to get all three tier 1 designs of that mobility type tree started out before we actually enter combat, I'd like to go for the Driller concept. We'll have the grubs (and Grub+!) to feed to the maw of the environment, anyhow.
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m1895

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #18 on: January 14, 2021, 09:42:30 pm »

Quote from: Votebox
(1) Alphaling : Kashyyk
(2) Driller: Powder Miner, m1895
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Man of Paper

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #19 on: January 14, 2021, 11:20:22 pm »

Quote from: Votebox
(2) Alphaling : Kashyyk, MoP
(2) Driller: Powder Miner, m1895

I'm split between the two, but leggyboi seems like a solid first action with a solid base of a number of potential changes. I could be convinced to go the other way though.
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frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #20 on: January 14, 2021, 11:29:37 pm »

Quote
Tunneleater
The tunneleater shares many features with the grub, Merely replacing its mandibles with a large mouth designed to eat loose soil and rocks smaller than its maw. These stones are then introduced to a veritable Hellscape, That being the Small insect's stomach. Featuring incredibly strong stomach acid, The Tunnel eater melts the dirt and stones it eats down its many chambered stomach, with stomach acid and Stones moving ever farther down the digestive system as they homogenize and become ever more Neutral, At the end of this process, The newly formed slime is secreted from its skin as a mineral heavy compound, covering the walls of the tunnels as it moves onwards. This mineralized slime coats the tunnel walls, Holding them secure and preventing cave-ins even long after the tunnel eater has left, and creating Pathways for fellow hive creatures.

If faced with a hostile creature, The tunnel eater will regurgitate its Stomach, Chamber by chamber, Spraying the target with Stones and acid in a violent Upchuck, Hopefully, stunning or injuring the creature enough for it to either retreat or attempt to eat the Aggressor.

Felt I post my own take on a Digger, Before I vote for the driller

Quote from: Votebox
(2) Alphaling : Kashyyk, MoP
(3) Driller: Powder Miner, m1895, Frostgiant
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Happerry

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #21 on: January 15, 2021, 02:02:51 am »

I'd prefer to do the not!zergling after we do at least one grub revision so that carries over, so I'll vote for the digger first.

Quote from: Votebox
(2) Alphaling : Kashyyk, MoP
(4) Driller: Powder Miner, m1895, Frostgiant, Happerry
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NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #22 on: January 15, 2021, 03:30:46 am »

I could go either way, but I prefer the Driller.
Quote from: Votebox
(2) Alphaling : Kashyyk, MoP
(5) Driller: Powder Miner, m1895, Frostgiant, Happerry, NUKE9.13
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Draignean

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #23 on: January 15, 2021, 02:05:13 pm »

Design Phase 1 - Alpha

Driller
[Efficacy: 4]
-Evolution Chance: 35%
 -Available Evolutions:
 -- Driller+ 100%
 -Mutagenic Potential 3
 - Description: The Driller is, in most respects, a strictly improved grub. Similar in form, light yet strong carapace segments covered - though the necessities of flexibility mean that each body contains substantial gaps where an adequately soft chitin sub-form could not be produced. The modified rostrum of the Driller grows into a peculiar spiral that incorporates multiple mineral elements, giving it a deep rusty hue and excellent hardness for an organic material. This shape enables a Driller to contort its body and then whip forward, slamming the drill into a hard surface before death rolling its way into building a tunnel - using its peculiar neck flexibility to reset the 'drill' as needed. Vibrational senses in many stiff hairs that poke between chitin plates enable the Driller to detect nearby motion in the air, and to 'hear' a short distance into most solid materials. This enables them to select softer paths through most materials and to detect when ambush worthy prey is near.

Problematically, the driller's method of locomotion, though fast and effective, is very energy-intensive and rarely yields enough to sustain the driller. This is generally solved by sending swarms of drillers into the same hole, so that the tip of the drill, the bit, is constantly starving and being cannibalized by those drillers behind them. This pattern most be done carefully, however, as the suffocation of the swarm in tight quarters is a real danger. In combat, the Driller's senses let it down considerably. While its face is an excellent weapon, it has very little accuracy after an initial ambush - after which vibration and movement will typically arise in a furious clamor.  Too many drillers in an ambush will occasionally result in a death seethe, where the drillers thrust to the surface and thrash around, creating so much debris and movement that the drillers continue to believe that foes exist when none remain. This means that the thrashing continues until the drillers exhaust themselves or they splatter enough of one another to end the cycle.

Driller+
-Evolution Chance: NaN
 -Mutagenic Potential 3
 - Description: The Driller+ is only slightly larger than the driller, with improved chitin coverage in the form of dozens of small fingernail like ridges between body segments which both serve to abrade the tunnel walls and to protect the fleshy-fleshy insides. The most notable change in the Driller+ is a system of three flexible chitin plates along its length, corresponding with the locations of three reserve vacuole stomachs. One vacuole is reserved to hold air for harsh environments, one reserved to hold pre-digested food back to extend endurance, and one to hold water back for the same reason. This allows the Driller+ to enter much harsher environs, travel much further, and to dig for longer than an ordinary driller.



It is now the revision phase. You have 2 Revisions.


TURNTURNTURN
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Kashyyk

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #24 on: January 15, 2021, 02:14:15 pm »

Quote from: Grub Hormone Doping
The nutritional slime We secrete has been laced with a precise cocktail of hormones that encourage the Grub to evolve more readily, increasing its evolution rate.
 

Short, sweet, the obvious choice for maximum useful evolutions.
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NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #25 on: January 15, 2021, 02:19:03 pm »

Quote
Grub Revision: Slime
This modification to the Grub adds glands that secrete a layer of slime that completely coats the Grub. Said slime is slightly toxic to everything but the Grub itself- plants, fungi, and animals alike. This can be used both defensively (discouraging physical contact) and offensively (a Grub can crawl over an enemy to (slowly) poison them). The slime also makes the Grub somewhat more mobile, in that it can tweak the adhesiveness of its slime coating to climb things the unmodified Grub could not.
The slime is permeable to most gasses, allowing the Grub to absorb oxygen from it. The slime is harmless to the Grub, and so it doesn't matter if some gets on its food as it eats.
Grub. Slime Grub. Slime Grub survive better.
Quote from: Votebox
(1) Grub Revision: Slime : NUKE9.13
(1) Grub Hormone Doping : NUKE9.13
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frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #26 on: January 15, 2021, 02:20:59 pm »

Vacuole Stomachs
The driller+ has already taken steps to work around the problems of the base Driller lifeform. The hive has determined that the best solution to the digestive inefficiency of the driller is to incorporate these evolutionary adaptions backwards. As such, We will attempt to incorporate the 3 stomachs. As with the driller+ every stomach is devoted to a different form of sustenance, being air, water and food. This will allow the Driller to survive longer before starving to death, and enable the driller swarms to operate in the tunnels with a highly lessened chance of asphyxiation
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frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #27 on: January 15, 2021, 02:24:14 pm »


Quote from: Votebox
(1) Grub Revision: Slime : NUKE9.13
(2) Grub Hormone Doping : NUKE9.13,Frostgiant
(1) Vacoule stomachs: frostgiant
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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #28 on: January 15, 2021, 02:28:29 pm »

Quote from: Votebox
(2) Grub Revision: Slime : NUKE9.13, Powder Miner
(2) Grub Hormone Doping : NUKE9.13,Frostgiant
(2) Vacoule stomachs: frostgiant, Powder Miner
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Happerry

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #29 on: January 15, 2021, 02:29:07 pm »

Grub Electro/thermal-sensory Organs
This modification of the grub involves adding several elongated electrical and thermally sensitive sensory organs that grow down the sides of the grub just inside its skin. These organs allow the grub to detect shifts in the local magnetic and thermal fields, allowing the grubs to detect nearby enemies, or killer giant robots that just went active, by shifts in the heat or magnetic fields around them, as well as allowing them to always know which way north is.
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