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Author Topic: Mutagenesis Team Thread | Alpha Hive  (Read 11047 times)

frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #75 on: January 21, 2021, 06:41:16 pm »

Trunks of Flame

The Ember is a magnificent creature, An Optimum of the work of the queen of the hive. However, Now that Attention can be spared from making the ember capable of surviving at its own internal temperatures, It could be said, That sparing some attention to its lack of mobility, Inherited from the grub would be in the hives best interest. As such, The current plan is to add a total of 6 Limbs to the Ember.

Comprised of 4 legs, Relatively thick and heavily armoured in order to keep these external appendages insulated and two forward appendages. The legs, even heavily armoured and moderately unwieldy to the embers body plan, Should provide a greatly enhanced movement over the grubs previous undulating movement. The twin Appendages on the front, bear similarities to a pair of Fangs, In combat, the Ember will be able to use these Modified limbs, Based on a mandible, To grab and stab at enemies that stray to close.  Those unlucky enough to be manhandled by these appendages will soon be on the receiving end of close-range boiling bile to the face, A truly uncomfortable fate many would say.


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NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #76 on: January 22, 2021, 12:42:50 pm »

Quote
Grub Revision: Improved Vision
Grubs are blissfully unaware of the state of the world they wriggle through. Time to change that. Now our brave Grubs will be cursed with knowledge, as their extremely primitive vision is replaced with slightly primitive vision, in the form of compound eyes consisting of many light-sensitive nodules. This does not grant the Grubs 20/20 vision- I mean, 20/20 is not a measurement that makes sense for compound eyes regardless, but you get the picture. Unlike the Grub. Anyway, it's still a heck of a lot better than what they have now.
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andrea

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #77 on: January 22, 2021, 01:21:23 pm »

What do we want to do next turn?make a new T1, or start on T2?
If we want to do a T2, we should focus our revisions on the related T1, so as to get experience and features.
instead, if we do a T1 then we could spread around, maybe look for synergy. For example flyer with ember+ bombs.

NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #78 on: January 22, 2021, 01:35:28 pm »

I was thinking a T2 Lithovorer off of the Driller, to which improved stomach contributes. I suppose if we can reach a consensus that we're sure we want to do a given T2 next turn, it would make sense to use both revisions to make that easier... although, the Driller only has 2 MP left- we might not want to use it all up just to boost one T2.
I figured that a (useful) revision to the Grub will never go amiss, since all critters are descended from it. Although now that I think about it, I'm not sure if we can skip a generation with experience- like, if we revise grub eyes, would that make it easier to give a T2 eyes as well? I'll ask Draig, I guess.

E: Wait, no, I don't want to do Grub vision before doing Grub evo rate, lest we find ourselves wanting to do it a second time and not having the MP.
« Last Edit: January 22, 2021, 01:41:42 pm by NUKE9.13 »
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Draignean

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #79 on: January 22, 2021, 01:38:56 pm »

I was thinking a T2 Lithovorer off of the Driller, to which improved stomach contributes. I suppose if we can reach a consensus that we're sure we want to do a given T2 next turn, it would make sense to use both revisions to make that easier... although, the Driller only has 2 MP left- we might not want to use it all up just to boost one T2.
I figured that a (useful) revision to the Grub will never go amiss, since all critters are descended from it. Although now that I think about it, I'm not sure if we can skip a generation with experience- like, if we revise grub eyes, would that make it easier to give a T2 eyes as well? I'll ask Draig, I guess.

Revision experience within an evolutionary line you're allowed to incorporate/ignore at will. Design experience, however, you cannot be so cavalier with.
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---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

andrea

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #80 on: January 22, 2021, 02:30:52 pm »

Not for this turn, unless we want a T2 ember next turn, but still...

Quote
Ember Hovercraft
The ember grows on its bottom, external to the heat shield shell, a "skirt" coated with dense slime, able to for the most part hold inside an higher pressure than the outside. The ember synthetizes hot gaseous sulfur compounds and uses those to build pressure in the skirt, which effectively reduces its weight and friction. At this point all that is needed to achieve motion is the controlled release of jets of such gases to produce thrust. This is achieved by a few sphincteres which can build pressure in dedicated chambers behind them and open as needed. If the ground allows the ember to keep a reasonable seal, it can achieve significantly higher speeds than would be allowed by its natural locomotion and the limited ground contact helps insulate against undesired temperatures.

How difficult would this be?

Kashyyk

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #81 on: January 22, 2021, 02:45:22 pm »

Quote from: Grub Hormone Doping
The nutritional slime We secrete has been laced with a precise cocktail of hormones that encourage the Grub to evolve more readily, increasing its evolution rate.
 
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frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #82 on: January 22, 2021, 07:19:06 pm »

Quote from: Vote box
(1) Driller Iron Gut: Frostgiant
(1) Grub hormone doping

after some consideration with my plan to go with the lithovore wrym (Or something similar) next turn, And seeing as the hoverember is very hard I think I'll go with this. By maximizing our non-grubs now, we should be fine for the future. My only mandatory upgrade in my mind is a driller stomach revision, So as I am biased I am going with mine.
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NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #83 on: January 23, 2021, 02:37:18 am »

Sure.
Quote from: Vote box
(2) Driller Iron Gut: Frostgiant, NUKE9.13
(2) Grub hormone doping: Frostgiant, NUKE9.13
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Kashyyk

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #84 on: January 23, 2021, 12:14:10 pm »

Toot toot.

Quote from: Vote box
(3) Driller Iron Gut: Frostgiant, NUKE9.13, Kashyyk
(3) Grub hormone doping: Frostgiant, NUKE9.13, Kashyyk
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Happerry

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #85 on: January 23, 2021, 04:15:01 pm »

Quote from: Vote box
(4) Driller Iron Gut: Frostgiant, NUKE9.13, Kashyyk, Happerry
(3) Grub hormone doping: Frostgiant, NUKE9.13, Kashyyk
(1) Grub Revision: Improved Vision: Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Draignean

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #86 on: January 24, 2021, 04:56:25 pm »

Revision Phase 2 - Alpha


Driller Iron Gut
[Efficacy: 5 (2)]
The combination of stronger acid and and toxic slime is tricky, since the original design of the slime was specifically created to break down harmlessly during digestion, but a new formulation is evolved that incorporates the desired hybrid approach. The stomach acid itself is intensified modestly, slightly widening the range of digestible materials and significantly increasing the rate, and the mucosal lining of the gastric system, end to end, is designed to incorporate a toxin derived from grub slime. While these together likely won’t provide total immunity, they’ll make the Driller’s innards no more vulnerable to fungal infection than its external carapace.


Grub Hormone Doping
[Efficacy: 6 (6)]
While the design of grubs is already well optimized to produce higher forms of splendor,  there are always improvements to be made. Careful and iterative changes to the formulas provided by your ancestor-mother-clone memories enable the grub diet to be more carefully tailored to your current needs, yielding significant improvements in basic evolution rate.

Grub Evolution Rate: 50% ⟶ 62%



It is now the Birthing and Deployment Phase
You have the following organisms available to be deployed,

760 Grub
620 Grub+
242 Digger
130 Digger+
162 Ember
86 Ember+

You can currently deploy to,
 The Parasitic Forest: 0/4
 The Dried Seabed: 0/4
 The Howling Crevasses: 1/4

TURNTURNTURN
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Kashyyk

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #87 on: January 24, 2021, 09:28:33 pm »

This plan sends Embers mainly to the Forest and Seabed, Digger mainly to Crevasses and Grubs all over. It neglects the Seabed a bit, but I'm confident that the Ember there should make decent progress.

Feel free to pick apart my plan though, it'll give me a bit more time for my map.

Quote from: Something like Specialism
The Parasitic Forest
253 Grub
310 Grub+
100 Digger
30 Digger+
32 Ember
50 Ember+

The Dried Seabed
253 Grub
42 Digger
100 Ember
18 Ember+

The Howling Crevasses
254 Grub
310 Grub+
100 Digger
100 Digger+
32 Ember
18 Ember+

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Man of Paper

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #88 on: January 24, 2021, 09:31:17 pm »

no lets rush the map contest

Quote from: bugbox
(1) Something Like Specialism: MoP
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NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #89 on: January 25, 2021, 07:25:24 am »

Quote from: Even more specialism
The Parasitic Forest
300 Grub
310 Grub+
100 Digger
30 Digger+
40 Ember
50 Ember+

The Dried Seabed
42 Digger
110 Ember
30 Ember+

The Howling Crevasses
460 Grub
310 Grub+
100 Digger
100 Digger+
12 Ember
6 Ember+
I present a modified version of Kashyyk's plan.
The Forest I've left mostly the same. A few more Grubs and Embers. Between the Diggers being able to survive longer- in turn giving Grubs less time on the surface exposed to the more potent fungi-, and the Embers being immune to fungal infection (at least the Ember+s will be, and it would take an extremely hardy fungus to be able to grow inside an Ember (though they might grow a fungal coating, but that probably won't kill them (quickly)), I expect to make progress in the region this turn.
Sending Grubs to the Seabed is sending Grubs to die, we already know. Diggers can survive digging collapsing sand tunnels, and Embers can survive on the surface. I reckon that between them, they should be able to make 1 section of progress.
I've reduced the number of Embers sent to the Crevasses even lower. It would be good to get an idea of how they fare there, but that's basically the only reason to send them, and it shouldn't take that many to get decent feedback. Most of the Grubs not going to the Seabed go here instead- I doubt it will tip us over into 2 sections of progress, but the slim chance is better than sending them to die in the Seabed.
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