Design Phase 2 - Alpha
Ember
[Efficacy: 6]
-Evolution Chance: 35%
-Incidence Rate: 20%
-Available Evolutions:
-- Ember+ 100%
-Mutagenic Potential 3
-Description: The straight jump to a hybrid sulfur-oxygen based energy cycle is a feat of evolution that, under normal circumstances of evolution, would be utterly impossible. Under the guiding talons of your intelligent design, however, it’s merely difficult. Externally, the Ember isn’t much to look at. If not moving and in bright light, one could mistake it for a heavily armored grub that was set on fire and burned black. In dim light, or when in motion, the tell-tale cherry glow of the Ember’s internal structure can be seen through the more flexible sections of its carapace.
Considerably better armored than the grub by dint of the insulating carapace that keeps it from freezing to death, the Ember is a nightmarish demon when compared to its progenitor. Any assault by a grub would result in only slight damage to the Ember’s armor while the grub receives serious burns in return. While concerted efforts by multiple assailants could gouge through its carapace, this would also intensify the local defensive heat - though at the cost of dangerously chilling the Ember. While its heat makes standard grubslime much less useful, the Ember is capable of secreting a thick coat when injured. This rapidly plugs the injuries and dries into a new insulating layer -if one much weaker than carapace. In offense, the Ember retains the grub’s bite unchanged but also gains the ability to expectorate a stream of sulphurous bile. This spit can be projected up to ten meters and is scalding, mildly acidic, and slightly toxic. While not enormously fatal, it is extremely painful.
It is very important to note, however, that while a nightmarish demon when compared to a grub, the Ember is still bound by many of the grub’s failings. Its locomotion is slow and simplistic, its vision is poor, and it doesn’t really have any other senses to write home about. Its spit attack is laughably inaccurate at its maximum range, and its body is still quite capable of overheating if exposed to temperatures significantly more extreme than itself.
Ember+
-Evolution Chance: NaN
-Mutagenic Potential 3
-Description: The elite form of the Ember features an alternative cellular structure, integrating silicon-based anatomy with normal carbon-based structures. The usage of Si-S instead of C-S molecular bonds allows for considerably higher internal temperatures, while cell-walls incorporating hybrid silicate organics tolerate this heightened temperature with much lower thermal degradation. As such, while the Elite Ember is unchanged in size and shape to the standard Ember, it has a resting heat in the low hundreds (Centigrade) and a commensurately brighter glow, higher heat damage, and a sludgier high-temperature spit.
It is now the Revision Phase. You have 2 revisions to spend.
TURNTURNTURN