Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 16

Author Topic: Mutagenesis Team Thread | Alpha Hive  (Read 11043 times)

andrea

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #150 on: February 02, 2021, 01:49:32 pm »

Inventing the wheel. (not for this turn)

Cinder

Compared to the ember from which it evolves, the Cinder is both longer and larger, for a volume of approximately 8 times as much. Its internal chemistry is silicon based, similar to what was achieved with the elite Ember, allowing it to reach temperatures in the low hundreds of degree. To maintain this heat, [insert radioactive heating if we developed it], its armour is extra thick and insulating, divided in overlapping segments to allow mobility. Peculiarly, on the back it has 2 parallel ridges of sturdy protusions, consisting on a large and rubbery pad on top of a short and stout hard stalk. The purpose of those is made clear when the CInder rolls up into a cylinder, forming a pair of wheels. The thermal sensors, evolved from the ember, are positioned protruding from the "spoke" of the wheel, allowing vision while rolling, with the necessary neurological adaptation to avoid disorientation. Several vents across the body of the Cinder are able to expel hot gas to accelerate the wheeled up Cinder to significant speed; the gas is then replaced by aspirating air and building up pressure by both heating and contracting muscle power [replace with actual rocket chemistry if we wish, but that could be a revision].
The wheel will be the fastest mode of transportation of the Cinder and one that could be used kinetically in combat, but when needed it can unfurl to climb over obstacles, or to use its ranged attack.
Like the ember, it can spit scalding hot liquid, except at higher temperatures and in higher quantities. Furthermore,  just like it evolved muscles able to generate thrust by compressing air, it also greatly strengthened in a similar manner the muscles related to spitting, allowing several times longer range. Combined with higher volume and sensors native to its form, this makes the Cinder a dangerous ranged fighter, able to move quite quickly and far from helpless in a melee.

m1895

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #151 on: February 02, 2021, 02:02:54 pm »

Electrokinetic Sensory Perception (Grub Revision)
The grub still wanders this world practically blind and deaf, but this, like all things, can be changed to suit our needs.
A moderate sized extrusion from the grub's primitive brain serves as the psionic source for the electric field that encompasses it, providing an electric field roughly 6 creature lengths in radius. The grub has a series of sensors can roughly tell what, how, and where something distorts this field, as well as automatically activating the "Jamming Avoidance Response" employed by similarly electrolocative critters. The sensors can of course passively detect electric fields and changes within them produced by things other than the grub, though they'd have to be quite powerful to outrange the active detection.
« Last Edit: February 06, 2021, 06:08:12 pm by m1895 »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #152 on: February 02, 2021, 03:05:50 pm »

Fine, have an idea that is not an Alphaling. *faux grumble grumble*

Quote from: Fornacem : T2 Organism (Evolves from Ember)
Operating with the same Sulfur-Oxygen energy cycle as its parent, the fornacem is a rotund quadruped, approximately 3 meters tall, long and wide. It is equipped with a pair of camera eyes, tuned for the visible and IR spectrum, and is fairly well insulated, like its ancestor. Whilst its forelimbs are strong enough to both haul itself up cliffs and to crush pesky organisms, its most important asset is the "womb" that makes up the majority of its bulk.

This womb is home to a veritable bonfire of mobmdified Embers, grown from the Fornacen itself. Living within a hot, nitrient rich slurry, these embers love a comparatively easy life, until they are approximately 15cm long. At which point they will move themselves to the canal at the base of the womb.

Here they wait, until the Fornacem is ready to disgorge it's progeny. With a single sharp muscle spasm, the miniature ember is launched out, destined for a short life of high speed, a sudden impact and a frenzy of feeding before the square-cube law catches up with it and it expires from heat loss.

From the targets point of view, it is even less pleasant. After getting struck by a seering hot mass the size of a small brick, it then gets to enjoy said projectile attempting to devour it, continually cooking the target as it goes.
Logged

frostgiant

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #153 on: February 02, 2021, 03:23:34 pm »

Quote from: Votebox
Design
Cultivator: (4) NUKE9.13, Madman, Powder Miner, Frostgiant

Design Credit
Save it: (4) NUKE9.13, Madman, Powder Miner, Frostgiant

This should be no surprise, I said I would be voting for this since last turn lol
Logged

m1895

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #154 on: February 02, 2021, 03:44:45 pm »

Quote from: Votebox
Design
Cultivator: (5) NUKE9.13, Madman, Powder Miner, Frostgiant,  m1895

Design Credit
Save it: (5) NUKE9.13, Madman, Powder Miner, Frostgiant, m1895
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #155 on: February 02, 2021, 04:01:23 pm »

Quote from: Votebox
Design
Cultivator: (6) NUKE9.13, Madman, Powder Miner, Frostgiant,  m1895, Kashyyk

Design Credit
Save it: (6) NUKE9.13, Madman, Powder Miner, Frostgiant, m1895, Kashyyk
Logged

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #156 on: February 05, 2021, 08:34:08 pm »

Design Phase 4 - Alpha

Cultivator
[Efficacy: 4]
-Base Incidence Rate: 20%
-Evolution Chance: 25%
 -Available Evolutions:
 -- Cultivator+ 100%
 -Mutagenic Potential 3
-Description: The Cultivator appears, at first, to be a grub-like regression of the Driller. Its expanded flesh largely free of the the Driller’s streamlined armor and somewhat bloated in appearance, while the driller’s refined headshape has been lost in favor of a singular gaping maw - though that maw is filled with independently muscled grinding ‘teeth’ that do preserve the driller’s head shape, among other specialized forms. Primarily a scavenger and waste disposal system, the cultivator has additional scent/taste receptors embedded within its mouth to sample and classify the materials it grinds to dust, as well as a modified system of tongues and sphincters that allow it to semi-separate the material it pulverizes into various specialized stomachs for efficient digestion.

In terms of normal edible matter, the Cultivator is an efficient eater, capable of heightening the relative nutritional content of its meals while still breaking down many threatening toxins within the food - though far from all. When ingesting inorganic rocky matter and earth, the Cultivator uses a  series of stomachs that act as chemical leaching bathes, extracting trace mineral content to supply a surprisingly wide variety of micro-nutrient necessities, but no gut bacteria has yet been isolated or woven that would enable the Cultivator to reach a positive energy balance by this process alone. These micro-nutrients, however, are put to good use enriching and supplying a wide variety of symbiotic life that lives sheltered beneath the Cultivator’s remaining chitin.

During its daylight cycle, the Cultivator either burrows to the surface of its own accord or signals nearby drillers to accomplish the same, and opens the plates of its back armor to reveal a small but significant hidden garden which rapidly unfurls and greets whatever light is available. Supported by a mineral enriched ‘soil’ specially craft by the cultivator, these plants are highly exotic and efficient photosynthetic life forms, serving as biological factories to turn the raw glop the Cultivator ingests and leaches into a rich and complete food product - which is then secreted back into vacuoles within the Cultivator for later dispensation to the swarm.

While it largely meets its design goals, the cultivator’s communication ability is somewhat lacking, and can only make the broadest of directions to the Drillers. This isn’t helped by the fact that it’s primitive scent receptors, though sufficient to help it tell when it’s eating something good, and when there’s something good already on the ground, have difficulty determining which direction good food is when it’s still embedded in the earth. The Cultivator’s stomach system, likewise, is highly functional, but still vulnerable to many hazards, and the tongue system used to filter food items often fails to be 100% accurate when sorting through the materials pulped by the Cultivator’s teeth. Its portable garden, while efficient, is also not yet a perfect eco-system, and doesn’t integrate properly with native bioforms in order to leverage them to full effect.

Cultivator+
-Evolution Chance: NaN
 -Mutagenic Potential 3
-Description: Larger than an ordinary Cultivator, principally in length, the Elite form is similar in most respects. A bit hungrier, a bit better at sensing exactly where the tasty scents come from, and a bit faster at eating as a general rule, the primary difference in the Elite cultivator is an expanded set of honey-vacuoles with muscular linings, external valves, and small internal organ capable of rapidly secreting hundreds of small seeds into the vacuole. Once the cultivator reaches its honey capacity, it will inject seeds into one of these special vacuoles and vent it, spattering everything in a wide cone with a thick layer of fertilized biomatter which, on contact with the air, rapidly blooms into a thick lichen-like mat of quasi-vegetation. This vegetation is imminently edible and contains fibrous roots that are capable of infiltrating many soft materials and supporting the plant as a separate life form - given sufficient water. While this is useful in externalizing the honey in a stable state, it also enables the elite cultivator to rapidly blanket the dead in a layer of plantish matter that will slowly but steadily help eat them to continuously supply more food.



It is now the Revision Phase. You have 2 revisions to spend.

TURNTURNTURN
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #157 on: February 06, 2021, 12:15:24 pm »

I'd like to see how the Cultivator does in the field before revising it. For now, I'd like to get more Grub MP by boosting with the Hawk, then do a Grub evo rate revision and one other Grub revision (in prep for a T1 soldier-type next turn). I'm voting for the ESP revision, partly because it's fine, partly because if we do the wooly soldier next turn then we can use the experience to make it more electricy, which will annoy Draig.
Quote
Mutagenic Boost using the PteroHawk (-3 Mutagenic Potential, +1 to parent (Grub) and all children)
Yes: (1) NUKE9.13
No: ()

Revisions
Electrokinetic Sensory Perception (Grub Revision): (1) NUKE9.13
Brood Nests (Grub evo rate): (1) NUKE9.13
Logged
Long Live United Forenia!

m1895

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #158 on: February 06, 2021, 01:13:22 pm »

Quote
Mutagenic Boost using the PteroHawk (-3 Mutagenic Potential, +1 to parent (Grub) and all children)
Yes: (2) NUKE9.13, m1895
No: ()

Revisions
Electrokinetic Sensory Perception (Grub Revision): (2) NUKE9.13, m1895
Brood Nests (Grub evo rate): (2) NUKE9.13, m1895
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #159 on: February 06, 2021, 01:21:00 pm »

Quote
Mutagenic Boost using the PteroHawk (-3 Mutagenic Potential, +1 to parent (Grub) and all children)
Yes: (3) NUKE9.13, m1895, Madman
No: ()

Revisions
Electrokinetic Sensory Perception (Grub Revision): (3) NUKE9.13, m1895, Madman
Brood Nests (Grub evo rate): (3) NUKE9.13, m1895, Madman
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Happerry

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #160 on: February 06, 2021, 01:54:40 pm »

Given that voting for two grub evo-rate improvements seems fairly wasteful to me, I'm voting for something different.

Quote
Petrohawk Telepathic Radar
In order to make the Petrohawk more useful for both scouting and coordinating the Alpha Hive's own creatures, they will be mutated into possessing increased telepathic sensitivity for the purposes of locating other creatures through their own telepathic abilities. This will both allow them to more accurately guide friendly creatures by more accurately knowing where they are in comparison to the Petrohawk's position, and also more readily use their telepathic powers to find enemies and know where said enemies are in relation to the Petrohawk's position.

While this does not directly improve the Petrohawk's combat abilities, greater informational awareness is a weapon in and of itself.

Quote
Mutagenic Boost using the PteroHawk (-3 Mutagenic Potential, +1 to parent (Grub) and all children)
Yes: (3) NUKE9.13, m1895, Madman
No: (1) Happerry

Revisions
Electrokinetic Sensory Perception (Grub Revision): (4) NUKE9.13, m1895, Madman, Happerry
Brood Nests (Grub evo rate): (3) NUKE9.13, m1895, Madman
(1) Petrohawk Telepathic Radar: Happerry

Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #161 on: February 06, 2021, 02:08:08 pm »

CLARIFICATION: Doing a Mutagenic Boost does NOT prevent us from making T2s off of that critter. Locking the Hawk does two things to the Hawk itself: it prevents us from reducing its incidence, and reduces the amount of revisions we can do to it.

An idea for a Grub revision (instead of ESP). Asking Draig about difficulty.
Quote
Grub Revision: Grubmind
Grub. Grub grub. Grub grub grub.
So, Grubs are borderline blind, barely capable of thought, and bad at following directions that aren't crystal clear. And... at this point, that's probably not getting fixed. But what is true for :Grub: need not be true for :GrubSwarm:. What if Grubs could share?
The Grubmind is a weak psionic link between Grubs. It only works at a fairly short range, but it allows Grubs to mentally collaborate better. The applications are myriad, including:
>Sharing sensations: allowing Grubs to build up a better picture of the environment by piecing together the input of their limited senses. The 'bandwidth' of the Grubmind is pretty bad, so they can't share a lot of detail, but every little helps.
>Better psi-receptiveness: like a radio telescope that consists of several discrete dishes, Grubs can get a better resolution on incoming psionic messages by cooperating.
>Brainstorming: though not by much, a group of Grubs may be able to figure out things that a single Grub could not. This will make them less likely to grub blindly into danger, and instead figure out a basic way of circumventing the hazard.
E:
Quote
Draignean Today at 9:50 PM
This is Hard, potentially Very Hard, specifically because, as you've called out, it's really doing 3 separate things. Any one of its goals would be moderate or even low moderate. Rolling them all up into one is efficient, but dangerous.

In light of this, I removed the brainstorming aspect to make it easier. Better senses and better comms are the most important aspects.
Quote
Grub Revision: Grubmind (no brainstorm)
Grub. Grub grub. Grub grub grub.
So, Grubs are borderline blind, and bad at following directions that aren't crystal clear. And... at this point, that's probably not getting fixed. But what is true for :Grub: need not be true for :GrubSwarm:. What if Grubs could share?
The Grubmind is a weak psionic link between Grubs. It only works at a fairly short range, but it allows Grubs to share sensations. This has two main benefits:
>Better sensing: allowing Grubs to build up a better picture of the environment by piecing together the input of their limited senses. The 'bandwidth' of the Grubmind is pretty bad, so they can't share a lot of detail, but every little helps.
>Better psi-receptiveness: like a radio telescope that consists of several discrete dishes, Grubs can get a better resolution on incoming psionic messages by cooperating.

Quote from: Votebox
Mutagenic Boost using the PteroHawk (-3 Mutagenic Potential, +1 to parent (Grub) and all children)
Yes: (3) NUKE9.13, m1895, Madman
No: (1) Happerry

Revisions
Electrokinetic Sensory Perception (Grub Revision): (3) m1895, Madman, Happerry
Brood Nests (Grub evo rate): (3) NUKE9.13, m1895, Madman
(1) Petrohawk Telepathic Radar: Happerry
Grub Revision: Grubmind (no brainstorm): (1) NUKE9.13
« Last Edit: February 07, 2021, 03:59:30 am by NUKE9.13 »
Logged
Long Live United Forenia!

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #162 on: February 06, 2021, 04:34:12 pm »

Quote from: Grub Matter
It's time for our grubs to receive a boost in the size of complexity of the tiny balls of neurons that pass for their noggins. But this doesn't consist of creating advanced independent decision-making, but rather of a grub's capacity to utilize psionic directions given by organisms such as the Pterohawk. The grub is given the ability to better "conceptualize" (a misleading term as the process is automatic) the directions given by other psionic lifeforms in a spatial and time-based context, able to understand where to go, how to get there around obstacles that they are aware of, and what to do, so long as they are doing so in the context of executing a psionic order or direction given - as said previously, they aren't given advanced independent decision-making skills.

Quote from: Advanced Grub Matter
It's time for our grubs to receive a boost in the size of complexity of the tiny balls of neurons that pass for their noggins. But this doesn't consist of creating advanced independent decision-making, but rather of a grub's capacity to utilize psionic directions given by organisms such as the Pterohawk. The grub is given the ability to better "conceptualize" (a misleading term as the process is automatic) the directions given by other psionic lifeforms in a spatial and time-based context, able to understand where to go, how to get there around obstacles that they are aware of, and what to do, so long as they are doing so in the context of executing a psionic order or direction given - as said previously, they aren't given advanced independent decision-making skills.

Each grub also has a psionic "marker" of sorts, which allows them to send location signals when being coordinated by something such as the Pterohawk - using this, they are able to take advantage of the psionic spatial awareness previously mentioned to orient based on the location of the guiding psionic lifeform and based on each other.
« Last Edit: February 06, 2021, 04:41:58 pm by Powder Miner »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #163 on: February 06, 2021, 04:51:07 pm »

This design has been beefed up a little (tougher armour, stronger talons), but the big change is the intellectual improvements.

Quote from: Murder Pup: T1 Organism (Evolves from Grub)
Evolving from the Grub, it is still approximately 1 meter long, but instead of undulating it runs on six limbs, the rear and central pair ending in a claw/hoof, whilst the front two end in tough bone in a sharp blade shape, that can be swiped and slashed hard by powerful shoulder muscles, or swung down in a devastating psycho stab. In addition it has four camera eyes, above a maw lined with short, sharp teeth.

Physically, it is a bit thinner than other variants, but you wouldn't know to look at it. Over its tough, leathery skin is a coat of long, dense hairs as strong as iron thread. Combined, they offer a non-negligible armour against hostile attacks, but the real benefit is that it keeps harmful aerosols, fungi spores,  and other threats away from the body. The Murder Pup has the ability to rapidly grow and shed these hairs, to quickly remove contaminants that have adhered. The defence is completed by a nictitating membrane over the eyes, regularly doused with its parents toxic slime, and hairs that cover the nostrils, filtering hostile particulate like a dust mask.

To facilitate their combat and exploration, these organisms have an animalistic intelligence on par with a wolf, able to recognise patterns and communicate basic concepts. This is facilitated by a basic pack-link, formed when multiple grubs evolve into Pups together, and in close proximity. These brood mates have a heightened awareness of each other's location, even when not actively communicating, and are able to transmit sensory information and concepts with one another more effectively than with a one of their more common siblings. Natirally this diminishes over distance.

Finally, it matches it cousins with an oversized adrenal gland that allows for a rapid burst of energy, such as when leaping ten plus meters (thanks to its strong back legs) into combat or to cross difficult terrain.
« Last Edit: February 14, 2021, 03:38:10 pm by Kashyyk »
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mutagenesis Team Thread | Alpha Hive
« Reply #164 on: February 06, 2021, 05:23:54 pm »

Quote from: Votebox
Mutagenic Boost using the PteroHawk (-3 Mutagenic Potential, +1 to parent (Grub) and all children)
Yes: (3) NUKE9.13, m1895, Madman
No: (1) Happerry

Revisions
Electrokinetic Sensory Perception (Grub Revision): (3) m1895, Madman, Happerry
Brood Nests (Grub evo rate): (4) NUKE9.13, m1895, Madman, Powder Miner
(1) Petrohawk Telepathic Radar: Happerry
Grub Revision: Grubmind (no brainstorm): (1) NUKE9.13
Grub Matter:
Advanced Grub Matter: (1) Powder Miner
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 16