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Author Topic: Mutagenesis Team Thread | Alpha Hive  (Read 11044 times)

NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #135 on: February 01, 2021, 04:17:01 am »

I blame literally everybody but myself. Draignean insists that this game is actually a poorly-translated highschool drama manga, therefore all plans have to be named keikaku.
Quote from: Draig Senpai's Sugoi Keikaku
The Parasitic Forest
450 Grub
122 Grub+
130 Driller
55 Driller+
80 Ember
80 Ember+
150 PteroHawk
80 PteroHawk+


The Dried Seabed
103 Driller
40 Driller+
162 Ember
50 Ember+
170 PteroHawk
90 PteroHawk+


The Howling Crevasses
690 Grub
250 Grub+
130 Driller
100 Driller+
43 PteroHawk
25 PteroHawk+
I would forgive the person who reposted the exact same plan with a different name.



Also, have a proposal for next turn.
Quote
Cultivator: T2 Organism (Evolves from Driller)
Omnomnomnomnom.

The Cultivator is considerably larger than a Driller (roughly 2x in all dimensions, for roughly 8x total volume). It has several large carapace plates spaced along its back, but is otherwise unarmoured. Its head is mostly mouth- a gaping maw filled with 'teeth' made of the same material as Driller heads (with similar muscle strength behind them as well), in several layers of different shapes so as to thoroughly pulverise anything unfortunate enough to end up inside. The mouth is ringed with primitive scent-receptors, to help the Cultivator identify things that are especially worth eating (although it can and will eat almost anything, it may go out of its way to eat more valuable food).

The Cultivator has different behaviour during the day and night. During the night, it commands Drillers to go before it, digging tunnels wide enough for it to traverse. It sometimes orders them to make detours towards potentially extra-nutritious sediment, or dig out a larger cavern in an area of interest. As it follows the Drillers, it scoops up the broken up dirt and rocks left behind, as well as any dead Drillers... or anything, really. It's not a picky eater.
The consumed materials are siphoned into an immensely powerful digestive system, featuring several parallel paths for different classes of intake (eg rocks go one way, dirt another, organic materials a third), and an incredible array of enzymes and bacteria capable of extracting anything of value from even the most marginal sources (including seemingly inedible rocks). What emerges at the other end is a sludge consisting almost exclusively of stuff with no nutritional value whatsoever (it does have some potential as a building material, but the Cultivator itself does not concern itself with that). The extracted minerals, moisture, and organic compounds are stockpiled within the Cultivator, until its internal clock determines that the sun will rise soon, and it directs the Driller swarm to dig it a path to the surface.

As dawn breaks, the Cultivator emerges from the ground, and begins to slowly crawl along the surface. The large plates on its back all shift forwards, revealing hollows beneath, filled with a variety of symbiotic plantlife. Large ferns unroll their fronds from a bed of moss, while a selection of fragrant flowers lure in insects from the surrounding area. The roots of these plants all tap into the Cultivator itself, which provides them with the nutrients and moisture harvested the night before. These plants dutifully engage in photosynthesis (and other plant things), producing carbohydrates, proteins, vitamins, and all that good stuff. The Cultivator then absorbs its fair (read: lion's) share of these products via the roots, bundling them up into a nutritious honey. The honey is stored in glands along the Cultivator's body, and can be excreted by the Cultivator at will for consumption by other members of the hive. Delicious. (Some critters may also enjoy eating the insects swarming around the Cultivator, although eating the Cultivator's plants is not allowed).
As the sun sets, the Cultivator provides the symbiotic plantlife with a chemical signal to retract once more, as the carapace plates slide back to protect the fragile greenery before the Cultivator returns to the tunnels to harvest more nutrients (note that the Cultivator will still eat anything it encounters on the surface that will fit into its ravenous maw, but extracting nutrients from the earth directly is its speciality).

Quote from: Votebento
Draig Senpai's Sugoi Keikaku: (1) NUKE9.13
« Last Edit: February 01, 2021, 04:19:58 pm by NUKE9.13 »
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andrea

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #136 on: February 01, 2021, 03:20:11 pm »



Quote from: Votebento
Draig Senpai's Sugoi Keikaku: (2) NUKE9.13, Andrea

Man of Paper

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #137 on: February 01, 2021, 03:29:23 pm »

Quote from: Operation: NUKE (No Using Keikaku, Eedjit)
The Parasitic Forest
450 Grub
122 Grub+
130 Driller
55 Driller+
80 Ember
80 Ember+
150 PteroHawk
80 PteroHawk+


The Dried Seabed
103 Driller
40 Driller+
162 Ember
50 Ember+
170 PteroHawk
90 PteroHawk+


The Howling Crevasses
690 Grub
250 Grub+
130 Driller
100 Driller+
43 PteroHawk
25 PteroHawk+

Quote from: Votebendover
Draig Senpai's Sugoi Keikaku: (2) NUKE9.13, Andrea
Operation: NUKE: (1) MoP
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Powder Miner

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #138 on: February 01, 2021, 03:49:59 pm »

hahahahaha eat shit mop
Quote from: Votebento
Draig Senpai's Sugoi Keikaku: (3) NUKE9.13, Andrea, Powder Miner
Operation: NUKE: (1) MoP
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m1895

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #139 on: February 01, 2021, 03:54:56 pm »

Quote from: Votebento
Draig Senpai's Sugoi Keikaku: (4) NUKE9.13, Andrea, Powder Miner, m1895
Operation: NUKE: (1) MoP
No matter how hard you try MoP, you cannot escape the weebery
« Last Edit: February 01, 2021, 07:40:46 pm by m1895 »
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frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #140 on: February 01, 2021, 04:36:23 pm »

T1 Whiptail giant
An experiment in inane gigantism, the whiptail is born from a incredibly small number of Grubs who receive both the proper nutrition and correct genetic puzzle pieces snapping together. The result is a gigantic 4 legged monster, Covered in chitons armour and scaly skin.
Standing 12 meters tall and 12 meters long, a third of which is tail, The Whiptail gains its name from the combination of its long neck, used to see for miles around and scout out both enemy and food. This long neck enables it to protect its head rfom ground bound threats as the number of ground bound lifeforms that can attack its long neck, untop of its 12 meter tall body is slim.

This protection in size and durability is paired with a potent Vomit, discharging one of its many storage stomachs of acid out untp of its enemies, bathing them in powerful stone melting stomach acid. rounding out its powerful crushing feet and acid vomit is it other primary feature, that being its long Whiplike tail. Covered in heavily armored plates of bone and chitin, the tail is capable of cracking itself forward fast enough to break the speed of sound, Its Flexible underskin providing the needed dexterity to accomplish this.
Combing this deadly tail for targeting larger combatants with its crushing feet and acid vomit to handle smaller lifeforms leaves the whiptail giant nearly invulnerable to surface combatants. 
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Happerry

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #141 on: February 01, 2021, 06:59:41 pm »

Quote from: Votebento
Draig Senpai's Sugoi Keikaku: (5) NUKE9.13, Andrea, Powder Miner, m1895, Happerry
Operation: NUKE: (1) MoP
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Draignean

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #142 on: February 01, 2021, 08:39:17 pm »

It is now Design Phase 4
You have 1 Design and 1 Free Design Credits.



New Contest: A Mirror, Shattered

As both the Alpha and Omega entity mature, you become increasingly aware that you are not the ‘mother’ you were cloned from - nor are you even that much like your sister. In order to escape the devastation the natives of this land created, your former self had to make sweeping changes to your form and structure, changes she never repeated for fear that she’d condemn whole swathes of her survival caches to destruction. Wise, considering that the two entities that remain are the only ones known to remain from hundreds.

Your form will be unique, and while your abilities are similar to your mother’s, they two are subtly mutated by her re-shaping. Your mind is… your own. You remember being her, much as one can remember being someone else in a dream, but those memories fade. Each entity is becoming something else, less and more at once than your Mother-Self’s reflection.

For this contest you need to write-up three things:

What you look like: Can be anything. Won’t be useful in the field unless the enemy is literally invading your cave.

What your ethos is: Part personality, part philosophy, part artistic style. You are an empire unto yourself, a potentially eternal I AM with the power to sculpt flesh like clay and mother tens of millions. You are, in a very real sense, a Deity who devours worlds to convert them - but what drives you?

What your Mutagenic quirk is: When you were fragmented from your creator’s original genome, you were fundamentally altered in a thousand ways. In combination, this has changed the way you create, and potentially given you an advantage in some of your creations over your sister. What are you good at when you create?

Rewards: The team with the most interesting result for 2 out of 3 categories will win a greater advantage credit, which will allow you to roll 4 dice and take the highest, and does not forbid rolling a ‘dirty’ 9. In addition, both teams will receive a long-term bonus related to their Mutagenic quirk.

Duration: You have until the end of Turn 5. Submission are only valid when in core. One submission per category allowable per player. Having more submission for a team grants no intrinsic advantage.
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frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #143 on: February 02, 2021, 03:44:15 am »

Quote
Ethos: The Mother loves life.

She loves the first breaths of a newly hatched grub, as its breathing organs expand with outside air for the first time.
She loves the simple life of a digger, The pleasing burn of powerful muscle slamming into, into, into and Through solid stone.
She loves the feeling as the pterohawk dives, entering free fall as the laws of gravity take over and pull its heart up.

She loves the feeling of a grub, filled with countless spores, tearing apart as its cellular walls fail, even as its primitive mind slowly fails.
She loves the feeling of a digger, energy expended as it slowly dies in the tunnels that were its life, whether death from a lack of air, or food or water.
She loves the moment when a pterohawks wings, tore to shreds via countless flying shards and ripped to shreds by burrowing spores that rot it alive, finally dies, falling from the sky as it outlives its usefulness to the hive.

She loves the feeling of countless spores being burned to death, Of being melted in acid. Of trees turned to nothing but food under the jaws of hungry embers.

The mother Loves life, In all its facets. She loves its life and she loves its death, as the next generation bodly goes forth to meet the same fate, Overcoming different challenges before falling to the same fate as the ancestors that came before it.

She loves life in all its forms, including its beginning and its end. The real world is the most beautiful expression of life, as her hive struggles to survive against all odds, even as the natural world it seeks to displace fights back. She even loves her misbegotten sister, for the Hundreds of forms of life, struggle, evolution, and death that she serves as a promise of, a living Promise of conflict, evolution, of life and death.
And when her sister dies, Finding her life coming to an end at the life that mother had created, she will take her hive to the void, seeking new life to watch as it is born, Lives and struggles against her hive. Because the mother loves life, especially when it is killing her children and when its sliding down the maws of her grandchildren.
« Last Edit: February 13, 2021, 12:31:56 am by frostgiant »
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Man of Paper

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #144 on: February 02, 2021, 04:26:54 am »

Putting an idea here for perusal and tweaking.

Spoiler (click to show/hide)
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frostgiant

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #145 on: February 02, 2021, 12:32:14 pm »

Quote
Lorica ursus
Standing 2 meters tall at the shoulder of its front pair of limbs, the ursus is 3 meters long, and filled to the bring with muscular tissue it can use to power itself forward in an incredibly dangerous 4 legged run. The front two paws contain a dangerous mixture of flexibility, claw and bone, combined with the armoured fur that covers it. These paws are capable of grabbing, smashing and clawing using the 6 dagger-esque claws that they mount on both.
The claws are designed thick and tough with a wicked hook on the end that is sharpened by cleaning its bone like fur, grinding the inner edge down into a Un-bear-ably sharp natural knife.

The bone system that makes the ursine stand is incredibly flexible, enabling both rugged 4 legged running and locomotion and bipedal movement, albeit it can only remain bipedal for a small amount of time, enabling it to stand up to bring its full weight and crushing front paws down from its 3 meter tall height, crushing most obstacles and shredding that which isn't.

These 4 dangerous paws are combined with an equally dangerous head, mounting a large maw capable of swallowing grubs whole and a set of omnivorous teeth, designed to Grab,rip, tear and crush anything it puts in its mouth.

If something proves too tough for even its crushing paws and jaws, it retains a grub-like ability to spit up the acid in its stomach, designed to melt chitin and bone, out unto its prey, compromising whatever armour had managed to stymie it for the second try.

Aside from the dangerous jaw, the creature mounts 2 pairs of eyes, similar in nature to the (fuzzling/alphaling/ Pterohawk)
2 are located at the front of the skull, providing predatory forward vision, and the other two are located near the sides of the head, in order to spot predators attempting to attack from the side of its mighty bulk, similar to large herbivores.

Rounding out the creature, the ursine mounts a large, thick muscular tail with a central spine, tying to the ursine central spinal cord. This tail is almost grub-like in its flexibility if not for the same bone-like fur covering it as the rest of the body.  This tail, a hardened limb of sinew and muscle,  mounts the awenser to any enemy foolish enough to attack from behind as well as a means to smash heavily armoured foes.

At the end of the large flexible tail sits a ball of bone, hardened slime, and Ossified matter. Using the whip-like motion of its tail striking, it propels this deathly ball straight into its target, smashing its enemy with its wrecking ball of a tail. Whether standing bipedal or quadruped, the tail is capable of remaining comfortably parallel to the ground, smashing enemies that are foolish enough to approach from behind and acting as both a counterweight during running and a third limb to catch themselves while standing.

The primary feature of the Ursus, the defining feature is the coat it is covered in, what looks like initially Thick white spiky fur with green highlights.
If one was to get close enough to the Ursus to examine it without dying, you could see that its fur is actually a very thick form of bones, arrayed in needle-like spikes that each cover each other in a seemingly random pattern, Interlocking and coating the creature in a dense coat similar to a full bone armor, but much more capable of bending under movement. Combining this hard coat of Armour fur with an undercoat formed of interwoven collagen arrayed in a  Bouligand style enables the Ursus to take deathly blows that would normally crack its armor, Instead of letting it flex under the impact that would normally crack its fur like bone. Instead, the Armour can flex with the blow, and keep on chugging.

As an additional layer of defense upon the extremely versatile and powerful coat, it has been soaked with a similar slime to the grub. This slime coating inside of the fur prevents rot, infections, and Fungus from growing and infecting the armor, Killing all forms of small life that would damage it. Additionally, this slime coating provides a good seal, Ensuring that the coat serves its job against even nonstandard methods of attack.

The internal systems of the ursine are nothing fancy, mounting a pair of vacuous stomachs filled with air and water in the case of subterranean travel through digger tunnels or unbreathable air.
The only true change from hive standard to the internal workings of the ursine aside from what is required to make the creature survive is that during times of plentiful food, instead of storing it in internal vacuous stomachs, the ursine will turn spare nutrition into fat reserves, sitting under its skin. These fat reserves increase the weight and size of the ursine, as well as serving as internal storage.
This increased bulk can make it even more difficult to injure a well-fed ursine, acting as impact mitigation and, even if an attack pierces the armored fur, an incredibly difficult process in of itself,  it must travel at least a further inch through fat before even reaching thick muscle, let alone any truly vital organs. 


The ursine is a living fortress of bone, flesh, and incredibly strong fur armor, designed to take the best an environment and enemy alike have to offer on the chin, before smashing it to pieces and eating whaT remains. The ursine represents an inviolable right to bear arms against the enemies of the hive. What its acts in fancy tricks, in makes up for in taking the bear necessities to the limit.
Bear pun.

This could be a pretty hard T1 or saved for T2 from the alphaling/other surface fighters.

EDIT: take two for the design to be done for next turn, Filed off the Serial bear numbers, added an ankylosaur-esque tail, and a couple of other things.
Depending on the difficulty and really pushing the envelope, We can add subdermal bone plates to the Ursine, Preferable below the fat layer and in the middle of the muscle layer to make it even harder to kill.
Since it focuses on making the bear necessity's to a Great degree, any evolution later can spend the effort to get into Zestoretic stuff since its such a good base for heavy tanks.
« Last Edit: February 02, 2021, 03:20:44 pm by frostgiant »
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Kashyyk

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #146 on: February 02, 2021, 01:06:46 pm »

I heard people wanted an Alphaling of varying types. So I overreacted and produced a bunch. Enjoy!


Ya basic Zergling/Hormagaunt expy. All the others are based on this to some degree.

Heat adapted, with cooling fin and cold blooded-ness.

The worlds most murderous hungarian sheepdog, using its hairs to airgap against spores and toxins.

A fragile, but dodgy organism, hourly one the can avoid claws and explosions of stone equally well.
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NUKE9.13

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #147 on: February 02, 2021, 01:37:07 pm »

So, the consensus seems to be for doing the Cultivator now, and saving the credit for next turn (so as to get a better idea of the conditions in the Crater).

Quote from: Votebox
Design
Cultivator: (1) NUKE9.13

Design Credit
Save it: (1) NUKE9.13
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Madman198237

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #148 on: February 02, 2021, 01:39:13 pm »

Quote
Scythebearer
The Scythebearer is a basic combatant unit meant to kill things and...uh...kill things. For locomotion, it has two powerful legs constructed for leaping and kicking with broad, thick claws for climbing rocks and enemy combatants. The creature possesses a large head with two relatively large eyes capable of seeing partway into the infrared spectrum and collecting enough light to be useful on well-lit nights. The head also contains a suitably-proportioned large and serrated-tooth-filled mouth for ripping things apart. The most important aspect of the creature, however, are the forelimbs. They don't have claws or even wrists. Instead, the forearm's skin thins down and then ends near where a normal creature's wrist might be, leaving a curved blade of bone in place of a hand and used as the creature's primary weapons. These bone claws grows constantly, so that the creatures never loses their weapons for long, and in order to keep the claws honed and short enough to use, they scrape the two claws together, sharpening them. Near a large enough group, the air is always filled with the horrifying rasp of dozens of claws sliding back and forth. Its digestive system is mostly like the grub's, but the smaller (proportional) size means it is less capable and better suited for eating meat or food that is otherwise somewhat pre-processed.

I kinda wanted to do a deinonychus-alike but this is probably a better option.

Quote from: Votebox
Design
Cultivator: (2) NUKE9.13, Madman

Design Credit
Save it: (2) NUKE9.13, Madman

Can't disagree with good ideas, even if I want to do something a little more aggressive.
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Powder Miner

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Re: Mutagenesis Team Thread | Alpha Hive
« Reply #149 on: February 02, 2021, 01:45:06 pm »

become o b e s e

Quote from: Votebox
Design
Cultivator: (3) NUKE9.13, Madman, Powder Miner

Design Credit
Save it: (3) NUKE9.13, Madman, Powder Miner
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