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Author Topic: Sonata's Stagehands - Great Flame War Arms Race  (Read 15315 times)

Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #180 on: February 12, 2022, 06:43:09 pm »

Quote
Harpoon Janes (3): Doomblade187, m1895, Failbird
Macro Missile Massacre (3): m1895, Doomblade, Failbird
« Last Edit: February 12, 2022, 06:44:56 pm by Failbird105 »
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Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #181 on: February 17, 2022, 01:18:00 pm »

Viri Revision: Fisher-Jane.exe
In an effort to spread a sort of hybrid melee/ranged unit among our more regular forces, we've begun a project to see if we can refine the Dutchman's polearm into a more standardized weapon. The Fisher-Janes are the result. They wield a large harpoon, using spear fighting techniques based on the Dutchmans libraries. The most different part of this weapon from the Dutchman's example is that it is designed to be thrown. When thrown, the weapon propels forward with great force, and the Jane can then materialize a replacement shortly after.

In terms of aesthetics, the Fisher-Jane wears a blue bandana, a white shirt, a brown leather vest, simple pants. and their boots are changed from their default armor modules to leather. All in all leaving them somewhere between old school sailor and pirate.

Viri Revision: Swords-Jane.exe
Another step on our Minion-Jane conversion program. The Swords-Jane is... well it's a Jane with a sword. In more practical terms, it is an update of our Swordy Minions to the Jane format. And, for just this once, we are making it just that. Because simply put, we would like to see what additions our programmers may come up with in their spare time when this initial incredibly small-scale project is done.

In terms of aesthetic, the Swords-Jane has been outfitted simply but practically. A gambeson, a rounded metal cap, greaves, gloves, all the sort of gear a medieval soldier would be equipped with.

Viri Revision: Sniper Jane.exe
Another step on our Minion-Jane conversion program. No idea why there was so much insistence on the name, since these Janes do anything but snipe, but this is a refinement of our Defender into a jane. Nothing much to write home about, the Sniper Jane possesses all the same basic features as the Defender, including a tougher body than the normal Jane and various distracting components that make them appear as a greater and more visible threat. In terms of aesthetic, oddly enough once again, there was an insistence that aside from the attention drawing features these Janes be left purely with the basic model. Even their shield is incredibly basic, nothing more than a large, green, metal shield in a riot-shield like shape, with the fake heavy weapon attached to the front of course.

Viri Revision: Dame Jane.exe
Fun fact, Dame is the official female equivalent of Knight. Anyway, this is admittedly a slight case of putting the cart before the horse, but well, we felt that improving both our swordsmanship code and our shield-bearing code to fit the Jane format at the same time was important enough to be worth some sacrifice to the effectiveness of either one without the other.

The Dame Jane is taking our Templar.exe Minion variant type, and upgrading it into, well, a Jane variant. In addition to making Jane equivalents of the Sword and Shield codes(or even making just a single "Sword and Shield" code if necessary, not desirable but acceptable) the Dame Jane is moderately tougher than other Janes as well to match how the defender and templar programs were more durable versions of the basic Minion.

In terms of aesthetic, the Dame Jane trades out its vaguely 'Sci-fi Zaku Mook' aesthetic armor for a medieval plate armor equivalent, and the shield has been modified from the vaguely riot-shield like look of the original to something closer to a kite-shield.

General Code Revision: Mega-Pulser Efficiency Refinement
The Mega-Pulser presents what could be a great step up in our weaponry, but is somewhat held back by the fact that... well its charge shot is shit. Don't get us wrong it's about as powerful as we'd want it to be, the problem just comes in the charge time and cooldown. We didn't give our programmers enough time to fix this last time, so this time they're getting time to use just for fixing this. Any other improvements or whatever they want to try out can be done if there's extra time after the problem is solved.


Quote
Free Revision-
Harpoon Janes (2): Doomblade187, m1895,
Fisher-Jane.exe (1): Failbird

Standard Revision-
Macro Missile Massacre (2): m1895, Doomblade
Swords-Jane.exe ():
Sniper Jane.exe ():
Dame Jane.exe ():
Mega-Pulser Efficiency Refinement (1): Failbird
« Last Edit: February 17, 2022, 01:49:06 pm by Failbird105 »
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m1895

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #182 on: February 17, 2022, 01:49:22 pm »

Viri Revision: Fisher-Jane.exe
In an effort to spread a sort of hybrid melee/ranged unit among our more regular forces, we've begun a project to see if we can refine the Dutchman's polearm into a more standardized weapon. The Fisher-Janes are the result. They wield a large harpoon, using spear fighting techniques based on the Dutchmans libraries. The most different part of this weapon from the Dutchman's example is that it is designed to be thrown. When thrown, the weapon propels forward with great force, and the Jane can then materialize a replacement shortly after.

In terms of aesthetics, the Fisher-Jane wears a blue bandana, a white shirt, a brown leather vest, simple pants. and their boots are changed from their default armor modules to leather. All in all leaving them somewhere between old school sailor and pirate.

Viri Revision: Swords-Jane.exe
Another step on our Minion-Jane conversion program. The Swords-Jane is... well it's a Jane with a sword. In more practical terms, it is an update of our Swordy Minions to the Jane format. And, for just this once, we are making it just that. Because simply put, we would like to see what additions our programmers may come up with in their spare time when this initial incredibly small-scale project is done.

In terms of aesthetic, the Swords-Jane has been outfitted simply but practically. A gambeson, a rounded metal cap, greaves, gloves, all the sort of gear a medieval soldier would be equipped with.

Viri Revision: Sniper Jane.exe
Another step on our Minion-Jane conversion program. No idea why there was so much insistence on the name, since these Janes do anything but snipe, but this is a refinement of our Defender into a jane. Nothing much to write home about, the Sniper Jane possesses all the same basic features as the Defender, including a tougher body than the normal Jane and various distracting components that make them appear as a greater and more visible threat. In terms of aesthetic, oddly enough once again, there was an insistence that aside from the attention drawing features these Janes be left purely with the basic model. Even their shield is incredibly basic, nothing more than a large, green, metal shield in a riot-shield like shape, with the fake heavy weapon attached to the front of course.

Viri Revision: Dame Jane.exe
Fun fact, Dame is the official female equivalent of Knight. Anyway, this is admittedly a slight case of putting the cart before the horse, but well, we felt that improving both our swordsmanship code and our shield-bearing code to fit the Jane format at the same time was important enough to be worth some sacrifice to the effectiveness of either one without the other.

The Dame Jane is taking our Templar.exe Minion variant type, and upgrading it into, well, a Jane variant. In addition to making Jane equivalents of the Sword and Shield codes(or even making just a single "Sword and Shield" code if necessary, not desirable but acceptable) the Dame Jane is moderately tougher than other Janes as well to match how the defender and templar programs were more durable versions of the basic Minion.

In terms of aesthetic, the Dame Jane trades out its vaguely 'Sci-fi Zaku Mook' aesthetic armor for a medieval plate armor equivalent, and the shield has been modified from the vaguely riot-shield like look of the original to something closer to a kite-shield.

General Code Revision: Mega-Pulser Efficiency Refinement
The Mega-Pulser presents what could be a great step up in our weaponry, but is somewhat held back by the fact that... well its charge shot is shit. Don't get us wrong it's about as powerful as we'd want it to be, the problem just comes in the charge time and cooldown. We didn't give our programmers enough time to fix this last time, so this time they're getting time to use just for fixing this. Any other improvements or whatever they want to try out can be done if there's extra time after the problem is solved.


Quote
Free Revision-
Harpoon Janes (1): Doomblade187
Fisher-Jane.exe (2): Failbird, m1895

Standard Revision-
Macro Missile Massacre (1): Doomblade
Swords-Jane.exe ():
Sniper Jane.exe ():
Dame Jane.exe ():
Mega-Pulser Efficiency Refinement (1): m1895
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dgr11897

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #183 on: February 17, 2022, 03:10:53 pm »


Quote from:  Motemox
Free Revision-
Harpoon Janes (1): Doomblade187
Fisher-Jane.exe (3): Failbird, m1895, DGR

Standard Revision-
Macro Missile Massacre (1): Doomblade
Swords-Jane.exe ():
Sniper Jane.exe ():
Dame Jane.exe ():
Mega-Pulser Efficiency Refinement (2): m1895, DGR

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Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #184 on: February 17, 2022, 03:19:40 pm »

Quote from:  Motemox
Free Revision-
Harpoon Janes (1): Doomblade187
Fisher-Jane.exe (3): Failbird, m1895, DGR

Standard Revision-
Macro Missile Massacre (1): Doomblade
Swords-Jane.exe ():
Sniper Jane.exe ():
Dame Jane.exe ():
Mega-Pulser Efficiency Refinement (3): m1895, DGR, Failbird
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Doomblade187

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #185 on: February 17, 2022, 05:44:35 pm »

Quote from:  Motemox
Free Revision-
Harpoon Janes (0):
Fisher-Jane.exe (4): Failbird, m1895, DGR, Doomblade

Standard Revision-
Macro Missile Massacre ():
Swords-Jane.exe ():
Sniper Jane.exe ():
Dame Jane.exe ():
Mega-Pulser Efficiency Refinement (4): m1895, DGR, Failbird, Doomblade
« Last Edit: February 17, 2022, 06:25:15 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #186 on: February 17, 2022, 08:08:35 pm »

Battlechip Revision: Summon A/B
Minioncall has one big problem. That being, it summons Minions. Or rather, it only summons Minions. Not only have we moved past Minions by now, but we have a whole big army beyond just the Plain Janes too. So our project is to make it more versatile.

The Summon A/B battlechip is, essentially, a configurable Minioncall. With two 'slots' that can be switched between, it allows two types of Viri of Complicated or lower level to be loaded pre-mission. From there the Hacker can use the A side to summon the first type of Viri loaded, or the B side to summon the second. This would allow, say, setting it up to summon Plain Janes with A side for a quick offense, and Sakura's with B side for some burst AoE healing in one area. It should be noted however that Complicated Viri are summoned in only half the numbers that Simple ones are.

Battlechip Design: Orbital Drop
Minioncall has one big problem. That being, it summons Minions. Or rather, it only summons Minions. Not only have we moved past Minions by now, but we have a whole big army beyond just the Plain Janes too. So our project is to make it more versatile.

The Orbital Drop battle chip is rooted in Minioncall, but with two core differences. The method of summoning, and the units summoned. Instead of the viri simply appearing where they are summoned, a drop-pod comes crashing down onto the targeted area before releasing the viri. This means it can cause a substantial amount of damage to larger targets, before then swarming the area with troops as well. As for the difference in the units summoned, simply put, it has multiple options. Any Simple Viri we possess can be deployed via the Orbital Drop, chosen by the Hacker before dropping the pod.
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Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #187 on: February 21, 2022, 11:17:27 pm »

Revision: Pulserator Rifle
Some of our designers have taken notice of something. Our Plain Janes have two hands, but exclusively wield a one-handed weapon. They have deemed this to be a massive oversight in desperate need of fixing. For some reason. Thus, the Pulserator was made. The Pulserator is an 'upgrade' on the codebase of the Megapulser, possessing its same basic pulse shots and the same charge shot feature.

The weapon is more than twice the size, requiring two hands to wield. Compared to the pistol formats of the other weapons of the type, the Pulserator is more comparable to an assault/battle rifle. This increased size has, in return, allowed us to provide more power to the weapon. Rather than simply mashing the trigger to fire as fast as you can pull, the weapon is completely full-auto, rapidly peppering any foe in the users sights with as many pulse shots as three Mega Pulsers could do together.

Currently, the only two Viri intended to use this weapon are the Plain Janes and Officers, as all other currently conceived Viri designs have at least one hand filled if they have hands at all, but it can be used in the future if we find a good viri for it.
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Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #188 on: February 25, 2022, 10:36:27 pm »

Hacker Design: Marie "Bloody Mary" Liddell
The members of Sonata's Crew all generally share the same broad story. There are a few freelancer coders working for the pay of course, but among those who are truly part of the Crew? We were loyal and dedicated fans of Sonata before she was shut down, and when she came back online our skills attracted her attention to us, so she called on us to join her. Every member of Sonata's Crew can share some variation of this story. So that's why it's so very strange when a new Hacker seeks us out, and even more so when Sonata approves.

Marie Liddell was born to a wealthy family, but with a rare illness; her bones were incredibly brittle. Even stubbing her toe risks fracturing it and walking from place to place is a great risk. It is only natural that, all but imprisoned in her home since she was born, Marie would turn to the escapism of Full-Dive VR. From the cheapest nausea inducing games where you had no more control of your character than normal in spite of the Full-Dive systems, to the most expensive where you controlled real world android bodies wielding fully functional weaponry, Marie has spent more time in the virtual world than she has the real one. For her body was a prison, and she had found a way out.

Marie's goal for many years has been one thing and one thing only: full mind upload. It is not the sort of thing she believed her parents would ever approve of, but she would gladly sacrifice her parents' approval for freedom. After the Sonata incident, however, Marie was left scared. Scared of the governments and corporations around her. If they were willing to execute an independent being for growing too far and too fast, would they treat her any different from property once her mind was in a server instead of a biological head?

In combat, Marie prefers to take a hands-on approach, leading not from an outside perspective but from the front lines of battle. Her own personal combat skills are unmatched, even if her broad strategic skills leave something to be desired. Her primary strategy is, simply put, a full force crushing assault. This means she either wins quickly or is left fighting a slow and drawn-out slog of a battle.

However, the most significant problem is that, well, she lacks the ability to lead from the front. All of our Hackers do. They technically have Avatars, but these Avatars are not combat capable in the slightest. And so, her allegiance to us comes with a condition. A project she has spent significant amounts of time and money working on, that she will be counting on us to finish.
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Happerry

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #189 on: March 05, 2022, 04:49:18 pm »

Turn 7 : Revision Phase
Quote
Viri Revision: Fisher-Jane.exe
In an effort to spread a sort of hybrid melee/ranged unit among our more regular forces, we've begun a project to see if we can refine the Dutchman's polearm into a more standardized weapon. The Fisher-Janes are the result. They wield a large harpoon, using spear fighting techniques based on the Dutchmans libraries. The most different part of this weapon from the Dutchman's example is that it is designed to be thrown. When thrown, the weapon propels forward with great force, and the Jane can then materialize a replacement shortly after.

In terms of aesthetics, the Fisher-Jane wears a blue bandana, a white shirt, a brown leather vest, simple pants. and their boots are changed from their default armor modules to leather. All in all leaving them somewhere between old school sailor and pirate.
4 + 2 - 0 = 6 : Above average (Normal)

Copy pasting over the polearm and the library for using the polearm to a Jane is simple. Getting them integrated into said Plain Jane is less simple, and requires 'trimming' the library somewhat (especially of the bits that assume that the harpoon is being used by someone with the strength of an ADI instead of a basic Viri), and the harpoon itself is a lower grade then the Dutchman's weapon for purposes of ease of production, but the result is still a Jane using a harpoon. The next step is building in the ability to replicate said harpoons into the Jane, which is a bit more complicated but still possible. The third step, making the harpoon capable of rocketing itself forwards is... well, that's an issue. It's an issue eventually solved, but it's definitely the sub-project that took the took the most amount of time to successfully hit the required traits of 'Worth Using In Combat' and "The Harpoon Is Still Simple Enough To Be Replicated By The Jane At A Reasonable Speed'.

Eventually inspiration was taken from the Mega-Pulser project's woes, and now the 'Rocket Throw' involves charging energy into the harpoon akin to how a charged shot is charged, before causing said energy to vent out the rear of the harpoon for propulsion. This sometimes, but not always, also lets the harpoon explode when it hits something if there's still enough energy left in the weapon.

Of course, the Jane can also just throw her harpoon normally, without using the rocket throw.

The necessity for integrated replication abilities of the harpoon and its relatively advanced coding render this version of the Jane complicated.

Quote
General Code Revision: Mega-Pulser Efficiency Refinement
The Mega-Pulser presents what could be a great step up in our weaponry, but is somewhat held back by the fact that... well its charge shot is shit. Don't get us wrong it's about as powerful as we'd want it to be, the problem just comes in the charge time and cooldown. We didn't give our programmers enough time to fix this last time, so this time they're getting time to use just for fixing this. Any other improvements or whatever they want to try out can be done if there's extra time after the problem is solved.
2 + 1 + 1 = 4 : Below average (Easy)

Well, the good news is that the charge time issue is fixed. The bad news is that the fix negatively interacted with the also designed fix for venting energy, causing attempts to charge to automatically start venting the charge before a charged shot was fired. As this would, if an attempt to charge was continued long enough, cause a Plain Jane.exe's arm to explode, the revision team had to go back to the coding board on that one and... well, they ran out of time again. However they've done enough work on the subject now that fixing the cooldown issue should be a trivial issue next time they are assigned time to look into said issue.

It is now the Deployment Phase of Turn 7. During this phase you must decide which of your hackers will be leading your attacks (you currently have two attacks), and decide what they will use their memory space to bring with them in terms of chips and champions (You currently have 10 memory).


Spoiler: Designs (click to show/hide)
« Last Edit: April 27, 2022, 01:13:42 am by Happerry »
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Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #190 on: March 09, 2022, 01:44:05 pm »

Deployment Plan: Testing the Waters

Jorg 'Bass Line' Jorgenson
Deployment Zone: BitMines
Chip Folder,
- Stunbolt [1]
- Stunbolt [1]
- Stunbolt [1]
- Recovery 10 [1]
- MinionCall A [1]
- MinionCall A [1]
- BlueFiend.mon [4]
- DramaticSpotlight [ 0 ]
- InvokeSoundtrack [ 0 ]

Aria
Deployment Zone: [REDACTED] Penninsula
Chip Folder,
- Missile I [1]
- Missile I [1]
- Missile I [1]
- Missile I [1]
- Missile I [1]
- Missile I [1]
- Missile I [1]
- Missile I [1]
- MinionCall A [1]
- MinionCall A [1]
- DramaticSpotlight [ 0 ]
- InvokeSoundtrack [ 0 ]

Quote from: ByteBox
Testing the Waters (1): Failbird
« Last Edit: March 09, 2022, 01:51:23 pm by Failbird105 »
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Failbird105

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #191 on: March 09, 2022, 02:16:06 pm »

Battlechip Revision: Bombard I
A refinement on the Missile I Battlechip. Bombard I is a fairly simple idea. Instead of firing one missile, it fires five at once, which can be set either to the same target, or to random targets in a general area. Beyond this however, the primary refinement we have made is that while it is five full scale Missile I missiles, it only takes as much file space as it would to hold three Missile I Battlechips. This means that is a broad overall enhancement on the efficiency of Missile usage.

Battlechip Revision: Bolster 100
An overall enhancement to the freeware Recovery 10 Battlechip, Bolster 100 improves upon the original in two major ways. The first is the amount of healing. Instead of only healing an almost insignificant amount, Bolster 100 can heal a Jane up to full from any amount of health except 'already dead'. The second, is that it does not restore lost Health, it adds Health. What this means is that if the amount of healing would go over the total health of the unit in question, it gets added on-top instead.

That being said, it is also a larger and more complex Battlechip than Recovery 10 by extension. Additionally, it still possesses some basic 'ease of access' features the original version had that actually act as downsides on this one. Namely, that it prevents itself from being used on programs whose health is 100% or higher. So if a program is already fully healed or overhealed, Bolster will not work.
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dgr11897

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #192 on: March 09, 2022, 03:26:10 pm »


Quote from: ByteBox
Testing the Waters (2): Failbird, DGR
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

m1895

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #193 on: March 09, 2022, 06:21:11 pm »

Quote from: ByteBox
Testing the Waters (3): Failbird, DGR, m1895
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Doomblade187

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Re: Sonata's Stagehands - Great Flame War Arms Race
« Reply #194 on: March 10, 2022, 02:12:02 pm »

Quote from: ByteBox
Testing the Waters (4): Failbird, DGR, m1895, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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