Hunter.exe 1.0
The Hunter.exe is a recently made Viri that takes a normal Minion.exe, adds a bunch of further code about dealing with things at range, and throws in a much longer range and more powerful weapon than a pulse pistol with a dash of stealth on the side. As one can guess, it's basically a sniper of sorts, however it's coded to be far more than merely a Minion.exe with a sniper. The pulse railgun it utilizes is designed to be able to pierce through durable coding at long range, and special care is given to the coding to make sure that they can find and strike at any weak points in a Viri's code easier, along with actually hit from a long range and a stealth system based on the scales of the Chamelee.mon, specifically in the form of a cloak of sorts somewhat separate that utilizes as much of the Chamelee's code that we have seen and can make sense as we can without causing problems and the rest from our understanding of how their stealth works and trying to fill in the gaps. Obviously, this by itself isn't too hard, but what makes it more than just a menial task is the coding to it's intellect. It's coding is made so it can prioritize targets of greater danger and importance, along with remain hidden without their shots being able to give away where exactly it is, or simply being caught if the stealth fails due to enemy interference until the right moment, able to hold it's fire and wait for the best time to strike. This should make the program capable of working on its own behind enemy lines, or far away from an officer type of minion, though naturally incapable of really leading minions. Most of the groundwork for this is in the FirstMate.exe and the CarbineMinion.exe, though all of this together should be a decent challenge. It's form is mostly humanoid, and comes in three different general themes for its variants, being mafia like hitmen, pirates with fancy muskets, and futuristic soldiers that are totally not borrowed
Hunter.exe 0.9
The Hunter.exe is a recently made Viri that takes a normal Minion.exe, adds a bunch of further code about dealing with things at range, and throws in a much longer range and more powerful weapon than a pulse pistol with a dash of stealth on the side. As one can guess, it's basically a sniper of sorts, however it's coded to be far more than merely a Minion.exe with a sniper. The pulse railgun it utilizes is designed to be able to pierce through durable coding at long range, and special care is given to the coding to make sure that they can find and strike at any weak points in a Viri's code easier, along with actually hit from a long range and utilizing customizable clothing so as to have some basic degree of camo. Obviously, this by itself isn't too hard, but what makes it more than just a menial task is the coding to it's intellect. It's coding is made so it can prioritize targets of greater danger and importance, along with remain hidden without their shots being able to give away where exactly it is, or simply being caught if the stealth fails due to enemy interference until the right moment, able to hold it's fire and wait for the best time to strike. This should make the program capable of working on its own behind enemy lines, or far away from an officer type of minion, though naturally incapable of really leading minions. Most of the groundwork for this is in the FirstMate.exe and the CarbineMinion.exe, though all of this together should be a decent challenge. It's form is mostly humanoid, and comes in three different general themes for its variants, being mafia like hitmen, pirates with fancy muskets, and futuristic soldiers that are totally not borrowed from a turn based videogame.
Made two new versions that should ideally help clear up some things, and a easier much less stealthy variant for those who worry about it being to hard.