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Author Topic: The Firmament - Great Flame War Arms Race  (Read 20957 times)

Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #105 on: February 08, 2021, 01:42:21 pm »

Turn 2 : Design Phase
Quote
FirstMate.exe (Cutlass Version)
A partial revision and re-imagining of the Sarge, from a few of the other Firmament hackers and interns that got fed up with being tasked with revising the scout AI and officer.exe multiple times.
The First Mate retains the minor durability improvement over typical officers and the vastly improved tactical library almost line for line that came with the Sarge. Including improved squad tactics, better target and threat assessment, prioritization, ect. They are also equipped -by default- with a pulse carbine and an energy cutlass (more on that later).

The bulk of the modifications for the First Mate were to design the thing to be as future proof as possible. Adding in a highly customizable library with easily modifiable values and additional space for new and currently-non-existing units, the First Mate is intended to be able to make use of nearly any non-highly-specialized virus/ADI the Firmament would have the potential of fielding. Or at the very least, making it trivial to go back and re-code the additional functionality into the First Mate with those custom libraries. Similarly, the First Mate is given a reconfigurable load out and firing paradigm, letting it swap out to newer weapons should the pulse carbine be phased out or the hacker in question prefer a different armament on their officers.
Speaking of newer weapons, the First Mate's cutlass is designed to serve as a sturdy melee weapon, taking advantage of the pre-existing melee coding Officers have. The First Mate can dual-wield its carbine and cutlass with ease, allowing it to fend off melee attackers whilst firing at more distant foes. The cutlass is mostly normal, but does have a slight magnetic property that causes other melee weapons to tend to strike it rather than the First Mate.

It's also designed to look more like a pirate.
1 + 3 + -1 = 3 : Buggy mess (Hard)

Yar, matey, why is pirating so addictive?

They say once ye lose yer first hand, ye get hooked! Ho ho ho ho!

Also, on another note, everyone was distracted by looking up pirate jokes this design cycle and, uh... Kind of forgot to do all the work.

FirstMate.exe exists, but it has fairly minimal actual upgrades besides the seventy-five uniforms large alternate skin library it now possesses. The tactical library meant to be used for the sarge program was copied over while it was still in early design, and never updated, so it's woefully incomplete, and the highly customizable special ability library the FirstMate was designed to come with is, uh... well, everyone was drunk on pirate rum when they wrote it, so while it theoretically works it's also a hell of undocumented spaghetti code of which no one can remember how it works, which makes tying in new upgrades no easier then before. At best. At least it has a sword, right? Or at least a dense chunk of code loosely in the shape of a sword...

It's more a blunt weapon right now then a slashing weapon, to be honest.

The FirstMate.exe is probably theoretically a Complicated virus, like the Officer, but as is no one would use it over the Officer, so that doesn't really matter.

It is Turn 2, in the Revision Phase. During this phase you must vote on what revision to do to your current assets.
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #106 on: February 08, 2021, 02:01:38 pm »

Wyrmswarm.mon

An upgrade to the wyrm with a slight bit of code allows parallel processing between them all. The result is that a Wyrmswarm can combine their intelligence(slight as it is) to hunt more effectively as the swarm grows larger. This allows stricter orders to be given that the swarm can understand. And they won't kill each other(as much) as doing so causes a clear downgrade in intelligence. Honesty the code comes from a part of the .mon file, so a wyrm swarm counts as a single .mon. This also means there is a limit on the size that can accumulate. In this form at least.
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testmen

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Re: The Firmament - Great Flame War Arms Race
« Reply #107 on: February 08, 2021, 06:39:03 pm »

I guess so there isn't only one design up, I'm putting forth a train body action.

(Carbine)Minion.exe - Model Refinement
With a fire lit under their ass to have SOMETHING to bring to the next wave, our wonderful drunken programmers scramble to look through the scraps of what they tossed around and have came up with something to appease the rest of the team.  And while flipping through the library of ripped pirate skins they realize something.  The skin, the model of an program defines how they are able to interact with cyberspace as much as their programing does, and a program with an higher quality model would have enhanced physical capabilities.  Cracking open the newest torrents for modeling software, if they can refine a process for modeling higher quality bodies with enough consistency and speed to outfit our general minions with better durability, then they would be able to us these techniques to improve the capabilities of all future designs as well.

Also making our guys look cool instead of generic would be something our design team can point to if someone claims they got nothing done this week.
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #108 on: February 09, 2021, 11:41:32 am »

Quote from: Showbox
Wyrmswarm.mon: (1) TricMagic
Carbine Minion Refinement: (0)

I'm not in favor of yet another revision to the minions. Especially if they will be getting a design in the future. Take our lumps and move on.
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testmen

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Re: The Firmament - Great Flame War Arms Race
« Reply #109 on: February 09, 2021, 11:49:31 am »

And now we wait for the rest of the team.

Quote from: Showbox
Wyrmswarm.mon: (1) TricMagic
Carbine Minion Refinement: (1) testmen
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #110 on: February 09, 2021, 11:59:47 am »

Anything else we can do? What else can do with revision.

If our chip folder was bigger I'd suggest my Power Boost from last turn. Or focus on..

Sword Attachment

While our coders got drunk on Rum, Bailey stepped in, berated them, then negotiated with Vivi for some copies of sample code found in the sediments. After searching through, they found some old sword.mil data for an energetic edge. Applying this to the sword created and splitting it off, along with some refinements, we now have the Sword Attachment File. This file includes the belt for the sword and can be wielded by any humanoid program. It was also gifted to Vivi for her help, though no clue if she'll use it. It's still a bit heavy though, but that just means one can use it's side as a cudgel.


Cudgel.file

The Cudgel is a simple length of solid code. A humanoid program picks it up and beats lesser programs with it. It's a simple weapon for simple programs, usually used by punks, but it is effective and easy to use. Included is a basic attachment file for it's use in melee, which boils down to swinging it at your enemies if they get close.
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #111 on: February 10, 2021, 05:54:33 pm »

Time to force our enemy to call Hanz if they want to deal with the swarm.
Quote from: Showbox
Wyrmswarm.mon: (2) TricMagic, piratejoe73
Carbine Minion Refinement: (1) testmen
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #112 on: February 11, 2021, 03:05:43 pm »

Quote from: Showbox
Wyrmswarm.mon: (3) TricMagic, piratejoe73, NUKE9.13
Carbine Minion Refinement: (1) testmen
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Long Live United Forenia!

Rockeater

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Re: The Firmament - Great Flame War Arms Race
« Reply #113 on: February 12, 2021, 04:49:35 am »


Quote from: Showbox
Wyrmswarm.mon: (4) TricMagic, piratejoe73, NUKE9.13, Rockeater
Carbine Minion Refinement: (1) testmen
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #114 on: February 12, 2021, 04:56:28 pm »

Turn 2 : Revision Phase
Quote
Wyrmswarm.mon

An upgrade to the wyrm with a slight bit of code allows parallel processing between them all. The result is that a Wyrmswarm can combine their intelligence(slight as it is) to hunt more effectively as the swarm grows larger. This allows stricter orders to be given that the swarm can understand. And they won't kill each other(as much) as doing so causes a clear downgrade in intelligence. Honesty the code comes from a part of the .mon file, so a wyrm swarm counts as a single .mon. This also means there is a limit on the size that can accumulate. In this form at least.
4 + 1 + -1 = 4 : Below average (Hard)

It's not easy to take a normal program and turn it into a .mon, and not just because Mon type programs are hard to understand, and it's no easier to take something from a .mon and put it into a normal program. The difference between deliberate coding, even lightly mutated, and the weird shit that makes up a digital monster's code is as different as one code language is from another, so just copy pasting things really doesn't work. Digital monsters can, however, be used as inspiration and for reverse engineering, which is what the coders assigned to this project actually do.

By using the Chamelee.mon's pack coordination coding as an example, as well as old bit torrent code, the Wyrm.exe program has been successfully updated with superior teamwork and some minimal level of cloud computing, allowing for an easier time commanding and controlling the hordes of teeth with wings. They are not, however, turned into .Mon programs, nor have them become some sort of unified swarm program that survives so long as it has one body left, nor are they actually smarter then they already were for having more accessible memory. They are less likely to kill each other now though, as they now get into screeching contests with each other instead of biting fights as they use their limited cloud computing function to insult each other.

It is now the Deployment Phase of Turn 2. During this phase you must decide which of your hackers will be leading your attacks (you currently have two attacks), and decide what they will use their memory space to bring with them in terms of chips and champions (You currently have 6 memory).

Spoiler: Designs (click to show/hide)
« Last Edit: February 28, 2021, 04:11:16 pm by Happerry »
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #115 on: February 12, 2021, 07:55:54 pm »

Quote from: S01E02 - Snakes & Ladders
Quote from: Attack One
Hacker: CF_Dogcatcher
Region: Amazon Commerce Forest
Duel Disk[6]: MinionCall A (1), Squad Summon S (1), Squad Summon S (1), Squad Summon S (1), Recovery 10 (1), Atk+10 (1), CallChiptune (0)
Other:A deadly new threat appears in the Commerce Forest- swarms of flying viri that viciously attack any who interfere with their devious agenda. Be warned- not all the vines criss-crossing the canopy are benign!
Quote from: Attack Two
Hacker: DJ King Cabaret
Region: Archival Sediment
Duel Disk[6]: ADI - Vivi_Paltest.dat (4), Atk+10 (1), Recovery 10 (1), CallChiptune (0)
Other:The slamming concert in the Archival Depths shows no signs of stopping. Who is the mysterious naga, and what is her purpose?

I'll save the Saturday cartoon villain summary up to Nuke, since he did a great job last time. Thanks Nuke!

We've gone over the basic plan, and it seemed like we had a pretty good idea.
Taking on the Sediment again with DJ and Vivi, since the difficulty of taking another location here shouldn't escalate too much from what we've seen, Vivi's sheer mass can pummel through most heavy obstacles, and her memory usage is fine in this area where code bursts are harder to deploy anyway. Added on a heal for the new memory slot, so Vivi primarily can be buffed or healed.
Meanwhile Dogcatcher takes on the Amazon forest now that we have a better flying unit, and it's likely to be easier to take than a second node in the city. Giving her another Squad Summon, so she can dump even more units onto the field, or give them more consistent up time to cycle between them. That way practically every battle can include an extra squad of expendable units.

Quote from: Deployment Votebox
S01E02 - Snakes & Ladders - (1) SK
If the only changes are to the name/fluff, or a slight variation in the new memory slot usage, feel free to move my vote over to that Plan revision.
« Last Edit: February 15, 2021, 01:54:04 am by Scholar Knight »
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #116 on: February 12, 2021, 08:29:36 pm »

Quote from: Deployment Votebox
S01E02 - Snakes & Ladders - (2) SK, piratejoe
Here's hoping Nuke gets the anime episode description out.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #117 on: February 12, 2021, 08:34:42 pm »

Quote from: Deployment Votebox
S01E02 - Snakes & Ladders - (2) SK, piratejoe, TricMagic
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Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #118 on: February 15, 2021, 06:57:29 pm »

Quote
Hacker: CF_Dogcatcher
Region: Amazon Commerce Forest
Duel Disk[6]: MinionCall A (1), Squad Summon S (1), Squad Summon S (1), Squad Summon S (1), Recovery 10 (1), Atk+10 (1), CallChiptune (0)
Other:
Other:A deadly new threat appears in the Commerce Forest- swarms of flying viri that viciously attack any who interfere with their devious agenda. Be warned- not all the vines criss-crossing the canopy are benign!

Transferring forces from the Firmament's foothold in Application City to the Amazon Commerce Forest is both complicated and simple at the same time. It is simple because there are already many connections between the two zones, born from the need for customers to visit both. It is complicated because one can not merely march an army of viruses through the public streets and through the public subway trains. That's why Bailey builds her own subway line. Starting from one of the many empty basements of the hollow skyscrapers found in Application City, Bailey extends her own private upload link from the city into the forest. Making a connection in the internal tunnels of the Forest, where goods are transported to storefronts, Bailey soon has forces sneaking through the forest's branches and termite tunnels.

Of course, when moving through the passages chewed through the trees, one must avoid the worker-mites that carry the goods and the soldier-mites that guard them. It is lucky, therefor, that the Chamelee.mon viruses are so stealthy. With their self preservation set to the most greatest rating possible, CF_Dogcatcher sends packs of these stealthy killers out to explore the forest. Of course, maximum self preservation doesn't mean they don't eat any of the termites, but they don't get caught and that's the important bit. Areas less traveled through are found, and temporary link amplifiers are smuggled and concealed there, allowing for deployment of additional Chamelee.mon viruses through the use of the Squad Summon S chip.

Eventually, they find what Bailey is looking for. For while stores grow and thrive, others fail to survive. Dead businesses, businesses that aren't profitable enough to avoid being downsized, businesses that have dwindled from former heights... all of them leave areas of deadwood behind. Tunnels no longer in use by the hive, chambers left to grow dusty and old, blocked off from the rest of the nest for lack of use. It is to one of these empty caverns that CF_Dogcatcher extends her subpassage to, and it is in one of those caverns that she begins setting up infrastructure.

From here, the Firmament has a clawhold into the forest. They'll have to be careful still, and having access to an asset that could burrow on its own would be highly useful, but from this single starting base they'll be able to extend their hold and presence across the forest. Eventually, at least, and with sustained effort, and assuming nothing new and unexpected gets in their way, which isn't a safe assumption at all. But still, a start is a start.

Now to make the most of said start.

+1 Control in Amazon Commerce Forest for the Firmament.

Quote
Hacker: DJ King Cabaret
Region: Archival Sediment
Duel Disk[6]: ADI - Vivi_Paltest.dat (4), Atk+10 (1), Recovery 10 (1), CallChiptune (0)
Other:
Other:The slamming concert in the Archival Depths shows no signs of stopping. Who is the mysterious naga, and what is her purpose?

With a firm foundation set, the Firmament forces settle into consolidating and expanding their hold over the caverns, spreading both downwards into the deep tunnels and upwards into the shallow tunnels, where water leaks through the roof and stray mega-virus monsters and the cyborg samurai squads that hunt them both conflict with Firmament viruses. Well, until Vivi shows up and proceeds to use one mega-virus monster as a blunt weapon upon everything that dares mess up her collectable dress. That puts a stop to that resistance with finality.

Deeper, though, things go less smoothly. The pale cyclopean giants of the original expansion sphere seem to have been only outcasts from deeper, more stronger tribes, who do not desire new neighbors. Despite their resistance, the still relatively weak tribes on the edges of their influence can do little to stop Vivi from crushing them, guided by scout deployments that map out the twisting tunnels they use as defensive terrain and escorted by packs of Chamelee.mon viruses that harass the tribes without end, picking off any giant that strays too far from the main group. Howling swarms of Wyrm.exe programs are unleashed where the enemy warriors gather, and neither giants nor albino battletoad mounts can withstand the teeth with wings.

But as Vivi goes deeper, resistance stiffens. Giant chiefs welding blades of burning gold unleash refractive eye laser blasts that burn whole flights of Wyrms from the air in instants, and elite warriors in clockwork steam powered armor contest Vivi with halberds forged from black alabaster and outdated military ice as one eyed shamans attempt to force the DJ King from the datasphere. They fail of course, but it forecasts the increasingly difficulties the advance faces as it extends into the deeps.

More tribes are being found, each stronger, larger, and more advanced then the next, and they are becoming actively alarmed at this intrusion into what is normally uncontested territory. The tribes are banding together, and each one falls less easily then the last. Eventually, Cabaret calls the continued push forwards off, fortifying what major caverns he has claimed from the tribes in the face of continually larger enemy forces. To force them from their homes will take a major, and directed, deployment of Firmament forces.

Higher up things are simpler, with little to no worthwhile lasting resistance. However the higher the Scouts drive, the fewer and fewer worthwhile caverns they find, stable and large enough to be put to useful use. Soon they are finding cavern mouths that lead to the surface instead of more tunnels, a thousand or more scattered and minor openings into the Viral Jungle or to the oft flooding isles of the Sea of Recycling. The DJ King is sure that there are yet more openings unfound, and it is highly unlikely an effective blockade can be forged to either prevent units from rising to the surface or enemies from plunging into the tunnels.

+1 Control in the Archival Sediment for the Firmament. To take the third point in the Archival Sediment will require a head on confrontation with the great Agathian tribes of the deep caves, who will have to be defeated to claim full control over this zone. Note that, with the majority of the tunnels, surface and middle deeps, taken by Firmament forces, it is likely that if the Stagehands attack they will be engaging the Firmament not the Independents.

One Zone in the The Undernet is Dominated by the Firmament. Two zones must be dominated to dominate the sector and begin tracing the Stagehand's home area.


Spoiler: Designs (click to show/hide)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #119 on: February 15, 2021, 07:24:20 pm »

Looks like we are doing officer variants this round. I can agree with both Nuke and Pirate. Better officers are all well and good, but right now they don't have much to organize or field or plan around with, beyond basic pulse guns and perhaps releasing a hoard of assigned wyrms. It isn't a bad thing to spend the turn on, but it seems like pirate's more just wanting to farm exp, and I definitely see Nuke's side for getting more niches filled within our army. Especially something anti-heavy or our own heavy unit.

First Mate.exe - Class:Viri - TL:DR Future proof officers
A partial revision and re-imagining of the Sarge, from a few of the other Firmament hackers and interns that got fed up with being tasked with revising the scout AI and officer.exe multiple times.
The First Mate retains the minor durability improvement over typical officers and the vastly improved tactical library almost line for line that came with the Sarge. Including improved squad tactics, better target and threat assessment, prioritization, ect. They are also equipped -by default- with a pair of pulse carbines, which enables one to overcharge the first mate itself while the other can still shoot charged shots, or overcharge two different systems.

The bulk of the modifications for the First Mate were to design the thing to be as future proof as possible. Adding in a highly customizable library with easily modifiable values and additional space for new and currently-non-existing units, the First Mate is intended to be able to make use of nearly any non-highly-specialized virus/ADI the Firmament would have the potential of fielding. Or at the very least, making it trivial to go back and re-code the additional functionality into the First Mate with those custom libraries. Similarly, the First Mate is given a reconfigurable load out and firing paradigm, letting it swap out to newer weapons should the pulse carbine be phased out or the hacker in question prefer a different armament on their officers.
And while taking a back seat to the rest of the future proofing, one hacker attempts to remake the "Heroism" code from the Sarge into a general Battlechip function, enabling the first mate to select and cast single-target Battlechips (the heal or attack boost) on members of its squad it thinks would benefit the most from. Allowing a hacker to 'preload' a battlechip into a First Mate and trust it can handle the casting while the hacker prioritizes other things.

It's also designed to look more like a pirate.


Quote from: Re:CodeBox
Sarge ():
First Mates: (1) TricMagic

Take Two!
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