PROLOGUE -- "END OF THE RAINBOW"She was about ready to kill the bastard. Almost had, even. Once or twice. Salia wasn't sure if it was playful anymore, either. The singing-- oh God, the singing. And no matter how much she asked him, he wouldn't shut the fuck up.
"James, nobody wants to hear you sing. Cut it out." she would say. And every time: "Oi, howaboutya come're're and make me quit?" She never did take him up on his offer, though. Sometimes the banter was more important than the actual argument, anyways. Over the roar of the machinery in the lower engine sometimes she couldn't even hear the radio that typically blasted over the engineering MC circuit: only his voice.
She simply groaned and sunk back under the catwalk, elbow-deep in the innards of the pipes and manifolds below the grating of the plated walkway. From here she could mostly hear the radio, anyhow, so she tuned out James and tuned in to the soft spacer ballad that was pumping over the withered old loudspeakers. Somewhat tinny: but just the way she liked it. She had been hunting for the busted manifold for about an hour now, with no luck. The ship had to reduce power in the meantime to take strain off of the other manifolds while she repaired this one, and she knew the 'cheng would be on her ass in a short minute if she didn't square the problem away quickly. For a few days now, the engines had been acting up. Random pressure drops, alarms constantly setting off, and worst-of-all: efficiency below the captain's red-line. Cutting in to the skipper's bottom line was the best way to get on his bad side, and for that reason she wanted doubly to be finished with her current task.
STR 5
DEX 8
END 6
EDU 5
INT 10
SOC 2
Streetwise 1
Melee (unarmed) 1
Deception 1
Vacc Suit 1
Gambler 1
Investigate 1
Pilot 1 (spacecraft)
Drive 0
Persuade 0
Gun Combat 0
Stealth 0
Mechanics 0
Athletics 0
10000 cr
Blade - Chaindrive Sword
Contact: Darius McMullen, Old Fence / Partner
INVENTORY
Chaindrive Sword
Commonly used by the most ruthless gangs, particularly in slums and Tunnel cities, the Chaindrive Sword, or "chain-ripper" is a brutal weapon that has more use sometimes as an intimidation tool than it does as a melee weapon. A combination of a chainsaw and sword, in a surprisingly well-balanced package, just the memory of the sound of these horrors can keep many past inhabitants of the brutal Imperial slums awake at night.
4D Damage, 7 Kg, AP 2
Direct Action G5 "Imprisis" Plasma Pistol
A simple, well-balanced, and slightly dated design, the Imprisis is nonetheless rather common for those in the business of needing one. Essentially a scaled-down rebuild of the PX-11, the Imprisis can only accept low-power civilian-grade plasmamags and fires a much less deadly bolt. Still quite lethal, however, the G5 does its job more than sufficiently.
3D+2 Damage, 1 Kg, Range 15, Magazine 10 (750 cr)
Rebel Burner Device (Salia Zhen)
Given to Salia by Darius, an old friend of hers she rolled with back on Ceres, the "burner device" is a very rare tool typically only given to important members of planetary rebel cells and their associates. When used it broadcasts a pre-determined signal that is designed to propagate over local commnets, meshnets, and throughout the planetary atmosphere. Rebel cells that intercept a burner transmission are supposed to come to the aid of the user. It's a single-use device, and the firmware on the burner wipes itself after it is activated.
9250 Credits
The
Wayward Leprechaun, a 2000-ton tramp freighter, is currently on the final leg of its journey to the Imperial core world of Cryostail. About 3 days out from the planet, the passengers and crew anxiously await the end of the voyage in earnest. Mostly carrying an assorted collection of food, medical supplies, and alcohol: the passengers tagging along for the ride give a small boost to the skipper's margins, filling the empty staterooms and otherwise spending most of their time in the ship's spacious lounge.
The
Leprechaun is a Nord MA-250 "Gypsie", a fairly common and often-loved freighter design. Although rather rare in the hands of a freelancer captain, it's still a highly-ought-after vessel with a reputation for getting to where it needs to be, often on time and with fuel to spare. The MA-250 “Gypsie” is a staple of the Nord lineup and the second generation of the “MA-x50” series. Featuring a robust (but spartan) berthing capacity, limited maintenance requirements, and a very-long-endurance Nord SSS-3 Ionic Cruise Drive, the MA-250 is now outdated but still makes a fair showing in the trade-lanes, in the hands of both freelancer and corporate skippers alike. A favorite of voidrunners, prospectors, and long-distance haulers that make long journeys across uninhabited space out of necessity, the MA-250 provides peace of mind because of its ease of repair, relatively infrequent breakdowns, and redundant design.
The passenger complement of the
Leprechaun amounts to around 15 or so. Our 7 travelers, and a few other assorted passengers along for the ride. People have come and gone throughout the almost month-long journey now, and so the familiarity of all the passengers varies. Still, more or less everyone so far is acquainted with each other. With only a few days left on the journey to Cryostail, they've all collectively agreed to be impatient together, as well.
"Dad! Can I please go down to the big room again!"
"Maria, we've talked about this. The stuff down there isn't ours. We're almost there, alright? But we can't keep angering the crew."
"Ughh. You're so boring daddy! There's nothing to do up here on this floor, and there aren't any kids!"
"I'm sorry, honey, but there's nothing I can do. Want to go look at the stars again?"
"Fine. Daddy?"
"Yes?"
"When will we see mommy again, I miss her..."
John Cardenas doesn't have an answer for that question. He sighs and grabs his daughter's hand and guides her out of the stateroom and down the bare hallway to the ship's lounge. Nestled in a nook high up above the ship's aft, the view from the highest deck is quite good. Although the drive plumes wash out most of the stars that are visible, the self-polarizing glass limits their glare to the immediate vicinity of the plasma trails themselves, yielding a stunning view through most of the window. The two enter the lounge to see something quite welcomed: entertainment. One of the passengers who embarked back at McGilly Station was a travelling bard of sorts, and it seems that the other passengers had finally coaxed him into playing some song. John smiles to himself as he pulls Maria along, somewhat relieved. "Look darling, maybe there's something to do after all." he says, as he sits down and runs his hands over his face. He had never been much of a caretaker, so wrestling his daughter around in the cramped quarters of a tramp freighter wasn't ideal, yet it was all he could do to distract himself from the events of the past.
STR 10 (+1)
DEX 10 (+1)
END 11 (+1)
INT 10 (+1)
EDU 6 (0)
SOC 4 (-1)
Gun Combat 1 (plasma)
Athletics 1 (strength)
Recon 1
Investigate 1
Deception 1
Streetwise 1
Melee 0
Vacc Suit 0
Profession (agriculture) 0
Animals 0
Mechanic 0
12000 cr
Weapon - Sawed-Off Shotgun
Enemy: The Red Hoods (Gang on Garraithe)
INVENTORY
Direct Action V11 "Solis" Assault Shotgun (Sawed-Off)
A modified V11, a somewhat common shotgun used by both criminals and lawmen alike. This particular one is Imperial-issue to the discerning eye, although its serial number has long since been filed off. Perhaps misappropriated a long time ago by a Guardsman or Imperial law enforcement officer.
4D Damage, 4 Kg, Magazine 1, Bulky (STR 9+), Range 10, DM+2 short range
IMAT-2, Concealable Plate Carrier (Plate, Plasma Inhibiting)
A military-issue assault harness and plate carrier, designed for compact use under a jacket or other bulky clothing. Provides moderate protection to the wearer while retaining mobility and some degree of stealth. This particular one is jet-black and has some white-stencil numerals on various surfaces, along with an Imperial crest on one of the inside straps.
Protection 4, 1 Kg, (500 cr)
I-110 Infantry Knife ("I-Bar")
The I-Bar infantry knife is standard issue to all Imperial Guardsman, and is a sturdy and reliable weapon. Able to be concealed just about anywhere: the combat boot a typical favorite, the I-Bar delivers lethal precision and damage through its sleak, well-weighted design.
1D+3 Damage, 1 Kg, (100 cr)
Combat Trauma Lifesaving Kit
Yet another piece of Imperial military surplus, the CTL kit is a staple among survivalists and ex-military personnel. The kit is a combination of typical medical supplies and a trauma kit, allowing both healing and stabilization of critically wounded personnel, provided it is used by the proper person.
First Aid Kit (DM-1), Trauma Kit, (1000 cr)
Forged Passport / ID (Unique: John Cardenas)
Hastily bought from an old friend after John's revenge spree, this passport is surprisingly watertight to all but the most detailed inspection by Imperial authorities. It won't do much more than get you through a checkpoint, but the identity contained within can do that pretty well until it's known to be a fake.
Advocate DM+3 checks when going through customs or stopped by authorities on a routine basis. DM+1 when under heavy scrutiny.
OTHER
Maria Cardenas (Daughter)
John's 10 year old daughter, and just about the only thing he has left. Most of his current will to keep going is rooted in creating a better future for her.
Losing Maria will have a profoundly bad effect on John's mental health. It's best such an occurrence not be elaborated on more. However, she can also help him with basic tasks and things that a 10-year old may be able to be useful at, so she's not a complete burden.
10400 Credits
In the corner of the spacious lounge two men sit playing poker. Judas "Ace" Parker, a bounty hunter on the roam, and Corbin Fresno, yet another member of bad company on the move. "Heh, there's daddy again," one of the men say. They both chuckle somewhat and glance over at the father and daughter. "What, did he think these rum-runners came with a daycare or something?" Another round of chuckles and then a sip from their drinks before they return their attention to the game at hand.
Ace looks up at Corbin for a moment. "Not gonna fold, eh, old man?" he asks with a impish smirk.
"Old?" Corbin responds. "Is that how you're gonna go about re-assuring yourself?"
STR 9 (+1)
DEX 15 (+3) (+2 from low age)
END 6 (0) (+1 from low age)
EDU 4 (-1)
INT 11 (+1)
SOC 4 (-1)
Athletics 1 (dexterity)
Persuade 1
Melee 1 (unarmed)
Deception 0
Recon 0
Gun Combat 0
Stealth 0
Streetwise 0
Cash 2 - 3000 cr
Benefit 6 - DEX + 1: DEX 13
INVENTORY
Direct Action SG-X5 "Brutus" Assault Shotgun
Extremely illegal to possess by the average citizen, the Brutus lives up to its name and is quite the threatening weapon in the hands of both the untrained and the trained. Common among the most ruthless of slum gangs and in pirate breaching crews, this design has been heavily circulated throughout the black-market and is a constant threat to Imperial authority. This particular design has a gunmetal finish with a red splotch on the grip. The serial number is also appropriately filed down.
4D Damage, 5 Kg, Magazine 15, Auto 2, Bulky (STR 9+), Range 50 (500 cr)
(initially stowed in Judas' luggage / stateroom)
Martian Judge (.38 Snub Nose)
A cheap and easily-concealable revolver produced by the famous Martian Tactical weapons corporation. The Judge is a well-rounded and balanced weapon that is built for reliability, stealth, and handy stopping power. This model has a wooden grip and the initials (H.M.C.) engraved below the cylinder.
3D-3 Damage, 1 Kg, Magazine 6, Range 10, (150 cr)
Dagger
A generic dagger designed for, well, killing.
1D+2 Damage, 1 Kg, (10 cr)
Outlaw Composite Armor Vest
A set of hastily composed plates, kevlar, and pouches arranged in a carapace shape, with shoulderpads and breastplate protection. Bulky, visible, and unwieldy, it does a rather good job of preventing the hurt from getting in.
Protection 6, 8 Kg, (1000 cr), DM-1 to physical checks when worn
(intially stowed in Judas' luggage / stateroom)
Unknown Coin (Judas "Ace" Parker)
Given to Judas by the late Hymael MacCullagh before he was captured by Imperial authorities, Judas was instructed to give this token to Rebel affiliates at a certain safehouse on Cryostail when he arrives on the planet. The coin is unique, with a trident on one side, a side-profile of a face on the other, and a rose gold hue.
1340 Credits
Corbin Fresno
STR 8 (0)
DEX 8 (0)
END 11 (+1)
EDU 11 (+1)
INT 12 (+2)
SOC 8 (0)
Gun Combat 3 (plasma)
Deception 2
Investigate 1
Athletics (dexterity) 1
Explosives 1
Persuade 1
Gunner 1
Mechanic 0
Vacc Suit 0
Pilot 0
Recon 0
Flyer 0
Drive 0
Streetwise 0
6000 cr
Compact SMG (20 ammo, Auto 2, Flechette SMG stats)
Allies:
Laila Zohukov : Engineering Officer, Imperial Navy
Timothy O'Brian : Line Officer, Imperial Navy
Patrick Walsh : Intelligence Officer, Imperial Navy
INVENTORY
Zhefier SPA-7 Compact SMG
The SPA-7 is a relatively uncommon and expensive compact personal defense weapon that is typically highly-regulated and only available for purchase, for the most part, through black market fences. Able to be concealed in most containers and in some rare cases, under very-bulky jackets or hoodies, the SPA-7 has a terrifying firerate that makes up for its wanting calibre and magazine size. Absolutely brutal in short ranges, barrel extension kits can lengthen the barrel which together with an extended stock turn the SPA-7 into a very handy full-body SMG and medium-range assault weapon in a pinch. This particular model is all-black.
3D-2 Damage, 3 Kg, Magazine 20, Auto 3, Range 10
PX-11 Service Pistol
The Imperial-manufactured PX-11 is the standard-issue plasma sidearm of all Imperial forces. It is carried by police forces, MPs, Guardsman, and for personal-use by all active duty Imperial officers. Packing a powerful plasma-bolt punch in a compact package, with venerated reliability and a sleak look, the PX-11 is a familiar and well-sought-after weapon. This particular PX-11 has a non-descript black trim.
4D-3 Damage, 1 Kg, Magazine 20, AP 1, Range 20 ("misappropriated" from the IIA upon Corbin's resignation)
Stealth Dagger
A hardened polymer knife with a great deal of efficiency, this small but deadly weapon is easily concealable and absent from most scanners. Common among criminals, spies, saboteurs, and other unsavory elements.
1D-2 Damage, 1 kg, (175 cr)
IMAT-3 Covert Ops Protection Vest
A slim but durable protective vest that fits under most clothes. The IMAT-3 is the lowest class of Imperial-use protective armor, and this particular variant is typically used by Imperial agents and undercover law enforcement personnel. Easily concealable while still being able to temper otherwise-lethal blows, the IMAT-3 won't completely blunt most attacks but you'll certainly be glad you were wearing it. This one is jet-black and sleek.
Protection 3, (250 cr)
Drake Informatics "dPad" + handheld commdot
An older E-series infopad from one of the two major tech giants, the dPad is nonetheless a flagship of Drake Informatics and a reputable brand anywhere in Charted Space. Featuring out-of-date but robust utilities and security infrastructure, the E-Series still holds water when compared to the newer F-Series models. This particular dPad is in a smooth gunmetal casing.
Translator/1, Security/1 (1200 cr)
IIA Badge (Corbin Fresno)
An official (but expired and deactivated) badge denoting the holder as an agent of the Imperial Intelligence Agency. Under minimal amounts of scrutiny, with a convincing act, this can be used in a pinch to spook people. A more thorough look, however, will lead back to Corbin and show him as an ex-agent misrepresenting himself as an Imperial official: a grave offense.
Boon to Deception checks, however if affected parties later go and double check these credentials, the authorities will get very... angry.
4375 Credits
Elona sits alone in her stateroom, reclined on her bunk. Ever productive, she has used her down time on the voyage to focus on her studies. Reports and data flash across her screen as she listens to soft music to hone her mood; to her it is bliss.
She's been anxious for most of the journey so far. The Institute scabbed her over, bad, and she's lucky she managed to salvage her reputation alone. Still, this could also be something positive. A new beginning. A chance to spread her wings and fly on her own. Whatever comes next however will lie in the hands of her friend on Cryostail. She hopes it hasn't been too long since they last met.
Her blissful peace is suddenly and (quite) rudely interrupted by the crackle of the tinny main PA circuit.
"Good afternoon folks, Captain Remmy here. I've just been informed that one of our passengers wants to put a small show up in the lounge. I'll personally be attending and I encourage all passengers and off-duty hands too do so as well. It certainly can't hurt. I think we could all use a little more spirit out here in the void, eh? That is all."
Elona groans and hops down from her rack, stretching. She debates whether the little concert is worth her time. She definitely could take a break.
STR 2 (-2)
DEX 5 (-1)
END 7 (0)
EDU 14 (+2)
INT 9 (+1)
SOC 7 (0)
Science 3 (archaeology)
Science 1 (astronomy)
Electronics 2 (sensors)
Admin 1
Survival 0
Mechanic 0
Astrogation 0
Gun Combat 0
Pilot (small craft) 0
Profession (biologicals) 0
Melee 0
80000 cr
Lab Ship Share (1) (lab ship with 25% mortgage paid off)
Ship Share (towards mortgate, 1Mcr)
Contact: Adia Renald, Imperial Survey Corps (Ex-Colleague)
INVENTORY
Martian Protec-X Taser
A contact tasing device intended for self-defense and provided for a bargain price, this basic stun weapon tends to be, at minimum, what the discerning Imperial citizen would carry on their person when not in an Imperial core system.
1D Damage, 1 Kg, Stun, (200 cr)
Field Medical Kit
A collection of various medical supplies that can be utilized to treat most injuries that would arise in field conditions. Contains surplus medical supplies, drugs, and even basic surgical tools. Large and bulky, it comes in its own backpack that is clearly marked in a solid red color.
(500 cr)
ExplorTech OptimalSite-7X Electronic Binoculars
A favorite of members of the Expeditionary Corps both past and present, the OS-7X binoculars are a robust and tried and true model. Featuring low-light amplification, partial-image reconstruction, motion and sound analysis features, and an integrated infolink and HUD, the OptimalSite-7X binoculars is a deluxe suite and exploratory platform typically only carried around by expert surveyors and explorers.
(1000 cr)
OTHER
Luggage (Artifacts / Exploration Equipment)
Elona is in the process of relocating her research to another planet where she can work in peace under her own direction, with the help of a friend. Her luggage consists of a few rare artifacts she has brought along to investigate, as well as a fair amount of exploratory equipment she has scrounged up over the years.
A wildcard item that allows for Elona to draw 4 times from her "equipment" to produce an item she needs (mostly from the survival gear category). Of course, she can draw all of the gear at once if she wants, but the power of this unique item is that it can be very handy in whatever situation she finds herself in.
78300 Credits
An old wiry man in a solemn black suit sits alone at the lounge bar, drinking by himself. A quite unfortunate stage to be at in life, regardless of one's background. Alas, it's at least past 5PM Imperial Time, otherwise he would have other problems on his hand as well.
He doesn't seem to be much aware of what's going on around him, although he does notice the collective stream of people that begin to enter the lounge. Anton has a vague recollection of some voice a few minutes ago mentioning a concert of sorts. Perhaps that explains the commotion.
Anton glances down at his datapad and scrolls absent-mindedly through various portfolios, emails, and news reports. He isn't paying attention to any of it, of course, just going through the motions to distract himself. Another sip, another scroll, another sigh. Lest forever alone his final days now go by...
STR 3 (-1)
DEX 1 (-2)
END 3 (-1)
EDU 15 (+3)
SOC 13 (+2)
INT 12 (+2)
(HP 9)
Advocate 4
Language 3 (high castilian)
Streetwise 3
Gambler 2
Admin 1
Diplomat 1
Investigate 1
Broker 1
Deception 1
Profession (construction) 1
Persuade 0
155000 cr
5 Ship Shares (5Mcr towards a mortgage)
1 Free Trader (no mortgage)
Weapon(Gun) - High-Quality Plasma Pistol (Sport) - (Gauss Pistol. 4D damage, x2 range)
Full Noble Privileges
Ally: Corsa Ledraig, Ministry of Defense Supply Officer
INVENTORY
Zhefier Saab. 11 Plasma Sporting Pistol
The Saab. 11, made by Zhefier Armaments, is a compact pistol with surprising accuracy and damage for its package. Though the high-powered gun runs through its military-grade magazine rather quickly, the accuracy and lethality of each shot makes up for the difference. Favored by wealthy elites and Imperial nobility, the Saab. 11 is illegal to own without "iompar daoine ard", or noble status and the privileges under Imperial law that come under it. Not that it matters, anyways, as the gun is out of the price range of the average citizen by a larger margin. About as impressive as a pistol can be, the Saab. 11 comes with an ivory grip, black chrome inlays, and an antiqued noisemaker that emits a classic "ping" sound reminiscent of bolt-action rifles when its magazine runs empty.
4D-3 Damage, 1 Kg, Magazine 7, AP 2, Range 40
Luxury Business Suit, Protec
A luxurious and obviously very-expensive suit built with ballistic and plasma protective fibers woven throughout the fabric. Not cheap, these types of suits tend to be for the discerning businessperson who feels the need to look stylish while maintaining a respectable degree of paranoia in their daily lives.
Protection 4, 1 Kg, (500 cr)
Cuimo Ltd. InfoPad, Business Edition+
A compact and stylish onyx-black datapad with styling and real leather padding. This model comes with a small trading database and some utilities intended for interstellar brokers.
Translator/1, Agent/1 (Valet Organization?), (1500cr)
Quid Pro Quo, 11th Edition, Autographed (Anton Ferguson)
A copy of the famous compendium of trade law and practices, signed by one of the reigning masters in the industry. A prized possession of Anton, he always takes it with him everywhere he goes: in his mind the only way to be sure it is never lost. Quid Pro Quo is considered the bible of the brokerages and Corredors of the Imperium, and having one signed by the master itself is a massive prestige.
Some sort of bonuses with people who actually know what this is, I guess.
OTHER
Rúndiamhair Uasal ("Noble Privileges")
Sometimes also known as "iompar daoine ard, or privilege of the office, noble privileges are often bestowed upon ex-high officials of the Imperium and their families. Such privileges go extremely far back in time and history of the Imperium, and sometimes aren't too well defined, especially in Imperial provinces. Roughly however these privileges translate to large tax breaks, right of extradiction to court on Terra for trial of high crimes, payment of fine only for lesser crimes, certain protected free speech (the privilege of the diet), much less restriction on dangerous / prohibited weapons and items, and the right to free and un-obstructed passage and privacy in provinces (meaning no customs searches or boarding by OCE officials allowed unless directed by a higher member of the nobility).
153000 Credits
22000 Credits / year (pension)
Ever poignant, a shorter man with an athletic build stands in the lounge, his back to the room and hubbub behind him. Hands clasped behind his back he gazes out the window. The drive plumes softly flow and ebb, almost hypnotic in their warm dance. What would finally moving up to a staff officer be like, he wondered. Access to the Regimental Commander himself. A chance to prove himself, to make his father proud. This was it, Lucas, he thought. This is it, your chance to blossom. Only 3 more days... 3 more days and he would be back on firm ground and ready to rise above his station. No, he wouldn't just make his father proud. One day, he would pass his father. That was his goal: to become one of the Imperium's most venerated marshals. Nobody was going to stand in his way.
STR 6 (0) (+2 from low age)
DEX 7 (0)
END 6 (0)
EDU 10 (+1)
INT 9 (+1)
SOC 12 (+2)
Gun Combat 2 (plasma)
Leadership 2
Athletics 1 (endurance)
Melee 1 (unarmed)
Tactics 1
Survival 0
Recon 0
Heavy Weapons 0
Vacc Suit 0
Carouse 0
Medic 0
10000cr
Combat Implant (Adrenal / Combat Drug Autoinjector)
Allies (3):
Aillil Doyle, Imperial Guard Calvalry Officer
Allisa McIntyre, Imperial Guard Support Officer
Marcus Henries, Imperial Guard Intelligence
INVENTORY
PX-11 Service Pistol
The Imperial-manufactured PX-11 is the standard-issue plasma sidearm of all Imperial forces. It is carried by police forces, MPs, Guardsman, and for personal-use by all active duty Imperial officers. Packing a powerful plasma-bolt punch in a compact package, with venerated reliability and a sleak look, the PX-11 is a familiar and well-sought-after weapon. This particular PX-11 is in the black-and-gray trim of the Imperial Guard.
4D-3 Damage, 1 Kg, Magazine 20, AP 1, Range 20 (free of charge, Imperial Guard Officer)
IMAT-2, Concealable Plate Carrier (Plate, Plasma Inhibiting)
A military-issue assault harness and plate carrier, designed for compact use under a jacket or other bulky clothing. Provides moderate protection to the wearer while retaining mobility and some degree of stealth. This particular one is gray and sleak, with angles and a smooth, lethal, design. The front is emblazoned with the sigil of the Imperial Guard, and the nametag reads "CPT Lucas Brennan, 81st Regiment".
Protection 4, 1 Kg, (500 cr)
Drake Informatics "dPad"
A new and enhanced F-series dPad, from the Drake Informatics corporation. This particular model features enhanced communications ability, upgraded security infrastructure, and a robust commnet interface. What's more: all of it fits in a slim package small enough to fit comfortably in most pockets.
Short-Range Comm, Computer/1 (500 cr)
Combat Enhancement Implant
Manufactured by Direct Action, the CEI-X combat autoinjector is designed to deliver critical doses of combat enhancing medication to the wearer when he needs it most: while also providing live medical data to medics with compatible sensing equipment. It is single-use, and the refills are expensive and heavily-regulated.
OTHER
Luggage (Lucas Aphor Brennan)
A collection of mundane items and personal effects, it does also notably have a full set of Imperial Guard officer uniforms, which may have varying use to a savvy individual.
9000 Credits
The lounge was now relatively lively, at least compared to its typical state. Most of the passengers and a few crew were here, and the two performers in the corner were done setting up their instruments. The other passengers of the
Leprechaun were gathered here, mostly unnotable except for a certain party that been quite the intrigue of many of the other passengers for a while.
A week ago three passengers came aboard at Raodolf, a fringe system just one jump out of the way of the current core spur. Apparently these passengers had a large deal of money, or influence, since the pick-up had delayed the freighter's arrival at Cryostail by a few days. Two Colonial Marshals and an unknown but obviously very-important-person who for the most part, never left the stateroom that he had double-booked solely for himself. It had been the gossip of many of the travelers on the
Leprechaun for a few days, but as the saying goes: "out of sight, out of mind", and so after those few days most of the other passengers mostly just ignored the strange group. Aside from one of the two Marshals that rotated outside the man's door, he didn't speak at all to any of the other passengers. Ever. At all.
So it was exceedingly strange that the man was now here with the others in the lounge, apparently driven to boredom. Whoever this man was it would seem that he had just as much taste in good street music as anyone else with a soul, so a few of the passengers lost at least one bet on that regard.
The man chose a table a fair distance away from the other passengers to sit, and sat in silence, watching the performers as they prepared for their mini-concert. His two guards positioned by him with an intimidating pose, sharing in the man's pensive silence.
MISC / ADMINISTRATIVE STUFFAlright, so at long last the game has begun.
I will be running the game in turns that last roughly 2-3 days on average. The exact length will vary, but each turn will be
48 hours minimum, unless all players are done before that. That means you will always have at least 2 days to post after the turn runs. Missing 3 consecutive turns without prior notice will leave your character open to be claimed, just as a matter of keeping the narrative moving. (Life always comes first, so if there's a circumstance where you're just too busy, that's fine, just let me know so I don't think you just disappeared).
New peeps are always free to join, as well as people re-joining if their character has an unfortunate demise, although joining will be done in a way so as to fit the narrative.
Anyways, with that, have fun! The plot will be unraveling during this mission and it will set the stage for the game. What happens after that is to be determined by the players. I have some more admin work to do after this post goes up, such as collecting all the sheets in one place and putting links to the first post, etc., as well as posting short rule explanations to better help players unacquainted with traveler what their stats mean. At the moment though I just wanted to get the ball rolling and kick this off and give people time to look over everything and get started. By next turn all of that errata should be fleshed out.
Oh, and don't forget about the Enclyopaedia command if you have questions about in-game lore and stuff. It's there to help you engage yourself as much as you want with the universe. Happy travels.
EDIT: I forgot to post the map for some reason. Here it is below.
(It's an absolutely massive picture, and I apologize. You're best off downloading it and zooming in rather than me trying to embed it here. As I get better with CC3 I will probably find a way to make these smaller while keeping resolution, but it's proving rather tricky to figure the program out. I will also note the scale is somewhat off. One tile is 2 meters, and so the scale bar is slightly off.)
Next Turn