CHARACTER GENERATION
Note: This took a very long time and is a very long post that will be in two parts. It's over 13000 words long and I probably went a bit overboard, but hey, your characters should all feel a bit more alive now.. Heh... :o
And, uh, apologies for the rather poor formatting. I decided that the need to push this out and do a basic editing pass was more important than spending hours inserting BBCode.
Characters are color-coded to make following your story arc easier. At the end of the second post will be all of your completed sheets. Please double-check them when the second post is posted (in 30 mins or so, probably) to make sure I didn't miss any stats or skills or such. I've spent a long time reviewing and editing this monstrosity, but mistakes are bound to happen.
Anton Ferguson (WyrdByrd) - Turn 1 (2028)
Date of Birth - 20, Mí Lúnasa (August), 2010
Characteristics:
SOC 12 +2
INT 11 +1
EDU 11 +1
END 8 0
DEX 7 0
STR 6 0
Born to the prominent House Ferguson, Anton Ferguson was the son of a prominent minister within the Imperial bureaucracy. His young education was intense and guided by private tutorage that his father hired, eager to have a son that would keep the family heritage intact. Focusing on science, history, geopolitics, and diplomatic affairs-- it was a robust skillset and a solid educational background that would surely lead to success... however like quite a few noble families of the pre-Space imperium, House Ferguson was not prepared for the coming breakthroughs in spaceflight. When Trans-Newtonian technology was discovered in 2022, and the first large starships began charting the Solar System, it was clear that there were two types of noble families: those that were prepared for the coming era of space, and those that weren't. By the time Anton had completed his secondary education curriculum, he was already set on a path that was stuck in the past, a most unfortunate development for House Ferguson.
Admin 0
Carouse 0
Science 0
Language 0
University
Entry Check (EDU 7+, DM+1 for SOC 9+) ( 4 + 5) + 2 = 11 -- Success
Anton attended a prestigious private academy that was typical of the Imperial nobility. Studying Linguistics and Imperial Politics, Anton was preparing for a career of brokerage, diplomacy, and advocacy. Education Event (11). The Reconception War starts in Spring of 2030, a massive civil war that raged all across Earth due to disagreements within the Imperial estate on who the rightful successor to Emperor Elgraib IV was. The loyalist faction, holding that the rightful heir was the designated appointee of the past Emperor, won, though slimly, and much carnage was to be had all across Earth as the three warring factions fought for the future of the Imperium. Losses were so intense that the draft was instituted for the first time in 50 years, drawing from both the nobility and citizenry alike. Due to Anton's familial connections, however (SOC +9), Anton was able to avoid the war altogether.
Graduation Check (INT 7+) (3+3) + 1 = 7 -- Success
EDU +3 -- EDU 14 (+2)
Advocate 2
Language (High Spanish) 1
Turn 2 -2032-
Anton graduated from university in 2032, intent on securing a position within the Ministry of State as a Corredor, a very ambitious path to influence within Imperial society. His experience in High Spanish would be instrumental, as Castilians were a prominent demographic within the Imperium and the Castilian Corredors were renowned for their prodigal diplomatic and statecraft skills. The path of the Diplomat, however, as Anton knows is one more of connections and social status than skill and merit. His whole life has been preparation for his entry into the Ministry of State, and his family's prominence was also in his favor, but that was before the advent of space travel...
(Automatic Entry to Noble, Diplomat) career due to SOC over 10.
An apprentice of the renowned Corredor Emmanuel Castillo, Anton quickly became accustomed to the ins and outs of the Imperial establishment. Assigned essentially as an intern to the Corredor, he drifted between different departments and diplomatic stations, going wherever his mentor was needed.
Basic Service Skills:
Electronics 0
Diplomatic 0
Investigate 0
Persuade 0
Survival Roll INT 5+ (6 + 6) + 1 = 13 -- Success
Event Roll: 5
After a few years, Anton was getting the hang of the legalistic network of the Imperium, and young and ambitious as he was, his first voyages through space on assignments with his mentor Corredor were exciting but also, daunting... daunting as he released that space was much more than just the sparkling paint of the night-time sky; it was the future of the Imperium.
His uncle suffers an unfortunate death during Anton's training. His uncle was a close friend and mentor to Anton, and although he is very struck by his uncle's passing, he also gets a large inheritance out of his death. (+1 to a benefit roll)
Advancement Roll S0C 7+ (5 + 4) + 2 -- Success
Rank 1 - After 4 years he completed his internship with the Corredor and was given a nomination by Castillo, a mark of approval that opened the doors for higher office and independent service within the Ministry of State. His first assignment was to Mars, as an attaché to the local Governor. Not necessarily the highest of influence, but a remarkably good mark for being 4 years out of university.
Advocate -> Advocate 3
Admin 1
Turn 3 -2036-
Skill Gain: Language -> Language 2(High Spanish)
Survival Roll: Passed (8)
Event: 8 - Noble Conspiracy
Accepted Conspiracy (Personality Choice)
The start of his stint at the Imperial consulary on Mars was important to Anton. Working on his own was invigorating and he felt great pride for his accomplishments; however being away from Earth essentially left him out of the reach of his family's influence, on top of mounting him with homesickness. Coupled with the stress of his new job and his ambition, he was vulnerable.
Anton worked for about a year doing relatively well, until he joined a conspiracy led by a methodical Imperial Guard officer, Coiméal Androit Brennan. The commander of the 7th Imperial Storm Regiment, an assault infantry regiment that had been left on Mars after mild insurrection by colonists, the Colonel was angered by the restraint forced upon him by the Lord Governor of Mars. He managed to convince a large amount of nobles and ministers on Mars, Anton included, that the handicaps imposed upon the Guard were danger to the wellbeing and security of the Martian colonists, and with the support of the conspiracists he recruited, a false-flag attack was launched on a small ag-dome, killing 2 thousand. In response, Imperial Guard forces gained near free-reign and Coiméal Brennan was awarded multiple medals for quelling the insurrection, which took another 5000 or so in the fighting between Guard and insurrectionists.
Anton gained valuable connections as a result of his involvement in the conspiracy, and he moved further up from his original position as an attaché thanks to praise awarded to him by the newly-fashioned war hero, Androit Brennan.
Deception 1
+1 to benefit roll
Advancement Roll: Passed (9)
Rank 2
Diplomat 1
Turn 4 - 2040 -
Skill Gain: Investigate -> Investigate 1
Survival: Passed (8)
Event: 4 - Experience (Streetwise)
Now 30 years old and established properly in the Martian bureaucracy, Anton was recalled by the Ministry of State to take his brother's position as Deputy Secretary to the Eastern District, the Imperial civil division that comprised all of Asia and Australia. Assigned to a comfy office in Oceania, Anton was back in his home waters, albeit in a new world with new contacts and new webs to spin. His first assignment was as a mediator with the Ministry of Commerce and its burgeoning terraforming program on Mercury, which was all but finished at this time. Every day he fought a fierce battle of resources, intent on keeping as many resources to the Eastern District as he could, legally, despite the directives from the Emperor that finishing the terraforming was the highest priority. Much to the delight of his boss, the Governor of the East, Anton was able to find as many loopholes as possible, win over enough bureaucrats, and do enough under-the-table-dealings to keep the Eastern District relatively free from the hardships other estates on Earth were facing due to the massive terraforming project.
His time as a "fixer" for the Eastern Governor brought him in to a number of less-than-savory dealings with local criminals and shadow enterprises, an experience that Anton used to increase his repertoire of statecraft expertise.
Streetwise 1
Advancement Roll: Failed (6)
Rank 2
Aging (34 years or older): (4) No Effect
Turn 5 - 2044 -
Skill Gain: Gambler 1
Survival: Passed (8)
Event: 5 - Inheritance (+1 to any benefit roll)
Despite his work with the Terraforming Directorate and Commerce Ministry, Anton didn't make any great leap up from his station in Oceania, although it was still quite a good job and he was still on track for a ever-prodigious career within the Ministry of State. After the "Terraforming Affairs", Anton had an excess of free-time and yet another large inheritance from a relative in House Ferguson, and his initial curiosity with gambling led to something more as he found himself at the lavish VIP terraces of the casinos in the district more often than he would of liked, carousing and spending part of the inheritance away for the thrill of gambling. An ever shrill man, however, he was careful not to let his fascination delve into the realm of addiction.
Advancement Roll: Failed (6)
Aging: (3) No Effect
Turn 6 - 2048-
Skill Gain: Advocate -> Advocate 4
Survival: Failed (4)
Mishap: (2) Severely Injured, 1d6 -> (6) lost from 1 physical characteristic (DEX)
Repayment Roll: 2d6+2 (9) - Ministry of State covers 75% of medical expenses
After 20 years of service to the Ministry of State, tragedy strikes Anton at the age of 41. On a routine trip to the Dragon's Maw, the massive orbital starport in orbit of Terra, Anton's shuttle suffers a freak accident, losing all propulsion, while on ascent climb. Already at 70 thousand feet, the crew has little choice but to abort the craft, although at an extremely dangerous altitude. The spacecraft, unable to really glide properly, tumbles back to the ground before the pilot can re-gain positive flight from body lift alone, due to their tremendous speeds. Activating emergency retro-rockets once the craft is at a low enough speed, the craft crash-lands off the coast of Malaysia. Only barely surviving due to the crash-gel dispersed throughout the cabin, Anton makes it, but with horrific damage to his body. Imperial surgeons at a top hospital are able to mend the damage, but not entirely, and Anton is left with 2 less DEX and 20000 Cr in medical expenses. The Ministry of State repays 15000 of these expenses, leaving Anton 5000cr in bills and a phobia of spaceflight, and any flight in general.
Anton is regrettably forced to resign from his career in the Ministry of State, bitter despite his stagnating career. Life in the Ministry of State is largely based on the connections of your House, and House Ferguson had already been declining for a while, as was the fate of the Earth-bound houses. Anton spent his years recovering, collecting a sizable pension, and otherwise preparing for a new career.
5000cr debt
DEX-2 : DEX 7 -> DEX 5 (-1)
MUSTER OUT / BENEFITS from Noble career (5 terms of service, 5 benefit rolls; 1 lost to mishap, 1 gained from rank)
Cash 5 - 100000 Cr
Cash 4 - 50000 Cr
Benefit 4+1 = 5 - Full Noble Privilege (substitute of TAS Membership) (?)
Benefit 1+1 = 2 - 2 Ship Share
Benefit 3+1 = 4- SOC + 1
New SOC: SOC 13 (+2)
145000 Cr (Total)
Aging Effects: (-4) Reduce 2 characteristics by 2, 1 characteristic by 1
END 8 -> 6 0
STR 6 -> 4 (-1)
DEX 5 -> 4 (-1)
At the age of 42, Anton's injuries and the effects of aging have begun to have a noticable impact on his health.
--2052--
John Cardénas (The Canadian Kitten) - Turn 1 (2052)
Date of Birth - 04, Mí na Samhna (November), 2036
Characteristics
STR 11 (+1)
DEX 10 (+1)
END 10 (+1)
INT 9 (+1)
EDU 6 0
SOC 4 (-1)
The son of two farmers on the agricultural colony of Garraithe, John Cardenas had a spartan upbringing. Established by homesteaders in the pre-Exo days of space exploration, "Garraithe" was the name of one of many of the small agricultural colonies that had been springing up across Imperial space. Unsanctioned by the Colonial authorities, Garraithe was forced to fare mostly on its own, by the sweat and determination of its colonists. His parents were homesteaders; citizens who had left Sol to stake out a new life for themselves in the advent of mass space exploration. Homesteading was difficult, as the equipment needed to survive on hostile planets is much more than what was needed by settlers of the Old West of Old Earth. Homesteaders made pacts and financial bonds with lenders, corporations, and often-times, scammers who exploited those so desperately looking for a way up in life. His family was lucky though: their "generation ship" (a term used to describe the first colony ship on a new planetary body-- homesteaders often all made planetfall together in one large group to maximize survival) had chosen a world that was mistakenly classified as uninhabitable by Imperial astrographers. Upon landing on the small terran world, colonists were surprised to find atmospheric readings in the habitable zones: temperate and with a nitrogen atmosphere strong enough to support humans, albeit without any oxygen.
The colonists named the world Garraithe, the Imperial Celt word for "Garden", due to its beautiful lichenous sheets, low foggy valleys, and the collection of anthropodic creatures in its caves: the only regions on the planet capable of supporting oxygen-based life due to their low altitude. The planet was otherwise completely normal and unremarkable. Lacking in mineral deposits, its only export was small amounts of food and exotic pelts and other oddities collected from the fauna on the planet by hunters. Still, life was pleasant, quiet, and serene. The colonists lived in relative harmony and enjoyed relatively little interference or regulation by the Imperium.
Life growing up on Garraithe wasn't exactly easy however. At the age of 2, the Reconception Wars were raging, and for a short while the colony was used as a Tanist garrison-- one of three factions of the Reconception War that held the stance that the Imperium should be an elective empire. Tanist ships used the small starport of Garraithe as a refueling and monitoring station and the colony conducted daily drills until the war ended in fear of an attack on the Tanist forces there. And when war wasn't ravaging the Imperium, homesteading was still hard work. Spare parts were scarce, help was far away, and pirates and bandits often preyed on the small colonies scattered across Periphery space. Garraithe survived though, and so did John and his family. It was an upbringing of hardship, hardwork, and perseverance. When he wasn't working hard on the family farm to keep the hydroponics alive and the oxygen reclaimers whirring, John was dreaming of adventure and life outside of his little colony dome. He spent his freetime sneaking around the maintenance tunnels in search of the dreaded "Subsector Gremlins", hunting Porgs in the subterranean caves, and chasing around the young women of the neighboring colony domes. Eventually his 18th birthday came, and John was excited. His education on the small colony hadn't exactly been the best, but he tried his hardest on the entrance exams and standard tests needed to enter the Imperial Military Academy. Although his family held great disdain for his decision to abandon the colony, they also understood his wanderlust and thirst for adventure; colonists themselves they had came to this planet pushed by the very same motivations. Eventually they came around and supported John in his bid for adventure.
Mechanic 0
Animals 0
Profession(Agriculture) 0
Military Academy
Entry Check: END 8+ (1 + 2) +1 = 4 -- Failed
The response from the Imperial Guard academy is pretty direct and uncaring. As it turns out, random homesteaders don't stack up against the elite children of the noble houses. Disappointed, although not surprised, John goes to the small recruiting station on Garraithe and enlists in the Imperial guard.
Entry Check: END 5+ (2 + 6) + 1 = 9 Success
The local recruiter enthusiastically accepts John's application of enlistment to the Imperial Guard. Some basic medical exams are undertaken on a clinic on Garraithe, paperwork is finalized, and in two weeks he is scheduled to ship out to Alpine Valley Recruit Training Garrison, Luna. He is extremely anxious, but also excited, for his first ride through space. The shuttle drops John off at a larger hub in the Miercia system before he boards a larger transport, full of young eager recruits like him. The voyage is about a week long, and John makes a few friends during his trip.
Basic Skills
Vacc Suit 0
Athletics 0
Gun Combat 1
Recon 0
Melee 0
Heavy Weapons 0
Survival Roll: STR 6+ (6) Success
John makes it through basic Guard training, pushed to the edge of his ability, thrown into many perilous situations, and ultimately learns discipline, loyalty to the Emperor, how much further he can push himself than he ever though possible, and how to be a basic warfighter. At the end of his training, the famous Tranquility gauntlet, where recruit Guardsmen cross hundreds of kilometers of barren lunar terrain and many simulated combat challenged, John excels and gets a taste of the adventure he had been waiting for all this time. He is assigned as an Autogunner in the 48th Rifle Guards Batallion, which itself is a member of the 7th Storm Infantry Regiment. When he first wears the Guard Service Uniform, a full-gray outfit with silver highlights, it is an extremely proud day for John. He is given a few days leave before being shipped out to his battalion. He is assigned the rank of Caomhnóir (Guardsman) upon deployment.
Event Roll: 10 (Peacekeeping)
The 7th Storm Regiment is deployed to independent operations in Samradh, an Imperial province system a month away from the core. He is assigned to peacekeeping operations on a mining colony in the system for his first tour of duty, a planet which just recently has begun seeing unrest believed to have been caused by rebel agitators.
Recon 1
Advancement EDU 6+ (7) Passed
Rank 2
After 4 years in service to the Imperium, John obtains the rank of Caomhnoir ar Airm (Guardsman-at-Arms).
Anton Ferguson - Turn 7 (2052)
After recovering from his accident, Anton is eager to get back on his feet and to begin making a name for himself. His repute as a skilled and savvy diplomat are not without notice or cause, and he applies to many of the brokerage firms that are scattered around Imperial space.
Entry Check: INT 4+ (-1 DM) (6) Success
Anton receives much interest from almost all brokerage firms in Imperial space, eager to have the apprentice of a great Corredor in their ranks. He signs on to Colmeada Exoplanetary, a large firm that handles shipping, trading, ship services, and spaceport operations across multiple systems in Imperial space.
Service Skills:
Broker 0
Survival Roll: EDU 5+ (14) Passed
Event Roll: (5) Lucrative Deal
Gamble 1 Roll: Gambler 8+ (8) Success - Gain 1 Benefit roll (2 total rolls)
Gambler 1 -> Gambler 2
Advancement Roll: INT 7+ (8) Success
Rank 1
Broker: Broker 0 -> Broker 1
Advocate: Advocate 4 -> Advocate 4 (max during chargen)
Anton's first few years at the company go very well for him. He is a natural fit, brokering many lucrative deals for the company, while even cutting some small ones off the books on the side to build his fortune. He earns almost double the amount of money a typical starting broker would during their first year as a result. He quickly makes his way up the company and begins to deal in large-volume fuel transactions across many system exchanges, using all of his skills and tact to bargain a number of shrewd deals.
Aging: 0 (1 physical characteristic -1)
END -1 : 5 (-1)
--2056--
Elona Maghraib (Naturegirl1999) - Turn 1
Date of Birth: 28, Mí Eanair (January), 2040
Characterisitcs:
STR 2 (-2)
DEX 5 (-1)
END 7 (0)
EDU 11 (+1)
INT 9 (+1)
SOC 6 (0)
The daughter of an engineer and an exobiological ornithologist, Elona was destined from birth to ply the sciences. She was born on Luna, in the 2040s-- the moon a large center of research, finance, and white collar industry. Her father would tutor her daily, breeding her love of science and the unknown, while both of her parents strived to get them access to their workplace to breed her scientific curiosity. She quickly developed into a bookworm, taking ample opportunity to immerse herself in imaginary worlds while reading all about space, the unknown, and the famous exploits of the Survey Corps. Very quickly from a very young age she knew what she wanted to do. From the memoirs of the early grav-survey missions in Sol that discovered the first jump points, to the later expeditions of the brave Captaen Livesay, Elona became very quickly versed and obssessed with Survey Corps history, re-runs of Planet Trek, and astronomy. A natural with a telescope, she made her parents extremely proud in her teens when she completed a relatively in-depth investigation for her age into the differences of the positioning and shape of constellations and stars when viewed from different planets and star systems. She developed a serious interest in xenoarchaelogical research in high school and quickly became a large believer in the ever-lasting search for alien life, spurred on by the tantalizing ruins found all over the Periphery. After graduating from highschool with honors, Elona applies to the Lunar Institute of Sciences to further her dream of becoming a Survey Corps officer.
Science 0
Vacc Suit 0
Electronics 0
Profession (Biologicals) 0
University
Entry Check: EDU 7+ (3 + 4) + 1 = 8 -- Success
Just barely making it through the extensive selection process of the Lunar Institute, she picks up a major in Xenoarchaeology and minors in Astronomy.
Education Event: (9) Hobby
Melee 0
Graduation Check: (1 + 5) + 1 = 7 -- Success
EDU +3 : EDU 14 (+2)
Science (Archaeology) 2
Science (Astronomy) 1
Elona excels in her first years at the Lunar Institute, even going so far as picking up a hobby in swordplay and self-defense. She excels in her classes and enjoys the ever-more-deep body of knowledge she has access to while at the Lunar Institute. Studying with a purpose, motivated by the punishing Survey Corps entrance exams and her proximity to her life-long dream, she presses onwards-- pushing through the challenging classes and graduating with a decent academic standing and solid preparation for the Survey Corps Applicant Exam. The moment of truth is at hand.
Entry Check INT 5+ : (1 + 3) + 1 + 1 = 6 -- Success
Elona is accepted to the Imperial Expeditionary Academy, located on Mercury along with the Imperial Military Academy. An 18-month preparatory course that teaches everything an aspiring Survey Corps officer needs to know, from the basic traditions and courtesies of the Corps, wear of the uniform and physical conditioning, to navigation, starship engineering and piloting, and exoplanetary science and exploration.
Officers are then assigned out of the basic general course to a branch of their operations, and Elona is shuffled into the Science branch. The remainder of the academy focuses on field and support operations-- from leading an expedition as a Pathfinder, to analysis and collection of xenobiological life, artifacts, and geological samples. She is challenged by the academy's physical conditioning program but manages to push through and by the culmination of her time at the academy, where cadets plan and execute a one-week mock "expedition" across the terrain of Mercury using everything they have learned, she is excelling and finding elements of herself that she never knew before. The day she receives her "star-jumper", the blue-and-gold uniform graduates and full members of the Survey Corps wear, she is bursting with pride. Her dream come true, now all that is left is to take the first steps.
Corbin Fresno (ConscriptFive) - Turn 1
Date of Birth: 03, Mí na Nollag (December), 2038
Characteristics: (!)
STR 8 (0)
DEX 8 (0)
END 11 (+1)
EDU 11 (+1)
INT 12 (+2)
SOC 7 (0)
Born on Earth, Corbin is the son of a shipyard foreman and elementary school teacher. While above-average for the typical Imperial citizen of Earth, his family is anything but lavish and his upbringing is fairly modest. His family's residence is on Dragon's Maw, the massive starport in low orbit of Earth, and he spends his childhood and adolescence a "space rat", one of the many children living aboard the station who spend their time exploring and living on the massive installation while occasionally riding a shuttle or a space elevator car down to the African District of Earth to explore many of the "elevator towns", the more gritty and undeveloped portions of Earth whose lower-class citizens live in more impoverished conditions around the space elevators that dot the equator among the rainforests.
An academy hopeful, Corbin is sharp, ambitious, and willing to push himself up above his station to bring his future children up above his mark. His childhood isn't rough or necessarily bleak, but he wants his children to grow up in a real home, on solid ground, and with parents who have time to properly raise them.
On his 18th birthday he applies to the Imperial Naval Academy upon graduation from high school. He has grown attached to the Imperial Intelligence Agency, their mystery, the intrigue of the world of cloak-and-dagger, and his favorite characters of the many famous Dublin spy movies. What's more, he's old enough to realize that the IIA brings with it power and access to things, secrets, and plots way above the station of people of his birth: if he's smart enough to ply his way forward carefully.
Naval Academy
Entrance Check: INT 9+ (1 + 3) + 2 = 6 (Failed)
Corbin is a highly qualified and intelligent young man, but despite his best efforts, whether due to nepotism, competitiveness, or maybe a botched essay, he is not accepted into the Naval Academy. Distraught, he applies to the IIA as a low-level clerk to at least get a foot in the door.
Entry Check: INT 6+ (9) -- Success
Basic Skills:
Streetwise 0
Drive 0
Investigate 0
Flyer 0
Recon 0
Gun Combat 0
Survival Check: (6) --Failed
Mishap: (5) Work Comes "Home"
MUSTER OUT:
no benefits
Corbin is able to get his foot in the door at the IIA, obtaining a position as a clerk in a lower-level office in the African District, close to home. Filing paperwork and sorting unclassified documents is not the kind of lifestyle he had in common, and one day he notices a coworker is stealing files from the office. He brings a camera to work, illegally, but uses it to record evidence of the theft and reports it to a supervisor. The coworker is arrested and found to be a rebel spy, and the supervisor receives a promotion and is thrilled with Corbin. Luckily for him, the supervisor doesn't take all the credit and instead vouches for him and his investigative abilities.
He receives a promotion immediately and becomes a lowly runner in the African District. He's not quite where he wants to be yet, but it's better than a desk job. Trailing agents to ensure their safety, collecting dead drops and collecting evidence and intelligence of low-level threats to the Imperium, his work goes rather well, owing to his sharp mind and shrewd knack for espionage. Until one day.
He gets home to his apartment and to his horror finds his girlfriend writhing on the ground, blood gushing out of her carotid artery. He recognizes the slitmark on her throat instantly and only through quick action is he able to stop the bleeding and save her. He also finds a note. "You're the imp that got my brother executed. Actions have consequences."
An investigation is launched into the attempted murder and it is determined that his "carelessness" during a particular low-level operation severely compromised multiple agents and sleepers in the region. Of course, none of this was actually his fault-- a high-level supervisor mixed up the targets for a trailing mission and put Corbin on the trail of an elite enemy operative instead of his original target--pushing the blame to Corbin to cover his ass. Nonetheless he is dismissed from the IIA and forced to ply for a new path through life.
John Cardenas - Turn 2
Skill Gain: Gun Combat: Gun 1 -> Gun 2
Survival: (4) Failed
Mishap: (2) Severely Injured (-5 physical stat)
Roll 8 - Full repayment by Imperial Guard
-2 to STR (9, +1)
John continues to serve his tenure in the Imperial guard, until 6 years in, when disaster strikes. The 7th Storm Infantry Regiment is assigned to the 4th Imperial Assault Corps and is staged for an orbital drop on a planet in the Periphery with a mutinous governor supported by rogue Direct Action mercenary forces. While the assault force is.... massive overkill, nonetheless accidents happen. The orbital pod's retro-rockets give out before dumping sufficient velocity and the pod slams into the ground, disastrously. The crashgel keeps John alive but the pod and his suit are breached, leading to the chlorinated atmosphere seeping into his suit. The suit self-seals and begins filtering out the contaminants, and he is rescued by a medic from a nearby pod, but not before the acidic atmosphere trapped in his suit burns his body severely.
John recovers after a few months in a regeneration tank, with expenses fully paid for by the Imperial government. He is discharged for medical reasons and awarded a Dragon's Heart medal for being wounded in service of the Imperium.
MUSTER OUT
2 rolls
Cash 5 - 10000cr
Benefit 6 - END + 1 --- END 11 (+1)
Anton Ferguson - Turn 8
Skill Gain: Streetwise: Streetwise 1 -> 2
Survival: 9 (Passed)
Event: 11 (Befriend)
Ally, DM+4 Advancement
Advancement: Passed (12)
Rank 2
Streetwise: Streetwise 2 -> Streetwise 3
Anton continues to excel as he climbs the ladder in Colmeada. Brokering many large fuel trades successfully, even going so far as to pull some underworld contacts to intimidate the other parties into lowering the prices, Colmeada gains a foothold in fuel supply in many new systems, securing his rapid advancement. In his new position as a radioactives trader he secures many deals with the Imperial Ministry of Defense that secure him a valuable contact with an acquisitions officer for the ministry. Every day, building new connections, plying the markets, and pulling strings-- Anton builds a reputation as a shrewd negotiator and merchant.
Ally Gain: Corsa Ledraig, Ministry of Defense Supply Officer
Aging: (-3)
1 PHYS -2
2 PHYS -1
DEX -2 : DEX 3 (-1)
STR -1 : STR 3 (-1)
END -1 : END 4 (-1)
--2060--
Salia Zhen (KingZultan) -- Turn 1
Date of Birth: 13, Mí Meitheamh (June), 2041
Characteristics:
STR 5 (-1)
DEX 8 (0)
END 6 (0)
EDU 5 (-1)
INT 9 (+1)
SOC 3 (-1)
Born to two lower class miners on Ceres, Salia is not necessarily the crème of the elite. Still, her harsh upbringing forges a certain level of resilience, determination, and fool-hardiness. Determined, sometimes abrasive, and with a temper to match: Salia is a bit of a curse to any that would cross her path. Fortunately, most of those that know her avoid doing such a thing. She is the epitome of the "School of Hard Knocks" and she spends most of her upbringing simply surviving on the tunnel world. Known as a "Toilaa" to those foreign to Ceres, the denizens of the 'belt are a disorderly bunch, but not necessarily a dishonorable lot. They stick together and solve their own problems; a necessity as they almost all but abandoned by everyone else in Imperial society. Stealing parts and scrap to pay for food and rent while her parents toil in the mines, outrunning and outsmarting Imperial patrols, and generally acting a nuisance. Salia fits right in.
She is way too preoccupied to think about much other than what she is going to do tomorrow to make ends meet. She joins up with a local tunnel gang, a "Rat" as the Imperial garrison calls such people, and continues to do the only think she has ever know how to do: survive. Quick on her feet and quicker of hand, she isn't going to become a "waila", lost to the cavernous tunnels of Ceres, any time soon.
Athletics 0
Mechanic 0
School of Hard Knocks
Automatic Entry
Streetwise 1
Stealth 0
Melee 0
Event: (7) Crime -- Prisoner career next term.
Graduation Check (7) -- Success
Gun Combat 0
Persuade 0
Drive 0
Deception 0
SOC -1 : SOC 2 (-2)
She makes a name for herself in her borough of Ceres, on her gang's "turf". Unfortunately, one day, a deal goes bad and she is left behind in the aftermath of the shoot-out. She surrenders to the ISF forces that swarm the location, wounded and unable to escape. She is sentenced to Imperial prison, 16 years for Assault with a Deadly Weapon, and Unauthorized Possession of a Firearm. She is sent to the Imperial gulag in Valles Marineris on Mars to serve out her term. Life isn't very kind to Salia, it seems.
Elona Maghraib - Turn 2
Basic Skills:
Pilot (small craft) 0
Survival 0
Mechanic 0
Astrogation 0
Gun Combat 0
Survival: (9) Passed
Event: (8) Alien Race
Electronics 8+ Check: (7) Failed
Mishap (5) Lost In Space....
Advancement: (6) Failed
Elona is commissioned into the Survey Corps at the rank of Ensign, and assigned to the IEV Azores (EX-19), a repurposed and older Dragon-class Flt. 3 Exploration Ship. The Dragon class, renowned for its speed and resilience, famous for its early actions in the first decades of Imperial space exploration, is quite a beautiful craft. She is assigned as Assistant Pathfinder, tasked with helping the Pathfinder lead surface expeditions and away parties on unexplored worlds the ship comes across. Her first expedition is like a dream fully realized, and she is at home among the stars.
Near the end of what would be her first tour, about 4 years in, on the way back towards the Imperial core the Azores comes across a rogue ocean planet. A very rare and curious planet, the ship enters orbit to disembark an exploration party. A landing site is plotted on a vast archipelago and Elona leads her first expedition on her own. She spends weeks traversing the archipelago in rafts and seafaring exploratory craft, reporting findings to analysts in orbit. She makes a startling discovery: a rare occurrence of an alien ruin, and what's more this one appears to be from a yet-undiscovered alien race. She spends weeks trying to decrypt the runes inside the cave, until she believes she had translated part of the secret alien writings. Elona then leads an expedition party deep in to the hearts of a ruin, using her knowledge to negotiate traps and other hazards. The mission is going rather well, or so she thinks...
She doesn't remember much after that. All she recalls is opening a door, and then waking up on an escape pod, adrift in deep space. By sheer luck she is rescued, by a merchant crew surprised to find a still-uniformed officer of the Survey Corps alone in an escape pod. She is told the Azores was deemed lost-in-space nearly a year ago for unknown reasons upon returning to an Imperial world. Interrogated heavily, the Inquisitors find no reason to believe she has responsibility in the incident: much to the surprise and dismay of both Elona and the investigators. She decides to stay in the Survey Corps, assigned to a new vessel, albeit her slight fame is followed by paranoia and superstition: to the rest of the Survey Corps, she is a bad omen.
Corbin Fresno - Turn 2
Naval Academy
Entry Check: INT 9+ (4 + 6) + 2 - 2 = 10 -- Success!
Event: (6) Clique
Graduation Check: (13) Success - With Honors
Corbin's otherwise tragic expulsion from the IIA leaves him distraught but not broken. Determined to ply his way up through life, he applies again to the Imperial Naval Academy, this time accepted, albeit barely. He excels, motivated by his knowledge that this world is out to get him-- and that he can only prevail with a fair bit of grit and determination. While at the Academy he meets a number of other candidates like him: late to the start of their military career. Him and his small group of 3 other "rollers" stick together and forge an extremely deep friendship, using each other's strength to prevail. He graduates with honors from the Imperial Naval Academy and is commissioned as an intelligence officer in the Imperial Navy.
Allies:
Laila Zohukov : Engineering Officer, Imperial Navy
Timothy O'Brian : Line Officer, Imperial Navy
Patrick Walsh : Intelligence Officer, Imperial Navy
EDU + 1 : EDU 12 (+2)
SOC + 1 : SOC 8 (0)
Gun Combat 1
Pilot 0
Vacc Suit 0
Athletics 1
Gunner 1
Mechanic 0
John Cardenas - Turn 3
Entry Check (Agent): (9) Success!
Skill Gain: Investigate : Investigate 1
Survival: (9) Success
Event: (7) Life Event -> (3) Birth!
Advancement: (7) Failed
John recovers from his injuries and begins rehabilitation. After being released from the hospital he applies to the local Imperial Security Forces directorate, eager to continue to serve the Imperium. With his military credentials and combat experience he is a quick hire and soon completes basic Security Forces training. Although pleased with his new career, is is somewhat dismayed when he gets assigned as a prison guard to the Mariner Point Corrective Labor Camp in Valles Marineris on Mars.
Work at the prison is rather simple and unexciting. It's not exactly a quiet place, but with his combat experience it's pretty relaxing by comparison. While on Mars he meets a local nurse and falls in love. The two marry and have a kid, and John ends up riding pretty high during his term as a prison guard, despite the circumstances of his disappointingly mundane assignment.