Episode 1: "Pilot"
Part 3: Rodents
Landing Raptor is a little rough. Her crew quickly suits up in full environmental gear, which offers a lot of protection against all but the most rare hazards, but are dreadfully hard to move in. They also grab the authorized guns, blasters that cannot fire upon fellow crewmates.
They embark in the dust storm and meet up nearby with the Crix'uq archeologist. It's a trap! "Hah, you fresh-faced mercs are sooo gullible! Put down your blasters, hiding up in the hills are tons of my boys with their sights set on each of you heads!"
Ship:
- ENGINEER (ACTING CAPTAIN)
- AI PILOT
- AI BOTANIST
- PASSENGER
Away:
- CAPTAIN
- DOCTOR
- ROOKIE (PILOT TRAINEE)
Other:
CombatEach person has an 'authorized gun' and can fire on non-crew persons that are listed in 'Other' above. Post
SHOOT @ <TARGET> in boldred text. This cannot be undone---do not edit this post. The target dies immediately(I do not need to announce it). Both ship-bound and 'away' crewmates can continue to talk to one-another in the thread. Discussion in the thread is not heard by 'Other' NPCs.
Invoking Tropes(This is an extremely new experimental mechanic, so expect heavy revisions in the beginning, which I'll give notice for in the Updates spoiler in the future.)
You can attempt
custom actions by invoking tropes. Specifically ones associated with exciting and immersive storytelling. Some examples:
-
Cool of Rule-
Chekhov's Gun-
Rule of Cool-
Big Damned Heroes (pretty much everyone is still very green, so no heroic tropes yet)
-
Fridge BrillianceCREW (AWAY), the default options available to all (individually) are to:
A. Flee to ship
B. Surrender
C. Find cover/Do nothing
CREW (SHIP), the default options available to all (individually) are to:
A. Join away crew
B. Take-off (Acting Captain command to AI Pilot)
C. Do nothing
Turn 3 Ends
~Midnight PST Friday(Update may come sooner, depending on my availability/if all moves are in. The Captain will now have the option to "hammer" a turn, ending it immediately(actions will be accepted for a minimum of 48 hours after my update). If you don't want to do anything, let me know you will skip your turn. If your action in the thread contradicts something you say in PM, I will use the PM.)
Crew Manifest:#1. CAPTAIN | • (a1s) | • CRIX'UQ | • Command | |
#2. ENGINEER | • (King Zultan) | • VIOLET | • Upgrade | • Disable |
#3. DOCTOR | • (Luckyowl) | • CRIX'UQ | • Examination | • Sedate |
#4. ROOKIE | • (Secretdorf) | • ZEBRA | • Intern | |
--. AI PILOT | • (Starver) | • AI | • Travel | |
--. AI ENFORCER | • (roseheart) | • AI | • Inspection | •Detain |
--. AI BOTANIST | • (roseheart) | • AI | • Gardening | |
RankThe crew manifest is listed in order of rank(AI have no rank). Rank dictates who becomes captain if the current one quits, dies, or is removed. If you become captain, you will have the option to change back to your old role by passing on command to the next-in-line, or you can retain the role, permanently. As this is a private operation, the captain can adjust crew rank.
MutinyThe current captain can be replaced if a majority of the other crewmates vote for
MUTINY in bold red font, and THE ENFORCER must not
OPPOSE the vote though they do not need to support it. THE CAPTAIN and AI do not factor in the vote. An AI ENFORCER prevents mutiny, but can be disabled by THE ENGINEER. The captain will be taken to the holding cell and become THE PRISONER.
Role Colors
[color=dodgerblue]"Thank you"[/color]
[color=red]"Captain, I"[/color]
[color=orange]"Captain, I"[/color]
[color=darkgoldenrod]"Boss I"[/color]
[color=grey]"Captain, I"[/color]
[color=limegreen]"Captain, I"[/color]
[color=orchid]"Captain, I"[/color]
(text is just for example)
Miscellaneous Work Gear and Personal Belongings.