This is going to be roleplay optional. More importantly, it is a design goal that throughout this journey, your headspace can be that of a player, not an actor. But please, for the love of the galactic spaghetti creature, do so. If you wish.
If something happens to your character that would affect how they behave, it will be expressed via gameplay limitations and possibly posting requirements.
I always felt like anything else was just lazy game design.
ROLES (An abbreviated summary. All are subject to change if I need to!)
Acting as CAPTAIN you have a1s. This is the person that literally owns the ship and the one you will have to negotiate with for payment. (This role was for experience.)
Acting as ENFORCER you have 0cra_tr0per. The muscle. Your greatest ally(and potential worst enemy). (This role was for experience.)
Acting as PILOT you have... you have... hmm. I'll skip this one for now.
Acting as ENGINEER you have King Zultan. When you need something fixed, or something new.
Acting as DOCTOR you have Luckyowl. The medical kind.
Acting as BOTANIST you have Naturegirl1999. This person can grow food and determine if a planet's atmosphere is safe. (You wouldn't believe me if I told you this wasn't for the username. *sigh*)
Acting as ROOKIE you have Secretdorf. Not a specialist but eager to learn through hands on experience. Flexible.
These roles are final. No trades. The only way to change is to start a new character at the beginning of the next episode. You may grow to like them.
To be frank, towards the end of Tribe, roles were becoming less and less important, so I am not sure how significant or superficial these will be. But this is what you get when you play Tribe in space, so this is a start.
If players drop out these roles will be replaced by ship AI(badly, don't do that to your team).
RACES will be assigned after I get the final propagation votes...
SHIP is also dependant on races, but you can expect some of the following rooms:
ACTIVE
Cafeteria: Prepare food
Garden: Grow food ingredients
Cockpit: Pilot spacecraft
Turret: Pew pew
Medical: Kiss boo boos
Engine: Give her all she's got
PASSIVE
Barracks
Recreation (when you do nothing you go here)
Holding Cell
Storage
I will leave the decision of which type of ship license you apply for to THE CAPTAIN.
A. Mercenary
B. Cartography
C. Delivery
If the ship is sold or destroyed, you will need a new license...
One final thing is I will be prioritizing gameplay mechanics over canon consistency. But I try to be consistent. An example is if I need to make a new room I'll just have it always been there, waiting to come online. Might be a lot of this in the beginning as I see what sticks.