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Author Topic: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)  (Read 20688 times)

Secretdorf

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #195 on: February 19, 2021, 09:58:12 am »

Following the captain, the rookie hides behind cover
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #196 on: February 19, 2021, 10:25:58 am »

The Rookie is surprised to see the 'dead' pirate get back up!

Spoiler (click to show/hide)



Time is up:

Quote from: Ship Logs
Crew (Ship)
Engineer: Sleep

Crew (Away)
Captain: Hide behind cover
Doctor: Panic
Rookie: Hide behind cover
Passenger: Panic

Hostiles
Pirate A: Killed by Captain
Pirate B: Cover compromised by Rookie

CAPTAIN, decide what to do:
A. Call in the aid of Crix'uq law enforcement (forfeit any bounty)
B. Extend mission (add extra turn for increased mission expenses)

ALL, actions cannot be taken yet, until the Captain chooses what to do. However you can continue to RP/strategize. An extra turn will end next Friday no matter how long the captain takes to decide.
« Last Edit: February 19, 2021, 11:01:16 am by roseheart »
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a1s

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #197 on: February 19, 2021, 06:58:17 pm »


Extend the mission. We almost have them.

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RoseHeart

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« Last Edit: February 23, 2021, 10:57:01 pm by roseheart »
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #199 on: February 20, 2021, 05:26:13 pm »

Episode 1: "Pilot"
Part 5: Bogey






From the hills, blaster fire rains down on the crew. The doctor and the passenger are freaking out as chunks of their protection are blasted away. Flailing about, the doctor's shoulder is exposed long enough to receive a shot. The sniper repositions themselves behind different cover, closer to the away team.

From the dusty clouds above, a silhouette emerges. Judging by the sniper's elation, this is their reinforcements. It's not clear if they've noticed Raptor or the away crew just yet. It's a black Crix'uqsian ship, a Raider Class("Just like ours."), it doesn't seem too imposing for Raptor, but to the rest it is a death trap.




[(/)] The Doctor cannot shoot or perform custom actions.
- [Last Words:] The doctor can make one post.
- [Walk Me Through It:] Anyone can revive the doctor as an instant. The doctor can then resume posting normally.

[ZZZ] The Engineer is asleep.
- [Sleep Talk:] The engineer can post one word, but not perform an action. They will wake-up next turn.
- [Poke:] They can post normally immediately if someone tells them to wake-up.

[(/)] The Passenger cannot shoot. As they are not part of the crew, the crew firearms are disabled to them.
- [Authorize:] The captain can alleviate this by giving the passenger a role. The only roles that do not require training are Enforcer, Rookie, or Captain, and Rookie and Captain are filled.



Ship:
  • ENGINEER (ACTING CAPTAIN)
  • AI PILOT
  • AI BOTANIST
Away:
  • CAPTAIN
  • - DOCTOR
  • ROOKIE (PILOT TRAINEE)
  • - PASSENGER
  • PIRATE B
Other:
  • PIRATE SHIP
= 2 Shots to Kill (NPC) , [50%] Chance to Hit (Crew)
Bold = Immune to handguns


CREW (AWAY), each crewmember can choose to do one of these:
-- Panic (Default)
A. Flee to ship
B. Surrender
C. Hide/stay behind cover
D. Invoke Trope

CREW (SHIP), each crewmember can choose to do one of these:
-- Snooze (Default)
A. Join away crew
B. Take-off (AI Pilot exclusive)
C. Do nothing
D. Invoke Trope



New Stuff



Instants
Any action labeled as an instant does not prevent you from performing your main action(multiple choice). Shooting is an instant!

Invoking Tropes: Qualifiers
• Is it either simple or so good it is worth the effort of implementing?
• Is it germane with your character(such as experience and skills, species, and items), the world, and the trope itself with how it's being used?

If yes to both of these, then it goes on to scoring...

Invoking Tropes: Scoring
Is this exciting? -1 0 +1
Is this clever? -1 0 +1

+0 [33%] chance
+1 [66%] chance
+2 it works





GM Notes



1) Clarification: Cover: This was stated in OOC, but to reiterate, cover works different for players and NPCs. Players will evade 50% of attacks based on a die roll. NPCs will require 2 shots in the same turn, then die immediately.

Part 5 Ends ~Midnight PST Friday



Spoiler: Crew Manifest (click to show/hide)

Spoiler: Lockers (click to show/hide)
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a1s

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #200 on: February 20, 2021, 06:31:32 pm »


Revive doctor. (can I do this, or does doctor need to participate in his own revival?)
Shoot @ Pirate B
Flee to the ship
Yell into the communicator "Hey Engineer, wake up!"
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #201 on: February 20, 2021, 06:48:38 pm »

The Doctor is revived and The Engineer wakes up!
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Secretdorf

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #202 on: February 21, 2021, 04:38:05 am »

"Not taking any more chances. Sleep well pirate B."

Flee to the ship


Shoot@Pirate B
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #203 on: February 21, 2021, 05:34:25 am »

Pirate B is dead!

Quote
(can I do this, or does doctor need to participate in his own revival?)
(That's a good idea! If the Doctor wants to RP helping treat themselves, I'll reduce supply expenses for the mission a bit.)
« Last Edit: February 21, 2021, 07:44:16 am by roseheart »
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Mephansteras

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #204 on: February 21, 2021, 07:51:52 pm »

PTW
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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #205 on: February 21, 2021, 08:42:10 pm »


"fuck, We gotta get out of here."

Flee to the ship.

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Starver

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #206 on: February 21, 2021, 09:01:11 pm »


Great. Y'all are comin' in, and not sunbathin' out there after all.

Yep, I've got the best bit of cover there is in the area, and maybe more.

But what do I know? I do the vroom-vroom, not the boom-boom.
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King Zultan

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #207 on: February 23, 2021, 07:48:58 am »

"what go on me no nap me do job that make me no see what go on me will use gun in gun room to kill bad guy that try to hurt crew that not me"
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #208 on: February 23, 2021, 10:13:33 am »

^
(Please highlight actions in bold in the future. Welcome back!)

Quote from: Ship Logs
Crew (Ship)
Engineer: Shoot Turret (@ Pirate Ship)
AI Pilot: Having ship stay put

Crew (Away)
Captain: Flee to the ship
Doctor: Flee to the ship
Rookie: Flee to the ship
Passenger: Panic

Hostiles
Pirate B: Killed by Rookie
Pirate Ship

You have until ~Midnight PST Friday to choose and change your action!
« Last Edit: February 23, 2021, 10:46:59 pm by roseheart »
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e1 "Pilot" Ft. Starver)
« Reply #209 on: February 23, 2021, 10:35:46 pm »

Spoiler: OOC (Passenger gone) (click to show/hide)
« Last Edit: February 23, 2021, 10:47:08 pm by roseheart »
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