Episode 1: "Pilot"
Part 1: Boarding and Take-Off
A red tentacle wraps around a tiny piece of metal, delicately. It's an AI data chip with the warning label "GRUMPY", but also noteworthy in that it is reasonably priced---Well atleast relative to any supplier on a homeworld. All the components were forged in the stars, then taxed, then shipped, then taxed again, until it finally got back to 'civilization' to be sold for a generous markup. But this is the story of anything sold in this galaxy, security costs you. And in this high security sector, it's going to be nearly impossible to get work with a newly registered mercenary license, let alone a job worth the pay. It's time to go fishing, and all the big fish are at sea!
The bright red paint is still drying, but 'Raptor' is flight/fight-capable. It just needs a crew
("on their way"), and a pilot
("in my pocket"). After entering the security code, the door opens, and THE CAPTAIN steps onboard their ship for the first time...
CREWMATES,
Assemble!Boarding has begun. Please post "here" to report for duty.
Crew Manifest:
- CAPTAIN (a1s)
Rank: ★★ (new game+ player, new character)
Race: CRIX'UQS
Description: A tall humanoid with red skin and long black hair. Has a tentacle instead of an arm connected to either shoulder. Otherwise, no noticeable unique physical traits.
- ENFORCER (0cra_Troper)
Rank: ★ (returning player, new character)
Race: VIOLET
Description: Appears as a white bush, or a light purple squid covered in leaves. No noticeable unique physical traits.
Pheromone Dependent Communication:
-Your translator is extremely limited. Your posts may only consist of real words of four letters or less and there must be no numbers, punctuation, or other symbols. No abbreviations or shorthand permitted. Exception being that Role mentions are allowed, regardless of length.
-You can make 1 post per turn that ignores these limitations. Do not edit it.
-You have access to a private Quicktopic you can talk freely to other Violets with. This QT will become publicly available at the end of an episode.
- BOTANIST (Naturegirl1999)
Rank: N/A (new player, new character)
Race: VIOLET
Description: Appears as a white bush, or a light purple squid covered in leaves. No noticeable unique physical traits.
Pheromone Dependent Communication: (See 0cra_Troper's profile)
- ENGINEER (King_Zultan)
Rank: N/A (new player, new character)
Race: VIOLET
Description: Appears as a white bush, or a light purple squid covered in leaves. No noticeable unique physical traits.
Pheromone Dependent Communication: (See 0cra_Troper's profile)
- DOCTOR (Luckyowl)
Rank: N/A (new player, new character)
Race: CRIX'UQS
Description: A tall humanoid with red skin and long black hair. Has a crab-like pincer instead of a hand attached to either wrist. Otherwise, no noticeable unique physical traits.
- ROOKIE (Secretdorf)
Rank: N/A (new player, new character)
Race: ZEBRA PERSON
Description: A human-zebra hybrid, with a zebra head and body, standing upright like a human. No noticeable unique physical traits.
ROOKIE, pretend to be helpful...
ENGINEER, choose 1 of the following rooms to inspect:
A) ENGINE
B) COCKPIT
C) TURRET
ENFORCER, choose 3 crewmates to check for contraban.
DOCTOR, choose 3 crewmates to schedule for a basic physical exam.
BOTANIST, write a report on your study of Tribe, and if it seems well meditated, I will promote you to Historian, increasing your rank by 1. Demonstrate your knowledge of the primitive lifeforms you observed, possibly highlighting anything that might be of interest to your colleagues. (how meta or in-universe you make it, is up to you)
An increased rank will improve your survivability, and make you more valuable to your crew.
CAPTAIN, insert the AI pilot data chip and select a destination:
A) Nearest Crix'uqs frontier world (more land missions)
B) Nearest Crix'uqs frontier spaceport (more space missions)
C) Nearest non-Crix'uqs territory (unknown)
Updates:
1) Any rules changes will be communicated here. Basic gameplay info will be available, in the spoilers below. (Eventually, it will also be available in the second post of the thread, as I get to updating it...)
2) Episode 1 is the 'tutorial' so it will be designed to get you used to some fundamentals of gameplay, which will be explained as you progress.
3) Please Note: Updates will be slower (or non-existent) on weekdays, specifically Tues ~ Fri. If this changes I'll make a note of it.