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Author Topic: Gatekeeper Gods: Tick 5: Aggressively Inactive  (Read 4490 times)

Naturegirl1999

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #15 on: January 07, 2021, 08:06:28 am »

Petra adds 3 Inner Influence to the Major Gate to control it and thus not let it be sealed
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Demonic Spoon

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #16 on: January 07, 2021, 08:16:49 am »

Lock and Key ups their claim attempt to 7 inner influence
« Last Edit: January 08, 2021, 10:04:42 am by Demonic Spoon »
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TricMagic

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #17 on: January 07, 2021, 08:53:03 am »

Dakka sees the universe unformed and declares with 10 Inner Influence,

Anything that is Awesome is more effective or likely to work. Rule of Cool! Kick Logic to the curb and embrace the Dakka!
This is followed by an awe-inspiring amount of firepower spreading to the corners of the empty universe. Look at those shots fly, like shooting stars.
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Luckyowl

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #18 on: January 07, 2021, 09:33:45 am »

Wow Dakka is so cool!
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Naturegirl1999

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #19 on: January 07, 2021, 10:43:13 am »

Aaand now Dakka has nothing to create with, or control gates
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Demonic Spoon

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #20 on: January 07, 2021, 10:58:30 am »

Aaand now Dakka has nothing to create with, or control gates
Lock and Key requests that Outsider Friend Petra end their claim on the major gate, so that both of us can free up some influence to spend on more constructive pursuits.
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crazyabe

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #21 on: January 07, 2021, 11:18:59 am »

Stiria [CLAIMS] the [MAJOR GATE] for [10] II, it then give the name [MINOR GATE] to the [MAJOR GATE].
Stiria strikes down the trash the other gods piled around it, and piled far more trash upon it, making its biome into a gargantuan trash heap.
"Clearly this absolute UNIT of a GOD needs to take that since you lot are just going to waste time and power messing about with a door that needs to be opened further."
« Last Edit: January 07, 2021, 12:28:01 pm by crazyabe »
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Demonic Spoon

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #22 on: January 07, 2021, 11:43:32 am »

Stiria [CLAIMS] the [MAJOR GATE] for [10] II, it then give the name [MINOR GATE] to the [MAJOR GATE].
"Clearly this absolute UNIT of a GOD needs to take that since you lot are just going to waste time and power messing about with a door that needs to be opened further."
The Lock and the Key empathetically requests that Stria not do this. Think of the baby Voidcorps!
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Naturegirl1999

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #23 on: January 07, 2021, 08:25:48 pm »

Stiria [CLAIMS] the [MAJOR GATE] for [10] II, it then give the name [MINOR GATE] to the [MAJOR GATE].
"Clearly this absolute UNIT of a GOD needs to take that since you lot are just going to waste time and power messing about with a door that needs to be opened further."
The Lock and the Key empathetically requests that Stria not do this. Think of the baby Voidcorps!
It takes half all of our influence to make a single planet. I think bringing things from other places will help. If you seal everything off, we won’t be able to get much of anything done
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XXXXYYYY

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #24 on: January 08, 2021, 02:08:20 am »

Spend 1 II each to claim Minor Gates D & E, creating gardens of winding paths.
Add 4 II to the planet pool.
I must agree - to travel is natural, and I cannot condone its halting. Let the gates remain unsealed. Before we bring in others, though, we should make this reality into a place of its own. A planet is a fine first landmark towards that end.
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micelus

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #25 on: January 08, 2021, 07:09:41 am »

Hannah quietly adds 2 Inner Influence to the planet pool.
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Demonic Spoon

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #26 on: January 08, 2021, 08:05:08 am »

*ding!*
simple and mundane spherical planetoid
Planet Pool: 20/20 influence
6 (Petra) Vote: all gates are placed on the world
6 (Ezpé)
4 (Calnoch)
2 (L&K) Vote: all gates are placed on the world
2 (Hannah)

The new world has successfully been crowdfunded! Congratulations and Voidcorp novelty keychains are gifted to all backers.

[Edit]

Lock and Key votes that all the gates be placed upon our world! This way the mortals can travel through the gates, which is apparently something people want.

Create Nornals, Mortal Race, on the World [8 Inner I]:

Nornals, a pretty normal race of mortals, resemble albino orangutans, will happily live on the pretty normal world. By a quirk of biology, they can interbreed with most other mortals, when and if any such come into being, always breeding true to produce more full-blooded Nornals, who inherit minor cosmetic traits from their other parent. These cosmetic traits are not themselves inheritable, being lost after the first direct generation.

Nornals are born with some basic inherent knowledge of all the gods, such as their name, symbol and sphere. The symbol of the god they currently revere and worship the most upon automatically shows on their forehead as an autonomic biological function. They are inclined to worship the Lock and the Key.

Nornals can smell Gates, which smells like a pleasant flower field to them. They will be healthier and live longer if they reside near a gate. They will thus tend to build their cities and town near gates. In this process they claim the gate for whichever god the community primarily worships.
« Last Edit: January 08, 2021, 10:47:16 pm by Demonic Spoon »
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Naturegirl1999

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #27 on: January 08, 2021, 07:49:45 pm »

I also vote for the gates to be placed on the world
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Kilojoule Proton

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #28 on: January 11, 2021, 12:55:03 am »

""

Ik is not not any more and does naught, creating the constellation of unstars Ikik far above the planetoid's axis on one side and the unstellation of constars Kiki far above the other side. In keeping with Ik's noughty nature, either or neither of these unstellations can be said to do nothing (-2 II).

""

Ik doesn't oppose the gates being placed on the world, but neither does Ik support it tangibly.
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Stirk

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Re: Gatekeeper Gods: Tick 0: Opening
« Reply #29 on: January 12, 2021, 04:18:32 am »

Tick One: Heaven and Earth

Without so much as saying a word to their peers, many Gods greedily grab Gates. Others take advantage of the laws of time to make an action and then revoke said action, a cowardly act that the others have yet to call out.

Petra begins by attempting to create her own planet for next to nothing. After realizing it will be more expensive than she thought, she immediately covers up the blunder and offers Influence toward the creation of the planet (pretending that was her true intention all along). (Petra -6 II)

Hannah Brings the might of Civilization to Medium Gate B and Minor Gates A-B. The Civilizating process has yet to include naming them. (Hanna -3II)(Hanna+4 OI)

Resol Loses the property of not having control over Medium Gate C, while also Loosing the "who can get the least amount of gates" contest. (Resol -2II)(Resol+2 OI)

The Lock and the Key makes a massive expenditure to claim his goal, faces some resistance, and then decides to do something else entirely since his goals where not really that important anyway. Following Patra's footsteps they place a bribe into the planetary creation pot to cover up their own embarrassment. (The Lock and the Key -2II)

No doubt Hoping it'll be useful, Ezpé joins in the Gate Rush claiming the unclaimed Medium Gate A. All Medium gates have now been claimed. (Ezpé -3II)(Ezpé +2OI)

With an absurdly brief discussion the Gods decide on a spherical planet with vague features. Petra and The Lock and the Key return to the past to promise to fund this project before it was agreed upon. The sensible Goddess Ezpé instead publishes her promise after the design has been made (Ezpé -6II)

Petra attempts to rest control of the Major Gate from The Lock and the Key, who had already given up control of the gate in the future. The Lock and the Key (who had already given up control in the future) then ups their control just so Petra can't have it. Petra doesn't seem to put off by these shenanigans and seems happy with the Major Gate being eventually claimed by someone who wishes to keep it Open. (Petra -3II)

Dakka forces the rules of physics to change at gunpoint, allowing for Awesome things to work more effectively than lame things that arn't awesome. This new addition to Reality is celebrated by a display of firepower/fireworks from its creator, a show that was appreciated by Ezpé. (Dakka -10II)

Trashing the Major Gate, Stiria Chaotically wipes away all opposition for its power turning its surroundings into a Junkyard. This is sure to lead a lasting impression on whatever entities find their way in through this entryway. This elegant gate is the first to receive the honor of a name, Minor Gate, a name certain to cause confusion and Chaos amongst both Gods and Mortals. (Stiria -10II, +3 OI)

Getting a start on home building, Calnoch adds funding to the planet pool while claiming Minor Gates D and E and forming much more picturesque winding gardens around them. (Calnoch - 6II, +2 OI)

Noting a minor shortfall in Planetary funding, Hanna finishes its creation with a donation of 2II. There is now a single unnamed world in the void. Most gates now seem to be on the Planet. (Hanna -2II)

Now with a land suitable for mortals to live on, The Lock and the Key creates its first race of Mortals the Nornals! Being theoretically able to breed with any other theoretical race that should theoretically be created, the Nornals are race of wise (at least as far is it comes to Theology) orangutans with biologically obvious God loyalties. They have an affinity for Gates and will attempt to seek them out for their health benefits and pleasant scent - something that Minor Gate's garbage field ends up negating quite a bit. At the moment they're mostly figuring out civilization in a Gate-less area and setting up a variety of primitive lock-shaped shrines filled with key-shaped offerings. (The Lock and the Key -8II)

Unstar constellations Ikik and Kiki don't unappear in the sky above the still unamed planet, no thanks to Ik! This is very unconfusing to the Nornals who know all about Nothing. This is also ironically the closest thing the planet has to a sun right now. (Ik - 2II)

----GATE ACTION----

Minor Gate (the Major Gate) opens up and releases a race of Mortals into the Trash pile! They seem to be a race of bipedal ant-like mortals marching in close formation with bronze-tipped spears and wooden shields. They appear to have four arms and two legs, but most of their features are covered by ceremonial-looking bronze armor that exaggerates said features (like extra-long extra-sharp mandibles and super ripped abdomen). From what you all can tell they seem to be an honor guard for a set of eggs kept in a silk-like canopy at the center of the procession.

This race (who calls themselves Pismire, though this is likely their original nationality rather than race) begin setting up camp in the massive trash pile attempting to form defenses around the eggs. Scouts are routinely being sent out both to search through the trash for anything usable and further beyond the biome to less-gross pastures. Unlike the Nornals, they seem incredibly confused and unbothered by the stench.


Spoiler: Gods (click to show/hide)
Spoiler: Gates (click to show/hide)
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