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Author Topic: No Vampires and Werebeasts since 0.47?  (Read 683 times)

petualang

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No Vampires and Werebeasts since 0.47?
« on: January 06, 2021, 01:11:28 pm »

For whatever reason, my game doesn't seem to have any vampire or werebeast.
I tried to set the number of werebeast and vampire types to 1000 but it made no difference.
I checked them with the Legend Browser from LNP and I couldn't find any.

It used to be easy to find them in Adventure Mode on the 0.44 version.

What did I do wrong?  :(
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rico6822

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Re: No Vampires and Werebeasts since 0.47?
« Reply #1 on: January 06, 2021, 01:15:49 pm »

Number of types does not determine frequency. Vampires and werewolfs were changed to occur less often. First vampires and werebeasts are made by offending deities. If you want to get cursed break a deity's statue or roll divine dice 3 times. Upon rolling there is a completely random chance for being vampire, werebeast or having your fate sealed (whatever it means).
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.

petualang

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Re: No Vampires and Werebeasts since 0.47?
« Reply #2 on: January 06, 2021, 01:24:08 pm »

Number of types does not determine frequency. Vampires and werewolfs were changed to occur less often. First vampires and werebeasts are made by offending deities. If you want to get cursed break a deity's statue or roll divine dice 3 times. Upon rolling there is a completely random chance for being vampire, werebeast or having your fate sealed (whatever it means).

But what about random civilians? Is it possible to get them cursed too from the worldgen?
Or do I have to spread it manually by cursing myself first?
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madpathmoth

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Re: No Vampires and Werebeasts since 0.47?
« Reply #3 on: January 06, 2021, 02:01:12 pm »

Werebeasts and vampires still get made in worlds...  Are you setting the history to a very short period of time?  Nothing has disabled them, if you are generating worlds that don't have any of either (and never did, check that they are not all dead in Legends Viewer) then it's probably too small (although I have vampires on my pocket world) or the history is not long enough, and you're getting unlucky.  The more time that passes the higher the chance someone pissed off a god, desecrates a temple, or what-have-you during world generation.
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petualang

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Re: No Vampires and Werebeasts since 0.47?
« Reply #4 on: January 06, 2021, 03:10:35 pm »

Werebeasts and vampires still get made in worlds...  Are you setting the history to a very short period of time?  Nothing has disabled them, if you are generating worlds that don't have any of either (and never did, check that they are not all dead in Legends Viewer) then it's probably too small (although I have vampires on my pocket world) or the history is not long enough, and you're getting unlucky.  The more time that passes the higher the chance someone pissed off a god, desecrates a temple, or what-have-you during world generation.

Alright then.., I wanted to make sure if I was the only who have this problem.

I'll play around more with the settings.

Edit : Looks like having too many mega and semi beasts was the reason I never had any Vampires and Werebeasts. Whoops.
« Last Edit: January 06, 2021, 04:22:40 pm by petualang »
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