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Author Topic: Gatekeeper Gods: A God Game At the Crossroads between Realities (11/-1000)  (Read 6237 times)

Stirk

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In the beginning, this Reality was filled with Nothing. This rather unstable existence was soon frayed. Holes had begun forming immediately to other Realities where, for the most part, there was Something. It was here that the Gods where born. Beings of great power, stewards of this Reality, set to either shut away the foreign entities or embrace and use them for their power purposes. More and more gods began to form - some simply jumping from a foreign reality fully formed.

Now there is Nothing, Gates, and Gods. Its a start at least. The Gates and Gods certainly have their work cut out for them.
***********************

This game has three stats, known as Influences.

Outer Influence: Influence over things from Other Realities. You raise this influence by capturing and controlling Gates. Outer influence is what you use to drag things through the Gates. You have comparatively little control over what the target is, you must be general with what you wish to bring in. For example if you where to summon a new race, you could specify their environment and temperament (a warlike aquatic race!) but would not be able to specify they have the ability to shoot lightning from their fins or that they all have green eyes. In return for this ambiguity Outsiders tend to be more powerful than an equivalent expenditure of Inner influence. They are also more difficult to control - as you simply invited them in rather than creating them.

Inner Influence: Influence over This Reality. You raise this influence by receiving worship from Mortals, tied to the number of mortals and their quality of worship. Inner influence is used to do all standard God things like making planets, races, and lightning bolts to smite those who look at you funny. As your creations anything made with Inner influence is much easier to control, and you can get as arbitrarily detailed as you want. Prices are based entirely on GM will and $$$Pricechecks, but in general spending more means a creation will either be better at what it does or more numerous.

Self Influence: Influence over the relatively stable energy mass known as you. You use this to hold yourself together. Mainly acts as hit points, you fall apart unable to control your own Self if it hits zero. Recovers at a rate of one per turn up to 10.

There are three known types of gates:
Major Gates: 3 Outer points per turn. Permanent, large, and connecting to a diverse array of other Realities Major Gates are a useful resource for the Gods to squabble over. Rare as a result.
Medium Gates: 2 Outer points per turn. Last for 2d6 Ticks, shown next to the gate. Less powerful, adaptable, and stable than a Major Gate but still a valuable resource for those looking for Outside help.
Minor Gates: 1 Outer points per turn. Last for 1d6 ticks, hidden from players by default. Often connecting only to a single world, Minor Gates are comparatively common place and transient holes in reality that nonetheless can offer considerable strength to a god that is diligent enough to gobble up control of enough of them.

Gates are physical locations and must be physically controlled by a God for the God to have control of the gate. If there is no opposition this can be done simply by spending a point of Inner Influence to take control of the surrounding area and bend the biome to something appropriate, or by sending Mortals to take the location if they happen to be near it. If there is opposition control will go to whoever ends up having control over the physical location at the end of the Tick. Control can be given away freely to others or shared among individuals (so long as it is at least a Medium Gate).

Every Tick, an Outsider will enter reality through one of the Gates. This will be a random Gate weighted toward the higher tiers and ignoring Sealed gates. The Outsider's identity will also be random. It could be a new race of mortals, a weapon, a technology, new magic, or anything else. Including an Invader. Invaders are Godlike beings with similar powers to your own, but with a hatred for every one of you and everything you stand for. Invaders tend to try and do as much damage as possible before they either dissipate or are put down, while everything else will be neutral regardless of who owns the gate. Higher tier gates will have stronger Outsiders. Invaders will vanish when their gate does as they no longer have energy pouring in from back home, meaning Invaders from Major Gates are permanent.

If you do not want an Outsider coming through your gate you may Seal it. Sealing a gate costs Inner Influence and reduces the income of the gate by one. You only need to spend a single point of Influence to seal the gate, but breaking a Seal costs as much Influence as making the Seal had cost. Sealed gates may still be used to spend Outside Influence as usual, unless they where Minor Gates.

Your Sphere influences both Inner and Outer Influence spending by increasing the relative power of things close to your Sphere. Things summoned using Outer Influence are likely to have some relevance to your Sphere.

Spoiler: Character Sheet (click to show/hide)
« Last Edit: February 16, 2021, 10:58:21 pm by Stirk »
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Demonic Spoon

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Name: The Lock and the Key
Sphere: Sealing
Primary form/associated symbol: A lock with a key in it.
Description/Background: The Lock and the Key doesn't like all these outsiders coming into their reality. They're not sending their best. Some of its best friends are outsiders. As such, L&K wants to control and seal all major gates. And then build a wall around them. It also tends to try and lock away problems and forget about them.
OI: 0
II: 10
SI: 10/10
« Last Edit: January 06, 2021, 02:53:51 am by Demonic Spoon »
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Naturegirl1999

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Name: Petra
Sphere: Stone
Primary form/associated symbol: Form is a large millipede made of rock, and each segment has a different gem on the top. The symbol is a wall of rocks.
Description/Background: Petra came here from a reality being overrun by invaders. The other gods fought amongst themselves rather than dealing with the threat, without their help, she fled through a gate. She wants to ensure that this reality doesn’t suffer the same fate as her old one did. She protected her worshippers until she knew it was time to run. She feels remorse over not being able to take them with her.
OI: 0
II: 10
SI: 10/10
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Kilojoule Proton

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Name: Ik
Sphere: Emptiness
Primary form/associated symbol: Ik is neither a shining void nor a dark one. In point of fact, it's hard to know if Ik is even there if not for things disappearing "behind" Ik. Ik's symbol is a lack of other symbols, be it space in a scene, an erased image, a broken pattern, or a simple blank. [coloor=transparent]One might even say that Ik is something of an Ik-onoclast.[/color]
Description/Background: Ik wastes not, wants not, and is not, and Ik has no doubt that this Reality should go back to being filled with Nothing (at which point Ik would not be opposed to self-unraveling). However, Ik is not impatient, and Ik is not unwilling to make accommodations for those needing time to evacuate.
OI: 0
II: 10
SI: 10/10
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Rockeater

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Ptw
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

micelus

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Name: Hannah
Sphere: Civilisation
Primary form/associated symbol: A gleaming 16-armed warrior armoured in bronze, she shifts her form to be of the same body type of the viewer. For those without shape, Hannah appears as a floating conglomeration of 16 armaments and trade tools. This is also armoured in bronze. Imagery of the goddess is varied, of course. Hannah's symbol is the Water Droplet Falling Into the Hawk's Open Beak.
Description/Background: If Hannah had a choice, she would prefer to be a god of war. A warrior without a civilisation is but an animal; crude and simple. Hannah as such, desires to create all sorts of civilisations so that conflicts and treaties may be made and broken. They are not understanding or patient with those who would thwart such goals nor very sympathetic to those with goals beyond the mortal sphere. To her, the purpose of godhood is always found in those of mortal lifespans.
OI: 0
II: 10
SI: 10/10
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
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TricMagic

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Name: Dakka!
Sphere: Awe
Primary form/associated symbol: A spaceship with many guns, on the side is it's ship name, Never Too Much.  [Drawings: Awe inspiring art of explosions, many missiles/bullets/arrows/dakka of the race, giant buildings and starscapes. So long as it is big, awesome, and energetic, it fits. An exploding star tends to be the most common symbol for worship, though what is causing it to explode or what is exploding can differ.]
Description/Background: A being borne from dreams of infinite dakka, Dakka is an enigmatic being who prefers to solve problems with explosions and war. As such, they oversee mortals in their appreciation of big things and over-the-top actions. To it, there is never such a thing as 'enough', there can always be more.
OI: 0
II: 10
SI: 10/10
« Last Edit: January 06, 2021, 09:07:17 am by TricMagic »
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Shadowclaw777

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Name: Resol
Sphere: Losing
Primary form/associated symbol: Resol is a giant monolithic megalith structure of the letter L with too many moving eyes on its structure like a ocularity of its form, as well as its associated symbol just being a simple letter of its namesake.
Description/Background: In every conflict, from mortal to divine, emotional to cosmological, there are always winners and losers and Resol is the multiverse's emanation of the energies of all those failures, defeats, losses formed into a single god-like entity made of all these energies. Resol only goal is for everyone to become losers, there will be no more individuals being successful or winning whatever desire to objective they have, all shall be losers under its reign.
OI: 0
II: 10
SI: 10/10
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crazyabe

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Spoiler (click to show/hide)
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XXXXYYYY

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Name: Calnoch
Sphere: Homeward Longings
Primary form/associated symbol: Calnoch manifests in ephemera: a murmur of people talking with no source; nostalgia for a place that does not exist; the scent of road dust in the wind. Their most common symbol is a looping spiral that narrows as it returns to the center.
Description/Background: In their heart, Calnoch is a traveler. They drifted here from another realm, the latest jump in a long string. Although they may leave again in the far future, they hope to make this reality a place that they could finally take as a home for themselves. Their ideal world is one of ceaseless motion: a world of wanderers and journeys, of setting out to return home changed to set out again. A world of fixed places and adrift people.
OI: 0
II: 10
SI: 10/10
« Last Edit: January 07, 2021, 01:00:37 am by XXXXYYYY »
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Luckyowl

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Re: Gatekeeper Gods: A God Game At the Crossroads between Realities (0/-1000)
« Reply #10 on: January 07, 2021, 12:50:39 am »

Name: Ezpé
Sphere: Hope
Primary form/associated symbol:
A woman with one side of her body comprise of shining white light. Her human side face has a soft smile that can put anyone at ease. Her eyes are always shut as if she was in a peaceful dream. She is often depicted nude in most sect. But some have depicted her wearing a simple white gown. Her symbol is a sapling.

Description/Background: When mortals have fallen into despair. They look to the sky and pray to Espé to guide them from the darkness and into the light of hope. She bring peace to all those who follow her. She is benevolent in all aspect and show mercy to her opposers. She only want for every mortal to follow her into the light, to have every mortal see the light in their darkest time. To see that in the most hopeless time there is always hope lurking and waiting to be found.

But her kind goddess heart know the true nature of mortals. She know all can not be save and that mortals will be consume by the darkness. Mortals can not see that hope is pleading to be seen and this hurt Espé greatly. Knowing no matter what she does mortals will always fall into despair even when hope is right in front of them. In a twisted irony this is the darkness that resides within her. However, It is her follower that shine the light back onto her reminding her that there is hope for humanity. That all can be save. This is her main reason for existing, hoping that one day her dream can come true. Even if it takes an eternity to manifest. One must always have hope. No matter if the odds are against you.

OI: 0
II: 10
SI: 10/10
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Stirk

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Re: Gatekeeper Gods: A God Game At the Crossroads between Realities (0/-1000)
« Reply #11 on: January 07, 2021, 02:04:12 am »

Game is up! Until a world/set of worlds has actually been made, Celestial Bodies will be 1/2 off! Get this deal while it is hot! Start your price checking now!
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Naturegirl1999

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Re: Gatekeeper Gods: A God Game At the Crossroads between Realities (9/-1000)
« Reply #12 on: January 07, 2021, 02:14:41 am »

How much Inner Influence does a planet cost?
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Stirk

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Re: Gatekeeper Gods: A God Game At the Crossroads between Realities (9/-1000)
« Reply #13 on: January 07, 2021, 02:15:45 am »

How much Inner Influence does a planet cost?

Depends on the planet design.

Earth-like planet would be 20 (40 without discount).
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Naturegirl1999

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Re: Gatekeeper Gods: A God Game At the Crossroads between Realities (9/-1000)
« Reply #14 on: January 07, 2021, 02:17:30 am »

What about a rocky planet with a core? A dwarf planet, Pluto-like?
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