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Author Topic: Bronze Colossus Deserves Rework  (Read 728 times)

rico6822

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Bronze Colossus Deserves Rework
« on: January 05, 2021, 09:48:48 am »

He becomes a punching bag for skill farming. He is also a bit too easy to fight when battling him right as he often misses. Other megabeasts have level 6 skill (talented) in what they can use to kill the player.

Roc is a flier.
Dragons split fire that makes moving around incinerated area more riskful.
Hydras can execute 7 attacks at once while also having a healing factor. Can survive beheading.

Bronze colossus seems to had been designed as an exp farm for smarter players who will instead of killing him simply execute harmless attacks on incapacitated giant. This is an issue as players with anti-bronze weapons have much easier time over underprepared players, making proportion over the challenge level more imbalanced than in case of "Dark Souls". In "Dark Souls" you have an easier time fighting bosses when you know what to do. In case of bronze colossus this is exagerrated.

I think bronze colossus could use to have tougher limbs, making them harder to severe and a kind of special "stomp" attack (he's really large and metalish you know). Said attack could be restricted to standing position (chopping of leg disables it) and cause creatures standing nearby to be stunned, dizzy or falling over. Modders could also try making they're own creatures with that stomp.

For someone of he's size I would also drastically increase movement speed. Larger creatures pretty much can walk in a single step greater distances. And a legendary skill in climbing or better climbing gaits.

I also noticed they can open doors according to they're file. How do they do that with those massive fingers? Why not smashing?
« Last Edit: January 05, 2021, 11:33:15 am by rico6822 »
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Nordlicht

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Re: Bronze Colossus Deserves Rework
« Reply #1 on: January 05, 2021, 11:53:24 am »

It could definitely use more uniqueness. First I thought why not have them come in different shapes for varying difficulty, but then they would be basically like forgotten beasts / titans made out of bronze.  So as it stands they are  basically  forgotten beasts made out of bronze in humanoid form with his own lair.

I think they need more uniquess anyway, beside making them stronger.

Maybe they are created by WG Civs, made out of different materials? This would move them into the Golem direction.

A creation from Gods and given their own Agenda they have to fulfill?

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Bumber

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Re: Bronze Colossus Deserves Rework
« Reply #2 on: January 06, 2021, 04:29:29 am »

Bronze colossi are unique in that they can't bleed out and have no organs to damage. They just need better combat skills.
« Last Edit: January 06, 2021, 04:31:01 am by Bumber »
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crundle_bone_earring

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Re: Bronze Colossus Deserves Rework
« Reply #3 on: January 06, 2021, 04:48:07 am »

I think this is less of a problem with the colossus and more with the fighting engine. Most expert or better axedwarves can cut the legs and arms of a giant made of metal with too much ease right now.
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rico6822

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Re: Bronze Colossus Deserves Rework
« Reply #4 on: January 06, 2021, 05:49:27 am »

Bronze colossi are unique in that they can't bleed out and have no organs to damage. They just need better combat skills.

Yea, but highly legendary adventurers can have such high dodge and weapon skill they could beat them without trouble if colossi was "talented". This is where the idea of stomp attack came from.
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NW_Kohaku

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Re: Bronze Colossus Deserves Rework
« Reply #5 on: January 06, 2021, 06:01:44 am »

[reaches for his cane] "Back in MY day, whippersnappers had a good an' proper fear of a bronze colossus!  They regenerated their wounds faster'n most folk coulda hacked away at 'em!  There was only one known way to match the awe-inspirin' power of the bronze collossus - the awe-inspirin' power of the Throw skill!"

But more seriously, the power of different monsters bounces back and forth between versions.  The BC was nearly unbeatable for a while, like undead such as thralls were before pulping.  It is a little absurd how easy it is to cleave through solid metal (without badly deforming, or at least blunting the edges on your metal weapons trying, no less), but the thing is, you're talking about how easy it is for legendary axedwarves to dodge and cleave through colossi.  Legendary axedwarves should be horrifyingly deadly forces of nature.  The problem more lies with how every dwarf being a legendary something-or-other just becomes assumed in this game due to how fast dwarves train up.
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IndigoFenix

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Re: Bronze Colossus Deserves Rework
« Reply #6 on: January 06, 2021, 07:36:17 am »

Nah, Bronze Colossus is fine.  They have a unique gimmick - being hard to wound without stronger metals, and immune to bleeding out or organ damage.  That's fine.  Legendary fighters can beat them, but legendary fighters can beat the other megabeasts as well.  If they were any harder, they'd be nearly unkillable without specific preparation, which isn't a good thing for an enemy that can show up in the overworld.

I think your real complaint is that they tend to be used for EXP farming, but that just means that the EXP farming system needs a rework - the Bronze Colossus punching bag exploit isn't any more broken than wrestling injured badgers in the wilderness to become a legendary fighter.  The problem is that you get experience whenever you perform an action, no matter how simple that action is, and enough EXP can train you to any level.

If an enemy isn't a challenge to hit, you should get no experience from hitting it.  If it isn't a challenge to dodge, you should get no experience from dodging it.  Instead, we should be given a more logical, less exploity means of safely training combat skills, like sparring with opponents of similar skill.  (This already happens in fort mode, it just needs to be added to adventure mode.)