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Author Topic: Arms Race of Souls and Steel: Grand Duchy of Wehland  (Read 2822 times)

Maxim_inc

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #15 on: January 04, 2021, 12:17:05 am »

It is now the Pre-Game Battle Phase

WAR! is the headline of both nations newspapers. A naval incident on which a Sordish Cruiser fired on an innocent Wehls naval vessel patrolling international waters has caused what was once a simmering hatred to boil over into war. Currently both sides are forming their battalions and generals are hunched over map tables to plan their first strike against their foe.

The generals of your nation have asked you where best to deploy the small unit of Walkers that has currently been built in the month leading up to the war, while soon there will be enough mechs to cover all the fronts currently they're in such a few number they can only be used for a single decisive strike. They present you will three options.

Option 1 The Northern Hill Lands: Located on the North Coast in the center of the island this area is pocketed with light woodland, rolling hills rocky hills and the jagged cliffs of the Keskusta Mountain overlooking the entire Hill Lands providing the perfect advantage position.

Option 2 The Keskusta Mountain: Located in the center of the island the Keskusta Mountain reaches high into the sky split by a large jagged valley that cuts through the center of it and covered in hundreds of footpaths painstakingly carved into it's cliffs while a tough nut to crack it is pivotal to hold to gain control over the island.

Option 3 The Citystate of Andgrez: Located on a small peninsula on the Southern Coast of the island Andgrez is controlled by a Chancellor who is elected for life, since the dawn of both the Grand Duchy and the Sordish Republic the current Chancellor has worked tirelessly to keep Andgrez at the cutting edge of military and production technology, including using his personal fortune to import high quality manufacturing tools from the Anteri Empire to construct their own Soul Engines. Any attack through this neutral zone by Wehland will come as a surprise to Sordland's army, this would without a doubt invoke the ire of the Chancellor and potentially pull Andgrez into the war as a third combatant in the conflict. But the chance at total surprise is quite temping....is it not?

-----------

Vote for which of the three options you are going to take and then the game will start proper.

Wehland Armory:
Spoiler (click to show/hide)
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The Ensorceler

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #16 on: January 04, 2021, 02:26:00 am »

i think maybe we should push mountains because its harder to push with mechs. if we go hilld and they go hills we get steamrolled, we go mountains they go hills maybe we both push, we both go mountains and maybe the overall wack-ness slows things down and we pull off a stalemate
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Happerry

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #17 on: January 04, 2021, 02:37:41 am »

I'm 100% not convinced that a head to head clash between our mechs would lead to use loosing right now, but I'm still open to pushing in the mountains so...

Quote from: Offensive Voting Procedure
(1) Mountains : Happerry
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The Ensorceler

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #18 on: January 04, 2021, 03:44:31 pm »

Quote from: Offensive Voting Procedure
(2) Mountains : Happerry, Ensorceler
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Talion

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #19 on: January 04, 2021, 03:50:29 pm »

Quote from: Offensive Voting Procedure
(3) Mountains : Happerry, Ensorceler, Talion
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Maxim_inc

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #20 on: January 04, 2021, 08:21:55 pm »

Its is now the Design Phase of 1880!

The Sords with their fast walkers holds the initiative in the Hills while the two forces in the Keskusta Mountain grind at eachother and each side digs in for a tough siege. Your nations Generals and their previous thoughts on the conduct of war have been shattered by the developments on the frontlines this year, only time will tell what comes next.

Now get to doing what your 'benevolent' rulers have ordered, make more weapons to kill your hated foe with.

Now you will also be able to requisition guns from both the Army and the Navy at the beginning of a design phase. Requisitioning a guns does not use up your design turn. Instead either the Army or the Navy, depending on who you request from, will provide you with a set of weapons to choose from. These weapons will be free of charge but will have design drawbacks with all of them being designed without original ability to be mounted on mech in mind and in some cases outdated, they will also be un-revisable due to not holding the patents for the weapons.

Wehland Armory:
Spoiler (click to show/hide)
« Last Edit: January 04, 2021, 08:50:40 pm by Maxim_inc »
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Happerry

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #21 on: January 04, 2021, 08:33:30 pm »

Quote from: opinions of the gentry
Fer-Tortuga(2): The Ensorceler, Happerry

This still looks good to me.

Also, given it doesn't seem to hurt us, we should probably ask for a weapon from the army or the navy.

Quote
Ask the army for a proper artillery gun so we can make better artillery walkers. (1): Happerry
« Last Edit: January 04, 2021, 11:25:43 pm by Happerry »
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NUKE9.13

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #22 on: January 05, 2021, 03:23:57 pm »

Very much not in favour of the Fer-Tortuga. Concrete armour is silly, the guns shouldn't all point forwards, and our engine will only be able to propel such a thing at a snails pace. Meanwhile, the enemy mech will be able to run rings around it- maybe not deal serious damage, but it wouldn't need to, it could just circumvent and ignore it.

I have an alternate proposal. I'm not happy with it right now, but I'm putting it out here for feedback.
Quote
Boar
The Skunk is a flawless masterpiece, and anyone who says otherwise is a traitor. That being said, it's a bit small. If we want to carry around bigger guns- and I think we can all agree, we want to carry around bigger guns-, something larger will be required. The Boar is just that.

The chassis and locomotive mechanisms are similar to that of the Skunk, but bigger, with a few flaws eccentricities ironed out to improve optimise performance. The vehicle is the size of a large-ish covered wagon ((car sized)). It is powered by a Beast Engine, largely enclosed in a lightly (but not un-) armoured compartment to reduce the risk of catastrophic failure- designed such that if a failure does occur, the devastation is less likely to affect the occupants. The engine should provide enough power to let the Boar move noticeably faster than the Skunk and/or move heavier loads.
In terms of armament, the Boar doubles up on the Skunk, having two 50mm FF QFs. They are mounted side by side on a slightly elevated turntable, allowing them to be aimed in all directions independently of the mech's orientation. Importantly, they are not 'baked in' to the design- the intention is for it to be relatively easy to revise the Boar to use different or larger artillery. The gun crew is protected by a metal skirt, pointed at the front like a prow, rated to stop rifle bullets with relative ease- though in order to allow the cannons to fire at low-ish angles, the skirt is only 1.2m high, meaning the crew should not stand up whilst under fire unless they need extra holes in their head. The skirt has a few slots to allow crew to fire back.
The back section of the vehicle has regained the previously scrapped driver-shield, or rather, the driver sits in an armoured cabin-esque structure.
The idea is that we will need a larger chassis anyway at some point, why not now. Make it fairly modular, so we can revise it into whatever we need later on.

Edit: made a few small changes after Discord discussion. Made it explicit that we are not deliberately copying flaws from the Skunk, added a cannon, and specified the engine compartment is designed to reduce the danger to the crew.

Quote from: opinions of the gentry
Fer-Tortuga(2): The Ensorceler, Happerry
Boar: (1) NUKE9.13

Quote
Ask the army for a proper artillery gun so we can make better artillery walkers. (2): Happerry, NUKE9.13
« Last Edit: January 06, 2021, 07:01:26 am by NUKE9.13 »
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Talion

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #23 on: January 06, 2021, 02:20:34 pm »

On the subject of catching fast walkers, how do people feel about a metal whip?

Quote from: Opinions of the gentry
Fer-Tortuga(2): The Ensorceler, Happerry
Boar: (2) NUKE9.13, Talion
Quote from: Request
Ask the army for a proper artillery gun so we can make better artillery walkers. (2): Happerry, NUKE9.13

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Happerry

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #24 on: January 06, 2021, 04:10:20 pm »

On the subject of catching fast walkers, how do people feel about a metal whip?
I'd think a bolo launcher would be more successful then trying to catch a fast walker in melee.

Quote from: Opinions of the gentry
Fer-Tortuga(1): The Ensorceler
Boar: (3) NUKE9.13, Talion, Happerry
Quote from: Request
Ask the army for a proper artillery gun so we can make better artillery walkers. (2): Happerry, NUKE9.13
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Maxim_inc

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #25 on: January 06, 2021, 09:50:26 pm »

Quote
Boar
The Skunk is a flawless masterpiece, and anyone who says otherwise is a traitor. That being said, it's a bit small. If we want to carry around bigger guns- and I think we can all agree, we want to carry around bigger guns-, something larger will be required. The Boar is just that.

The chassis and locomotive mechanisms are similar to that of the Skunk, but bigger, with a few flaws eccentricities ironed out to improve optimise performance. The vehicle is the size of a large-ish covered wagon ((car sized)). It is powered by a Beast Engine, largely enclosed in a lightly (but not un-) armoured compartment to reduce the risk of catastrophic failure- designed such that if a failure does occur, the devastation is less likely to affect the occupants. The engine should provide enough power to let the Boar move noticeably faster than the Skunk and/or move heavier loads.
In terms of armament, the Boar doubles up on the Skunk, having two 50mm FF QFs. They are mounted side by side on a slightly elevated turntable, allowing them to be aimed in all directions independently of the mech's orientation. Importantly, they are not 'baked in' to the design- the intention is for it to be relatively easy to revise the Boar to use different or larger artillery. The gun crew is protected by a metal skirt, pointed at the front like a prow, rated to stop rifle bullets with relative ease- though in order to allow the cannons to fire at low-ish angles, the skirt is only 1.2m high, meaning the crew should not stand up whilst under fire unless they need extra holes in their head. The skirt has a few slots to allow crew to fire back.
The back section of the vehicle has regained the previously scrapped driver-shield, or rather, the driver sits in an armoured cabin-esque structure.

Rolled: 5 difficulty 0

The Boar turned out to be both quite easy on paper but in practice was slightly more difficult. It was quite easy to up-scale the Skunk but mounting the guns was slightly more difficult. We were unable to to fit the the guns side-by-side on the large frame due to the room needed for the turntables of the respective guns without the gearings getting caught up in each other, command still wanted the ability to fire both guns forward so a solution was made. Based on the turret locations of a few Ironclad Monitors the pair of turntabled 50mm guns are diagonal of eachother, they can still fire forward together but only at a limited angle with a bonus of the ability to fire 'broadsides' of both guns without interference. The turntables were found to not have to be mounted too high above the armored shield to allow firing at a depressed angle, at certain ranges the low velocity of the shells allowing for rough math to calculate for indirect fire at targets lower than the Boar.

The Driver/Officer of the craft sits at the rear such as on the skunk, the difference being the new armored shell around the Beast Engine. The engineers having drilled multiple holes into the bottom of the shell allowing any depressurization of the Soul Chamber a path to empty into the ground under the mech and reduce the amount of liquid oxygen being directed at the crew. The armored skirt near the driver is extended to 2.1m in height and a small overhang from the engine's armored box to protect him from falling debris and shrapnel. The crew is also armed with revolvers for all the crew and the officer receiving a musketoon.

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The Boar Mobile Cannon Walker: A wagon-sized walker powered by a Beast Medium Soul Engine. It carries a pair of 50mm QF guns in diagonal mounting on a pair of raised turntables, it has an armored skirt that runs the entire length of the mech to protect the crew and has light armor over the Engine to protect it. The driver receives an armored box to protect himself, the crew all gets revolvers for self defense.

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The Army has responded to the request for arms and a few test guns were sent over for trial.

M1866 Rifled Cannon-9lb-76mm: The M1867 is an old cannon but still has its uses as a field gun. It uses a unique muzzle and breech loading method thanks to it's riffling allowing the 9lbs 76mm shells to be sent downrange with accuraccy. The riffled grooves are cut deep into the barrel of the gun with the shells specially manufactured with fins to engage with the rifling, this requires the shell to be loaded into the gun from the muzzle to line up the rifling properly and prevent miss-fires but provides excellent accuracy giving it it's long service life. The charge is loaded through a simple screw breach at the rear of the gun. Due to being replaced with more modern artillery the Army is willing to part with these rifles, them being Cheap++ to mount and is Medium+ in size.

Grubert Heavy Rifle: The Gruber is a heavy defense rifle used in defending army fortifications rated at 25mm caliber firing both solid slugs and heavy buckshot. It uses the same needle-fire system as our standard issue rifle, this causes occasional gas leakage reducing effectiveness but this also prevent the breech from exploding from too much pressure. Due to the relative ease of manufacturing and large stockpiles the Gruberts are Cheap.

M1879 Dother Steel-Works Mortar: Newly imported mortars from Dotherbondland bought for use in the new war the army is quite unwilling to part with more than a few of these wonders. Mounted on a wheeled carriage the muzzle loading mortar uses a large blackpowder charge to send the heavy 5 inch High Explosive and Shrapnel shells towards the enemy. Due to the large powder charge needed to send the heavy shells downrange the gun produces a heavy amount of recoil with a part of it reduced by a reciprocating mortar tube and recoil spring, crews that overload the gun on accident have tales of the carriage it's mounted on shattering under the force and the mortar tube flying away. Due to the complicated recoil method and the armies unwillingness to part with these the M1879 is Expensive+ and Medium in size.

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It is now the Revision Phase

Wehland Armory:
Spoiler (click to show/hide)
« Last Edit: January 06, 2021, 09:56:16 pm by Maxim_inc »
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NUKE9.13

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #26 on: January 07, 2021, 09:48:35 am »

Quote
Beast Engine RELIABILITY Fix:
Great, cool, you made a more powerful engine. That's useful. But you were asked to make a more reliable engine, and instead you made something less reliable. Get back in there and fix that shit. Tighten up the runework, refine the casing, optimise production to ensure uniform quality. And if you come back with something that is more powerful and even less reliable, expect to get strapped to what you created and thrown into the sea.

For the army equipment, I would lean towards grabbing the 76mm. Next turn either design a new piece of dedicated mech artillery based on it, or just revise it onto the Boar.
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Happerry

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #27 on: January 07, 2021, 11:31:41 pm »

I'm up for that.

Quote
(1) : Beast Engine RELIABILITY Fix - Happerry

(1) : M1866 Rifled Cannon-9lb-76mm - Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

NUKE9.13

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #28 on: January 08, 2021, 05:45:46 am »

Quote from: Votebox
Revision
(2) : Beast Engine RELIABILITY Fix - Happerry, NUKE9.13

Requisition
(2) : M1866 Rifled Cannon-9lb-76mm - Happerry, NUKE9.13
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Maxim_inc

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Re: Arms Race of Souls and Steel: Grand Duchy of Wehland
« Reply #29 on: January 08, 2021, 11:38:12 pm »

Quote
Revision
(2) : Beast Engine RELIABILITY Fix - Happerry, NUKE9.13

Requisition
(2) : M1866 Rifled Cannon-9lb-76mm - Happerry, NUKE9.13

Rolled: 5, difficulty 0.


The quality of production for the Cold Chamber casing has been improved as well as some of the sealing runes, the engine is less likely to rupture from being overworked now but a direct hit will still knock it out. Over all it has been improved.

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It's now the Combat phase, select where to deploy your mechs. It is the same 3 options as before.

Wehland Armory
Spoiler (click to show/hide)
« Last Edit: January 09, 2021, 06:01:45 pm by Maxim_inc »
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