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Author Topic: Alternate Ways Of "Beating" The Game  (Read 2760 times)

rico6822

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Alternate Ways Of "Beating" The Game
« on: December 29, 2020, 03:15:14 am »

I do understand that to "win" Slaves to Armok one has to do something absurdly spectacular without cheating so that community would get pleased but it seems like everything is heading into the direction of breaching into "Circus" and murdering all incoming "Clowns". At least that's what we suspect to be a victory condition in the full game.

If so than could there be an alternate method of victory that would make sense, like, maybe killing all the Dwarfs in adventure mode to ensure nobody will ever lure "Clowns"? There would be no need of battling them if they would remain stuck in they're "Circus" forever.

Damn, this game deserves multiple endings.
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George_Chickens

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Re: Alternate Ways Of "Beating" The Game
« Reply #1 on: December 29, 2020, 10:57:31 am »

My "victory" condition in adventure mode has always been to reduce all threats in a certain area to nil. This is usually killing all the bandits and megabeasts in an area.
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rico6822

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Re: Alternate Ways Of "Beating" The Game
« Reply #2 on: December 29, 2020, 12:31:05 pm »

My "victory" condition in adventure mode has always been to reduce all threats in a certain area to nil. This is usually killing all the bandits and megabeasts in an area.

Yes, but it does not sound creative enough.
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.

Ziusudra

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Re: Alternate Ways Of "Beating" The Game
« Reply #3 on: December 29, 2020, 12:38:29 pm »

Game? What game? This is a story generator with some game like attributes. The only win condition is experiencing a compelling story. It doesn't even really matter what the community thinks. It especially doesn't matter if one person thinks another's story isn't "creative" enough.

And the story usually isn't about the ending, it's about the journey.
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Skorpion

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Re: Alternate Ways Of "Beating" The Game
« Reply #4 on: December 30, 2020, 02:52:44 am »

There are no 'win' conditions other than those you set for yourself. I set up forts with a goal in mind; either to build something or teach me something. That's how I figured out how minecarts worked, and how it was way more efficient to simply dump everything down a shaft instead of using a long ramp.
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Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Cathar

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Re: Alternate Ways Of "Beating" The Game
« Reply #5 on: December 30, 2020, 09:04:32 am »

The win conditions is playing for long enough to realize "beating DF" is as nonsensical a concept as "beating chess" or "beating life" for that matter. It's not rimworld, you don't win by getting off the planet or something. Savescumming is a bit petty and antithetical to the game philosophy (the whole "losing is fun" part), but more importantly because by sparing yourself the lows of the game you also spare yourself its heights.

If you want to beat the game, just mod it into oblivion and play as a demi-god were elephant. Then...maybe kill all humans and proclaim victory? Just keep in mind that it is surface-level stuff and unlikely to impress people this late in the game's life.

DF is frustrating, partly because of its jankiness partly by design. It doesn't flatter your ego, it doesn't tell you how great a player you are so you'll part with your money. It presents you with a universe in which you are nobody special and gives you a chance to experience it. It's a rabbithole, you win by exploring it and see how deep it goes.

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Re: Alternate Ways Of "Beating" The Game
« Reply #6 on: December 30, 2020, 02:34:35 pm »

Play as adventurer, publish story about your playing and got banned because that was too cruel.
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Shonai_Dweller

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Re: Alternate Ways Of "Beating" The Game
« Reply #7 on: December 30, 2020, 06:13:47 pm »

Play as adventurer, publish story about your playing and got banned because that was too cruel.
You mean, mod the game so you can fulfil all your fantasies in Adventure mode, post about it, get banned...
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peasant cretin

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Re: Alternate Ways Of "Beating" The Game
« Reply #8 on: December 30, 2020, 06:14:12 pm »

Yeah, agreement with what Ziusudra and Cathar have said. This is more story generator than game, and that's the main replayability hook.

To me, Fort Mode is the story the game tells you, while Adventure Mode is the story you try to tell yourself.
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voliol

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Re: Alternate Ways Of "Beating" The Game
« Reply #9 on: December 30, 2020, 06:53:00 pm »

I suppose it's somewhat like Minecraft and its "end", if you consider conquering the HFS to be "beating the game". Sure, you can go for beating the game and many people do, but most of the fun lies in whatever the sandbox allows you to do, be it building megaprojects, conquering the world, or modding the game to be harder and then overcoming that challenge. You don't even have to "beat the game" if you don't want to.

If you want ideas for things never done before to show to the rest of the community, why not mess with stuff that's relatively new? Like becoming a quadruple-lich, befriending a giant amalgamation, or reclaiming mountainhomes lost to dwarves digging too deep during worldgen? Or all of them, at once?

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Re: Alternate Ways Of "Beating" The Game
« Reply #10 on: January 02, 2021, 08:49:43 pm »

Play as adventurer, publish story about your playing and got banned because that was too cruel.
You mean, mod the game so you can fulfil all your fantasies in Adventure mode, post about it, get banned...
Maybe... But killing any creature in one river will be fine too.
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Rumrusher

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Re: Alternate Ways Of "Beating" The Game
« Reply #11 on: January 05, 2021, 04:08:54 pm »

I do understand that to "win" Slaves to Armok one has to do something absurdly spectacular without cheating so that community would get pleased

Wait if that's the case then uhh would that recent getting bogeymen to be civilized in a player fort through vanilla means count as winning and/or the byproduct of researching that: "moving the dark fortress master into a player fort and convincing the master to give up the title to your adventurer in the process of moving them into a player fort" also count as winning? or the giving citizenship to 'Clowns'  from the 'Circus' would also count? though I felt like that more finding a new megaproject the community could do than winning.

like I'm always looking for new stuff to pull off in the game so the sense of beating seems different like technically now I feel like I see Dwarf fortress in a different view from other players and the idea of Conquering HFS is a lot different in my mind than just building in the area and withstanding the clowns that might harass you... and more 'building a military force of nothing but clowns and conquer the rest of the world with your clown army that you slowly had to convince a member at a time to join said army.'
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Re: Alternate Ways Of "Beating" The Game
« Reply #12 on: January 06, 2021, 11:00:40 pm »

I do understand that to "win" Slaves to Armok one has to do something absurdly spectacular without cheating so that community would get pleased

Wait if that's the case then uhh would that recent getting bogeymen to be civilized in a player fort through vanilla means count as winning and/or the byproduct of researching that: "moving the dark fortress master into a player fort and convincing the master to give up the title to your adventurer in the process of moving them into a player fort" also count as winning? or the giving citizenship to 'Clowns'  from the 'Circus' would also count? though I felt like that more finding a new megaproject the community could do than winning.

like I'm always looking for new stuff to pull off in the game so the sense of beating seems different like technically now I feel like I see Dwarf fortress in a different view from other players and the idea of Conquering HFS is a lot different in my mind than just building in the area and withstanding the clowns that might harass you... and more 'building a military force of nothing but clowns and conquer the rest of the world with your clown army that you slowly had to convince a member at a time to join said army.'
I don't remember way to get bogeyman as citizen. But I have some friendly in fortmode.
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Rumrusher

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Re: Alternate Ways Of "Beating" The Game
« Reply #13 on: January 07, 2021, 04:19:42 am »

I do understand that to "win" Slaves to Armok one has to do something absurdly spectacular without cheating so that community would get pleased

Wait if that's the case then uhh would that recent getting bogeymen to be civilized in a player fort through vanilla means count as winning and/or the byproduct of researching that: "moving the dark fortress master into a player fort and convincing the master to give up the title to your adventurer in the process of moving them into a player fort" also count as winning? or the giving citizenship to 'Clowns'  from the 'Circus' would also count? though I felt like that more finding a new megaproject the community could do than winning.

like I'm always looking for new stuff to pull off in the game so the sense of beating seems different like technically now I feel like I see Dwarf fortress in a different view from other players and the idea of Conquering HFS is a lot different in my mind than just building in the area and withstanding the clowns that might harass you... and more 'building a military force of nothing but clowns and conquer the rest of the world with your clown army that you slowly had to convince a member at a time to join said army.'
I don't remember way to get bogeyman as citizen. But I have some friendly in fortmode.
well the method requires necromancy, adventure mode and convincing the unit to join a military or taking up a noble role.
so the necromancy stuff is needed as I had to resurrect into becoming a bogeyman then as a quantum leap'd bogeyman I walk over to a player fort and talk the leader into giving up their status as leader so the bogeyman gains citizenship then convince the local military commander to enlist the bogeyman into joining the army which after doing that I just retire the adventurer( by having a nested adventurer at the player fort that I can switch back over thanks to the adv swap mechanic toady added) to fort mode and then send the bogeyman on a mission hopefully they do this before murdering any of the locals once they aren't being controlled by me, the return trip they will be a full member of the civ, have labors enabled, and be peaceful.
amazingly this process is the work of 8ish years of research and learning about how Dwarf fortress works in both fort mode and adv mode.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Iä! RIAKTOR!

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Re: Alternate Ways Of "Beating" The Game
« Reply #14 on: January 07, 2021, 06:28:07 pm »

I do understand that to "win" Slaves to Armok one has to do something absurdly spectacular without cheating so that community would get pleased

Wait if that's the case then uhh would that recent getting bogeymen to be civilized in a player fort through vanilla means count as winning and/or the byproduct of researching that: "moving the dark fortress master into a player fort and convincing the master to give up the title to your adventurer in the process of moving them into a player fort" also count as winning? or the giving citizenship to 'Clowns'  from the 'Circus' would also count? though I felt like that more finding a new megaproject the community could do than winning.

like I'm always looking for new stuff to pull off in the game so the sense of beating seems different like technically now I feel like I see Dwarf fortress in a different view from other players and the idea of Conquering HFS is a lot different in my mind than just building in the area and withstanding the clowns that might harass you... and more 'building a military force of nothing but clowns and conquer the rest of the world with your clown army that you slowly had to convince a member at a time to join said army.'
I don't remember way to get bogeyman as citizen. But I have some friendly in fortmode.
well the method requires necromancy, adventure mode and convincing the unit to join a military or taking up a noble role.
so the necromancy stuff is needed as I had to resurrect into becoming a bogeyman then as a quantum leap'd bogeyman I walk over to a player fort and talk the leader into giving up their status as leader so the bogeyman gains citizenship then convince the local military commander to enlist the bogeyman into joining the army which after doing that I just retire the adventurer( by having a nested adventurer at the player fort that I can switch back over thanks to the adv swap mechanic toady added) to fort mode and then send the bogeyman on a mission hopefully they do this before murdering any of the locals once they aren't being controlled by me, the return trip they will be a full member of the civ, have labors enabled, and be peaceful.
amazingly this process is the work of 8ish years of research and learning about how Dwarf fortress works in both fort mode and adv mode.
Working this with nightmares?
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