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Author Topic: Dungeons of the Lost [ISG]  (Read 3028 times)

hops

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Dungeons of the Lost [ISG]
« on: December 23, 2020, 09:11:27 am »

Ok, I know my track record isn't particularly great, but I swear this one will be short and it will get finished.



Chambers of the Adamant Reflection


Code: [Select]
Name:
Pronouns:
Race:
Archetypes:



How to Play

1. More will be revealed in due time.
2. You are given 10 dice to allocate to archetypes. You can allocate a maximum of 4 dice to an archetype. An archetype can encompass a profession, such as "Roguish Trickster", "Belligerent Knight", "Mild-mannered Reporter", or "Poison Archer". It can also be more of an identity or a trait, such as "Disgusting Glutton", "Rampant Womanizer", or "Innocent Child".
3. In most situations, injury result in a temporary loss of dice in an archetype. In most situations, losing all the dice in any archetype results in defeat and/or death.
4. Supernatural archetypes like "Blood Mage", "Sorceror", or "Psychic Schoolgirl" cost double dice to allocate but has a certain unique property...
« Last Edit: December 24, 2020, 12:26:55 am by hops »
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Demonic Spoon

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Re: Dungeons of the Lost [ISG]
« Reply #1 on: December 23, 2020, 09:18:15 am »

Name: Bobbit Proudfoot
Pronouns: He/Him/Proudfoot
Race: Halfing
Archetypes: [Trapsmith Rogue] 4 Dice; [Extensive Monologuer] 2 Dice; [Runner away from danger] 4 Dice
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hops

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Re: Dungeons of the Lost [ISG]
« Reply #2 on: December 23, 2020, 09:19:55 am »

(Added a rule for magic in case anybody wanted a supernatural archetype...)
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Magmacube_tr

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Re: Dungeons of the Lost [ISG]
« Reply #3 on: December 23, 2020, 09:31:08 am »

Name: Emere
Pronouns: They/them/ The Unsettling One
Race: Golem (made of smooth marble)
Archetypes: [Gravity Bender] 8 Dice; [Snarky Rebel] 2 Dice
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Egan_BW

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Re: Dungeons of the Lost [ISG]
« Reply #4 on: December 23, 2020, 09:57:47 am »

Name: 👎👉👈👍
Pronouns: Hmm? What's that? Oh, "they/them" works, I suppose.
Race: Something? It's a little hard to tell, but I'm not from around here, I think...
Archetypes: Enigma wrapped in a Mystery 4, Confused but Curious 2, Discontinuity Engineer 2 [magic]
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hops

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Re: Dungeons of the Lost [ISG]
« Reply #5 on: December 23, 2020, 07:32:01 pm »

Need a tiebreaker pls
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KitRougard

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Re: Dungeons of the Lost [ISG]
« Reply #6 on: December 23, 2020, 07:34:11 pm »

Here's to Emjoi, long may they reign.

That's Egan's thingy by the way.
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hops

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Re: Dungeons of the Lost [ISG]
« Reply #7 on: December 23, 2020, 08:34:12 pm »

1


After a hard parsec of travel, you have arrived here at the Dungeons hearing the rumor of a powerful treasure, one that not many know the nature of, but you know.

You know.

You find yourself in a room with two doors and zero dogs. One door is on the wall to the aft, and another is on the wall to the fore.

You are able to take action by Specifying the archetype challenged and outlining the plan of action explaining how that archetype is utilized.

For example, the door to the fore is locked and is a challenge to be overcome.



Spoiler: Status (click to show/hide)

Spoiler: Gear (click to show/hide)
« Last Edit: December 24, 2020, 12:20:21 am by hops »
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FallacyofUrist

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Re: Dungeons of the Lost [ISG]
« Reply #8 on: December 23, 2020, 09:44:41 pm »

Break a slab of rock off the stairs down for use as an improvised weapon.

Discontinuity Engineer is challenged, as we're attempting to find a structural weakness in the rock to sunder it, creating a discontinuity between the main section and the slab we're breaking off.
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Demonic Spoon

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Re: Dungeons of the Lost [ISG]
« Reply #9 on: December 23, 2020, 11:20:12 pm »

Admire our diploma before hanging it on the wall.

Then go up the stairs to go buy some groceries.
« Last Edit: December 24, 2020, 12:05:55 am by Demonic Spoon »
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King Zultan

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Re: Dungeons of the Lost [ISG]
« Reply #10 on: December 24, 2020, 01:21:55 am »

Look in our luggage and see what we brought with us.
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Egan_BW

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Re: Dungeons of the Lost [ISG]
« Reply #11 on: December 24, 2020, 02:18:02 am »

Observe the lock, thus either collapsing its state into a locked state, or tunneling it into an unlocked one. (Curious)
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Magmacube_tr

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Re: Dungeons of the Lost [ISG]
« Reply #12 on: December 24, 2020, 02:48:35 am »

Seeing the others try to bypass the lock, Emere wants to help. They extend their arm and concentrate their attention to the lock...

Try to break the lock by exterting very high gravity [Gravity Bender] on it.
« Last Edit: December 24, 2020, 02:51:24 am by Magmacube_tr »
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hops

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Re: Dungeons of the Lost [ISG]
« Reply #13 on: December 24, 2020, 03:03:01 am »

2

Admire our diploma before hanging it on the wall.

Then go up the stairs to go buy some groceries.



You put your diploma up on the wall. Surely there's no way it'll get misplaced.

Unfortunately, upon climbing up the stairs you discover that the exit currently has ceased to exist.

Look in our luggage and see what we brought with us.


Your travel luggage contains various gears a Confused, But Curious Visitor might need in their visitoring. You know, clothes, hats, magnifiers, rations, plumbuses, that sort of thing.

Break a slab of rock off the stairs down for use as an improvised weapon.

Discontinuity Engineer is challenged, as we're attempting to find a structural weakness in the rock to sunder it, creating a discontinuity between the main section and the slab we're breaking off.


You take a glance at the stairs, but it turns out to be very well-made. This place seems to be prepared against petty vandals.

Observe the lock, thus either collapsing its state into a locked state, or tunneling it into an unlocked one. (Curious)


You try to observe the door's lock into being unlocked, but it just seems to be locked to you. Dang, you were hoping it'd do a disappearing act like the exit.

Seeing the others try to bypass the lock, Emere wants to help. They extend their arm and concentrate their attention to the lock...

Try to break the lock by exterting very high gravity [Gravity Bender] on it.

You're starting to wish that this wasn't a suggestion game. Maybe then you could've brought your friend Emere the Gravity Bender.



Spoiler: Status (click to show/hide)

Spoiler: Gear (click to show/hide)
« Last Edit: December 24, 2020, 03:04:50 am by hops »
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Magmacube_tr

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Re: Dungeons of the Lost [ISG]
« Reply #14 on: December 24, 2020, 03:09:38 am »


Seeing the others try to bypass the lock, Emere wants to help. They extend their arm and concentrate their attention to the lock...

Try to break the lock by exterting very high gravity [Gravity Bender] on it.

You're starting to wish that this wasn't a suggestion game. Maybe then you could've brought your friend Emere the Gravity Bender.

Wait, what does this mean? Did I fail? Am I not in the game or what?
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I must submerge myself in MAGMAAAAAAAAA! daily for 17 cents, which I detest. I also geld memes.

My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!
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