Hi all, so to clarify before I go into the specifics for this, this is a playthrough of the newly translated Amazing Cultivation Simulator game, in the theme of a DF Story/Communty Fort. What this means is that people can claim characters, make decisions and actions that affect the Sect, and if wanted even make their own entries as "written" by their character (which i'll attempt to reflect in the game as best I can.)
For those that don't know what this game is and to explain it for them, Amazing Cultivation Simulator is a game about Cultivating People, Items and Animals into, basically, Gods. They can get so strong that they throw galaxies and universes at each-other. It's a popular chinese mythology where if you consume Pills and Elixirs crafted with special materials, meditate and train your body you can become immortal and eventually ascend to become strong enough to create your own universes. The game itself, to explain it in simpler terms, plays similar to Rimworld in that you managed to escape from your Sect (a gathering of Cultivators that teach and train other, newer cultivators while building and maintaining an entire, almost city wide, population whilst also building their own cultivation). However those are where the similarities end, this game has so much content in it that it's ridiculous, if I tried to list it all here then this post would go on for far too long. For heaven's sake the Basic Guide has 94 pages and briefly only mentions quite a bit of other aspects of the game itself! I'd highly recommend checking out on steam or watching streams about it, as just the sheer amount of things you can do is ridiculous.
Now back onto the topic itself.
As a heads up, there's 2 major important notes for anyone looking to Claim a Character. The first is that
not every character will become a cultivator. Inners (aka Cultivators of any kind) don't do manual labor, literally all they do is Cultivate. This means we need to have a standard amount of Outers for building, cooking, maintenance, and other kinds of important jobs. We can mitigate it a bit via 2 different kinds of miracles (should we find the laws for them), one that brings Vessels to life and another that brings Corpses to life, but they cannot do advanced manual labor (cooking, producing, etc), only Basic (cleaning, hauling, etc).
The second is that, yes, you
can attack/fight each other, via 2 ways. The first is by building a Dojo and sending 2 inners to fight there, this is a non-lethal way of fighting but can only be done by Inners. The second is simpler but far more lethal, and that's by ordering inner or outer to attack another inner or outer in the sect. These fights are typically to the death, unless you get lucky and knock them unconscious before they get too many serious wounds or use a Hunting Bow (which cannot kill, only knock out). What this means is that if you want to attack someone, and you
lose, you can't complain if your character winds up dead, especially in the case of Inners. If this goes to far I'll most likely outright outlaw the attacking of other disciples.
Moving on, I'll be using a few mods which I'll list here:
Elysium - Allows you to automate cultivation without having to manually select and manage their mental state over and over.
Tie the Knot - Adds marriage, kids, and workbenches to teach those kids. Children inherit the stats of their parents, alongside potentially getting a bonus if those parents were practicing a Law (in the case of 2 parents practicing a law, you'd pick one).
Show Law Stats - Just shows how compatible the "Main Character" is with the starting law you choose (if you choose one).
Seven Color Pagoda - Adds a ton of new materials and buildings that fill the void for elements that the game has, alongside giving more humane ways of getting Just only and Evil only materials (for example, not needing to make a Hell Gate to get anguish soul gems, and instead giving you a Cauldron that lets you craft them at the cost of rare materials). Alongside adding a system to let you learn other sects Formations and Laws/Manuals at the cost of a lot of rare materials and a lot of time in general.
More Grid Info - Just generally adds more useful information for the grid when mousing over a tile on the map.
I won't be playing on Immortal Mode (this games version of Ironman, but with mutators to add new mechanics you have to be careful of) just in case anything happens or a major fuck up somewhere causes my computer to explode like the fourth of July or something similar. We'll also be on the default Plains map on Large size with no starting Fei or Lushu, but if we get destroyed and want to restart then we can change that later. We will have a unique Legacy enabled, which are unique landscape features with unique mechanics but can be very dangerous if not handled correctly. The one we have being the Illumitree, which spreads Spirit Soil around it over time but can block meridians and Qi if careless when around it for long periods of time, which means having someone with Panacea miracle or Spirit Powder will be required if we get unlucky and it spawns in a place where there will be lots of traffic.
I will be having the Guard period for Enemy Events set at 24 days. This means for the first 24 days we won't be getting attacked, giving us time to build and get a foundation going unless we get merked by the animals or accidentally stumble upon our maps Awakened Beast in the bottom right or left corner of our map and being careless about it (the game warns you when you're getting close to it).
The Setup
This is our first Disciple and our prospective first initial Cultivator. Alongside this you can slightly see that I took the Sword Legacy, which lets us start with the Seven Slaughtering Sword Advanced Law at the start. I figured it'd be best since we get the other 5 basic laws later on, so taking a starting basic law is redundant. You can also see I made sure that they have a slightly decent Stat match up, with high Qi Sense and Battle, which are good stats for a Seven Slaughtering Sword practitioner (Qi helps with Max Qi, which is really important for Breakthroughs and Gold Core Quality. Battle is just important in general for anyone you're considering for anything combat related, and Seven Slaughtering Sword is heavily combat focused.)
(Images will be Spoilered purely due to how big they are size wise.)
Our second disciple which will most likely just be a dedicated outer for a long while for the labor they can do, due to their decent all rounded stats for general production based and outer jobs, with passions in the one's they're lacking. They're also made as a good potential Cultivation Crafter, due to their passion and decent stat in Magic Crafting, meaning if we can get a Law focused on Artifact Crafting or Alchemy they'd be a great pick for it. Alongside just in general being a good fighter.
Finally our last Outer. They're bad as an outer overall, which is fine because they'd be a decent second Seven Slaughtering practictioner, or a True Sun (one of the 5 Basic Laws we unlock later) Practitioner, as that Law is for Spellcasters and she has high Magic and Battle, though the low Qi Sense means her Qi to spend on spells went be too high, we can refine it over time later if need be, or use some unique rebirth items or even just rarer manuals/laws (like Heaven Stealing, which has a skill to up Qi Sense by 2 (and an additional 5 if they practice that law itself) if we find it) and materials, including random gen manuals if we're lucky, to increase her Qi Sense overall.
Alright, for now that'll be it. Sooner or later I'll go ahead and begin the first post to get the story started. I'll be claiming the first Disciple that will also turn into our first Cultivator, Dou Daishuang, though I'll probably change their name later. I'll be making a couple empty posts after this so that i can put important information like the current sects Roster (since you can have at max 36 people in your sect at the highest Size (at 2000 rep), and any sent to Agencies don't count towards your max count since they're effectively banished aside from giving you regular resources), alongside logging each update and keeping a counter for Alive/Dead/Injured/Banished/Agencied disciples.
Feel free to claim the other 2 if you want! I'll note it down once I make the roster post!