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Author Topic: Deep Rock Galactic - DF Mod  (Read 2215 times)

brolol.404

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Deep Rock Galactic - DF Mod
« on: December 13, 2020, 12:03:18 am »

I am considering creating a mod for Deep Rock Galactic, but wanted to check to see if one exists first.

I may start with the creatures and go from there.

Does this mod already exist?

EDIT: After creatures, weapons/armor/ore and then plants/beer

For those unfamiliar with Deep Rock Galactic, check it out: https://store.steampowered.com/app/548430/Deep_Rock_Galactic/
« Last Edit: December 14, 2020, 07:49:31 pm by brolol.404 »
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brolol.404

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Re: Deep Rock Galactic
« Reply #1 on: December 14, 2020, 09:38:55 am »

These are the creatures that I am currently adding using a stronger chitin material:

Maggot (critter)
Carnivorous Larva (critter)
Loot Bug *butcher for ore
Naedocyte Shocker *electrical discharge
Mactera Spawn *spits acid/flys
Mactera Grabber *flys/ambush
Mactera Goo Bomber *sprays acid/flys
Glyphid Spawn
Glyphid Swarmer
Glyphid Grunt *trainable
Glyphid Grunt Slasher *ambush/trainable
Glyphid Grunt Guard *trainable
Glyphid Praetorian *sprays acid
Glyphid Web Spitter *spits webs/trainable
Glyphid Acid Spitter *spits acid/trainable
Glyphid Menace *spits acid
Glyphid Oppressor (semi megabeast) *ambush
Glyphid Dreadnought (megabeast) *breathes fire

EDIT:

Adding: Maggot (critter), Naedocyte Shocker *electric contact, Glyphid Menace *spits acid, Loot Bug *butcher for ore
« Last Edit: December 15, 2020, 12:12:41 pm by brolol.404 »
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Enemy post

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Re: Deep Rock Galactic
« Reply #2 on: December 14, 2020, 10:21:29 am »

There’s no Deep Rock Galactic mod, I think.
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brolol.404

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Re: Deep Rock Galactic
« Reply #3 on: December 14, 2020, 12:41:27 pm »

There’s no Deep Rock Galactic mod, I think.

Alright cool. I will create one :)

Teneb

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Re: Deep Rock Galactic
« Reply #4 on: December 14, 2020, 01:15:26 pm »

I was considering doing it, but it's nice to see that someone is doing it (meaning I don't have to!)
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

TomiTapio

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Re: Deep Rock Galactic
« Reply #5 on: December 14, 2020, 06:19:26 pm »

Maybe change topic from DRG to "I'm starting a Deep Rock Galactic DF mod" otherwise it sounds just like "discuss DRG here"

Slowdown bomber, chilling bomber, fire bomber?

Huuli hoarder, runs quickly, no attacks, on butchering drops 7+ of each gold, platinum, silver, cobalt bars.

Chilling praetorian

Super-exploder, on death output almost-fatal gas, or some sort of fireball boulders. Leg-nerve-rot gas?

Menace should have high skill for accuracy, and a rather rapid recharge (CDI WAIT PERIOD 30-ish). High movement speed, but how to make a wildlife run away yet keep shooting?

Can't use paralysis on the Mactera Grabber, as lungs paralysis kills. Maybe a long duration unresistable sleep, 1000 ticks.

Here's some glob attacks that may help you:
Spoiler (click to show/hide)
« Last Edit: December 14, 2020, 06:26:05 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Teneb

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Re: Deep Rock Galactic
« Reply #6 on: December 14, 2020, 06:39:59 pm »

Here are some raws I did some time ago towards this idea. Feel free to use or ignore as needed:

Spoiler: Creatures (click to show/hide)

Spoiler: Body Parts (click to show/hide)
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

brolol.404

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Re: Deep Rock Galactic
« Reply #7 on: December 14, 2020, 08:15:04 pm »

I will add the Huuli Hoarder now, but wait on the Detonator. I have all of the initial creatures done except for the loot bug. I just gave the Mactera Grabber legendary wrestling.

Here are some raws I did some time ago towards this idea. Feel free to use or ignore as needed:

Spoiler: Creatures (click to show/hide)

Spoiler: Body Parts (click to show/hide)

Awesome thanks! I will add them and credit you.

TomiTapio

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Re: Deep Rock Galactic - DF Mod
« Reply #9 on: December 15, 2020, 08:18:39 pm »

Drilldozer the domestic 8-ton slow elephantlike? ` :o
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Teneb

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Re: Deep Rock Galactic - DF Mod
« Reply #10 on: December 16, 2020, 05:20:17 pm »

Didn't make a drilldozer in that raw dump up there since it would kind of have no purpose, sadly.

I'd argue that Huuli Hoarders should drop DRG minerals rather than vanilla DF ones, but it's your call brolol
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?