quote:
Originally posted by Aspartic:
<STRONG>Speaking of complicated traps:Is there a way to set up an automated system that will continuosly raise and lower spikes? Only thing I can think of involves a very complicated system of floodgates being opened with water pressure...</STRONG>
Yes, you can. I made two designs, the first of which didn't work at all. Which leads us to:
quote:
Originally posted by Merlon:
<STRONG>
In this design I'm currently working on I've put a watersensitive pressure plate in the suctionarea of a screwpump. Since the input of an active pump is almost always flickering between 0 or 1 water it should cycle the connected trap continually. Hopefully...</STRONG>
I tried that. The pressure plate never activated, even though the tile was flashing 7/7 momentarily as water dropped on it from below. The system in question consisted of a 1x1 room with a water 1-7 pressure plate, a pump pumping water out of that tile, another pump taking water from the first pump's output and outputting it two z-levels above the 1x1 room, creating an endless cycle. (The pumps were powered by windmills above) The only problem was that the pressure plates never triggered.
My second design requires only one pump, and actually works. It's hooked directly to a river or murky pool or the like. A floodgate allows water into the system on the bottom level. A pressure plate detects 4-7 water and opens a hatch above it. There is a pump on the next level to take water from the pressure plate's tile, but it can only do so when the hatch is open. The pump drops the water back into the source. The pressure plate is also hooked to additional devices, such as bridges, to be toggled repeatedly. (For clearing out the system for work, the floodgate is hooked to a lever and the hatch is hooked to another lever, so we can turn off the input and then open the hatch to help drain the bottom level)
I've recorded a movie which shows it in operation, but the movie wasn't made to demonstrate it; It was made to test whether the quality level of mechanisms used to link bridges to pressure plates affected their reaction time, which brings me to this post:
quote:
Originally posted by Skanky:
<STRONG>
I'm not sure about stone fall traps or weapon traps, but the reaction speed of objects linked to levers does depend on the quality of the mechanisms used. With low quality, there is a large delay between pulling the lever and the object reacting. With higher quality mechanisms, the object reacts much faster.</STRONG>
With bridges linked to pressure plates, at least, the quality level of the mechanisms used to link the bridges to the pressure plate has NO effect whatsoever on how long the bridges take to open or close in response to a signal from the pressure plate. http://mkv25.net/dfma/movie-202-mechanismqualitypressureplate-bridgespeedtest
You might wonder if perhaps they were only toggling at the rate of the slowest one because they're all linked to the same pressure plate, but I doubt that since the hatch, which is linked to the same plate, opens and closes much much faster than the bridges.
(If you have any evidence to back up your claims, please present it so we can figure out what's going on with it)
[ December 01, 2007: Message edited by: Shadowlord ]