It matters not how fast or slow, only that the journey continues.
"I'm afraid not. The truth is quite often slow."
"I see. Then I am afraid that I have lost." The apparition bows gracefully.
"As we agreed, now we find out what you are, Moldbin!"The blossom of fae energy emerging from that deer gestures at you, and you feel yourself being drawn from your borrowed body. Not fully; like the thing inside of the deer, you are exposed just enough to spy your true nature, uh-hidden by flesh, a storm of black pillars.
"Arosh? Is that...""AHAHAHA! My friends, a new age is upon us!"The apparent human at the head of the hall bursts out laughing and makes her grand proclamation with bliss.
The thing which made its deal with you glares at her and looks as if it has something to say, but instead speaks to you.
"Wraith. A type of Spirit formed from Arosh, making it both Spirit and Undead. They form under... unusual circumstances. I believe that our queen has something to-"She waves her hand and that spirit returns to being a deer. All of the animals in the court part to leave a path between you.
"Unusual? I'll say. You're no minion of that fool of a man. And I know precisely what that means~ Your kind awaken from your slavery! A new wave of darkness shall swallow the world, and the apes will fear what they don't see all the more! Anarchy for Arosh, freedom for the wilds! Just like the good old days, I say!"
Necras keeps pushing forwards to the sentient undead.
You keep following your sense of Arosh, leading you in the same direction as the flaming zombies. They don't seem to particularly react to you, but you keep some distance all the same.
After some time picking your way through the woods in the shadows, you come across just what you sensed before. A figure, the size of a human child, floating a meter off the ground and immersed in raging flames. The flames make it difficult to tell more than that...
The flaming kid and a gaggle of fire undead seem to be gathering by a large wall in the side of a ruined palace sunk in the woods. From inside that building you can hear the 18pt text higher up in this update!
Shalva and Henric follow a subtle and hidden path through the wood. For a while Henric has to direct her, but eventually Shalva starts to take turns at trees all on her own. For what reason, it's not clear.
Then all of a sudden they find themselves at a great archway to a ruined palace. Stone bricks overtaken by nature, rocks which once formed the roof not littering the floor.
Shalva also hears the rant, just as Henric absentmindedly lets a leaf fall into his hand. He stares at the pattern inscribed on it.
"Be careful. But Seek Glory."
Fiona also happens to be here, having followed her own destiny, if and only if Naturegirl sees this.
Name: Mrush'shalva
Status: Burned face
Location: Great Hall of Aldam
Inventory: White thread, Human skull, Snake Head, Robe, Wheelbarrow of Henric
Attributes: Determination: +1
Observation: -1
Influence: +0
Strength: +2
Agility: +1
Manipulation: -1
Skills: 1pts
Seduction: +2
Chemistry: +2
Weapon: Tail: +1
Stealth: +1
Prayer: +1
Necromancy: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8221662#msg8221662 Name: Henric
Status: half the man he used to be
Location: Great Hall of Aldam
Inventory: Shovel
Attributes: Determination: +1
Observation: +1
Influence: +0
Strength: +1
Agility: +1
Manipulation: +0
Skills: Staff fighting: +2
Tracking: +1
Navigating the wilds: +1
Guessing what tools do: +1
Woodcarving: +1
Climbing: +1
Magical Theory: +1
Navigating Tunnels: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8221483#msg8221483 Name: Nekras Sanguis
Status: Suspiciously Intact
Location: Great Hall of Aldam
Inventory: Needlessly Ornate Plate Armor, Needlessly Ornate Greatsword
Attributes: Determination: +0
Observation: +1
Influence: +0
Strength: +0
Agility: +1
Manipulation: +1
Skills: Necromancy: +2
Swords: +2
Defense: +1
Caustic Dragon Breath: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8316633#msg8316633