BirdThe crow alights upon an old wooden grave marker. Which also alights.
Quickly, the entire post is wreathed in furous, white flames. And a moment later, it's gone, nothing left but hot ash.
Moldbin feels a sense of elation and satiation at the consumption, and a slight, controllable urge to burn more.
The unidentified woman, who had been hesiatant to approach the temple while a flaming avian husk was in front of it, siezes the oppurtunity and nervously moves up to the temple to knock. Before she can, though, Fourteen opens the door and walks out, with the Lamia following. The strange reptilian creature with a pale and graven, but recognisably human face elicits some fear from the townsperson, but Fourteen's presence helps smooth things over.
HenricHenric sets his tools aside for a moment and leans over to pick up the bolt. As he does, the sudden motion causes the already-shattered bolt to fully break into two pieces, one with some bits of fletching, the other tipped with a steel spike. It seems like it is a decently well-crafted crossbow bolt. Or well, was.
While he's speaking to him, Henric looks back towards the boy who had fired the bolt, only to find that he's nowhere to be seen. How strange.
[Observation: 12]
Well, considering that someone had fired a crossbow at something and then fled with all haste, Henric concludes that there must be some sort of dangerous creature around, and thus begins a more thourough search, weapon at the ready. In the end, though, he finds nothing out of the ordanairy, and he's fairly certain that he looked around very well. How strange. Maybe it left or is invisible?
etc.Some time passes, the sun fully coming over the horizon. Fourteen talks with the woman who came to see her for a little bit, and then walks to the town center, the townsperson and Shalva following her. And the bird follows Shalva.
There they find Henric, who greets Fourteen cheerfully, as though there weren't a fairly large portion of his skull missing. Fourteen is somewhat annoyed to find that he'd wandered into the middle of the village, but is diplomatic enough to convince him to follow her for the moment.
A large bell is rung, and the entire village is summoned to listen to Fourteen exhaustively explain that there's to present danger and that the skeleton, the snake, and the bird are by all appearances freindly. Though, less can be said about the bird, as it doesn't speak, and the flames it seems to have suddenly developed are... ominous.
That said, after hearing the full story of what transpired in the night and a good deal of nervous discussion, the townspeople conclude that if the Fell Lord were near, there would have already been a directed attack, and if the necromancer were smart enough to try sending talking zombies to infiltrate places, he probably would have done so centuries past, and furthermore wouldn't first do so in a backwater, worthless town.
As for the talking zombies themselves, nobody has any idea what they could be or why they exist. Indeed, the account of mindless, wandering zombies and skeletons also seems entirely strange, as these creatures are generally seen marching and attacking in a very orderly manner. The night's events seem as though they would be impossible according to all that anybody knows about the undead, but, well, they certainly did happen.
As for the graveyard, it would be quite bad to simply leave the place littered with unburied corpses, for various practical reasons. As such, an effort must be made to dispose of the bodies, of which there are many owing to the fact that the graveyard is very old and once belonged to city many times larger than the current settlement. For this reason, there's much more work to be done than there is manpower available to do said work.
To this point, Mistress Fourteen unsubtly implies that Shalva and Henric should help with moving the bodies to the pyre, seeing as they're in some way connected to the entire business.
Name: Mrush'shalva
Status: And in that sleep of death, what dreams may come?
Location: Temple of Mar
Inventory: White thread, Human skull, Robe
Attributes: Determination: +1
Observation: -1
Influence: +0
Strength: +2
Agility: +1
Manipulation: -1
Skills: 2pts
Seduction: +2
Chemistry: +2
Weapon: Tail: +1
Stealth: +1
Prayer: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8221662#msg8221662 Name: Henric
Status: Nominal
Location: Village
Inventory: Shovel, Black Flame torch
Attributes: Determination: +1
Observation: +1
Influence: +0
Strength: +1
Agility: +1
Manipulation: +0
Skills: Staff fighting: +2
Tracking: +1
Navigating the wilds: + 1
Guessing what tools do: +1
Woodcarving: +1
Climbing: +1
Magical Theory: +1
Navigating Tunnels: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8221483#msg8221483 Name: <Caw>. Goes by Moldbin. Or just Bird.
Status: ‼Perfectly Intact‼
Location: Graveyard
Inventory: Nothing
Attributes: 1pt
Determination: +1
Observation: +1
Influence: +1
Strength: +0
Agility: +1
Manipulation: +0
Skills: ‼Vessel Aflame‼: +3
Semblance of Life: +1
Mind over Matter +1
Weapon: Bird: +1
Literate: +1
Curiosity: +1
Geography: +1
Animal Empathy: +1
Mind Eater: +1
DARKSPIRIT CATALYZATION: +1
Stupid Bird: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8221923#msg8221923