Adventuring in 180, part 6:
Closing Time
Before adventure time is done, I need to figure out what to do with the 20+ zombies following me. And by “figure out” I mean “figure out how to kill them”, because I’ve already decided to kill them; it’s hardly presentable to go into civilized society with them following me around like lost puppies.
Chasing a few more incidents results in only a few wild boars and trolls; these proceed to thicken the horde, not thin it.
In the absence of better ideas, I once again return to
BearYells’ tavern; I’m sure the goblins within will enjoy a coupla dozen undead. Not.
Goblins pour out of the tavern, launching themselves at the horde; soon, my every step is slowed down by combat reports reaching 20 pages.
Vampiress Avuz, it should be noted, chooses to stick around me, and not join the goblins vs zombies free-for-all. On the other hand, none of the goblins have attacked either her or me.
A quick use of fast-travel shows the results better (the troll in the tavern’s door was just now raised; it’s promptly shot by a bow-goblin). The show begins again. I’ve noticed some immense lag spikes whenever I gesture, and “[corpse] shudders and begins to move”, but no crashes.
I walk around mostly to keep the game running; I eventually take shelter inside the tavern, which has the great advantage of reducing the combat log from 20 to 2 pages -- without line of sight, the game hides everything except goblin proclamations (“This is my fight too”, etc). Much easier to handle. I notice a familiar figure within the tavern: a green-clad human, hanging around some bards.
This is indeed
Estrur DoomRasped, our old companion. Well now I’m conflicted: do I really want to kill off this entire tavern? I’m still leaning on yes; these are my enemies, Estrur joined them willingly, and frankly she wasn’t all that useful as a companion.
I speak with Estrur and Song; since the game lacks any option resembling “you might want to get out of here”, this is more of a final farewell.
Combat ends in favor of the goblins; that’s to be expected, with their ludicrous numerical superiority. Mangling strikes were heavily favored; among all that mess, I can barely locate 11 corpses or corpse parts that can be resurrected. In hindsight, I should have waited until nightfall and dropped the zombie conga line on sleeping goblins.
Well, better late than never. I switch to fast-travel, and sleep 4 hours. Then, in the dead of night, I return to The Full Guilds.
My intended victims are all sound asleep, except for that one mace-goblin in the door, who’s wide awake. Did the goblins set up a guard?
Right after I raise those 11 body parts, the entire tavern awakes and joins the battle. My zombies get splattered very quickly after that.
It finally dawns on me that the necromancer dwarf traveling in the post-demon world may be of interest to other people too; I’ll upload a save to DFFD after I reduce my encumbrance a bit. I’m carrying a lot of coins, and that artifact sword; it adds up.
Old Erush GlazeBalded will make a pass through ClanWorks; I intend to reclaim that fort after he retires, so Erush will make some donations. I should go through SwallowedShoot, to pick up the two books I dumped right after reading KotKodor and becoming a necromancer.
Except they’re gone, and so is the death slayer I’ve raised right after. KotKodor itself is still present, and so is the food and water I discarded, but the books vanished. Hmmm… all those corpses will definitely come in handy later. My initial plan was to fill my backpack with them, as I’ve read other people doing in their playthroughs; but the moving penalties are crippling, so I’ll just come back here when it’s time to go killing again.
ClanWorks is in one of its “1 is an FPS too” moods again; I take a few steps inside and drop everything I’m carrying (minus the backpack and the ax and shield I’m wielding); a quick check in fast-travel does confirm the spot is indeed in ClanWork’s territory. Done, I’m outta here.
The save is in Obsidian 3rd, around mid-day. Erush has just visited LightCrazes, and found the human government ‘governing’ from the tavern. I won’t even try to path into that mess.
I've also added two saves, for before and after adventure mode. they're linked in the original post.
(I'm then very surprised to still find all my coins in my inventory; I swear I’ve dropped them… it was hard not to. I’m not sure what happened here. I go back to ClanWork and ditch the coins, again; this time it seems to stick, and I’m moving at normal speed with only a slight bit of a penalty. In retrospect, I think I confused my saves; there've been a coupla real-life days between uploading and playing again).
Next, I travel around the world and plan who to kill.
Here in
LightCrazes,
Thob ChamberBridge and his goblin buddies are sitting on the same bridge where we first found them. Avuz and I confirm their presence, then slip away undetected (then we kill 3 trolls who were following us).
On the northern edge of
BadDabbled there is a tent full of goblins that I intend to ‘visit’. These are the goblins that presided over Avuz’ imprisonment, and they should be rewarded appropriately.
I brave BadDabbled, with its myriad trenches (well not really; much like PresentDoomed, it was bisected by a river, which made reaching the Spire a simple process).
By the spire, we find
Ago SprinkledDevil, beast master of the Ivory Monster; he knows nothing of his boss Necate. Legends then says he settled back in his home Dark Fortress of FountainTorment on the 6th, two days from now.
There is nothing in BadDabbled; not even random corpses. The place is utterly empty.
Next, I've gone back towards
DawnSeared and tried to find Necate. The place where demons died is fairly empty of tracks (besides my own), but south of it we do locate a line of broken vegetation heading towards the hamlet; maybe it's Necate’s, maybe it’s a red herring; either way, we follow it.
In DawnSeared itself, I have found nothing, besides several trolls milling about. I’m beginning to think the trail of broken vegetation that I followed here was from some random troll, not from Necate. Apropos of nothing, the human squad and the locals now live in harmony:
Then, while fast-traveling towards southern BearYells, a miracle happens: Necate has rejoined the group!
I’ve been paying particular attention to any little * that may pop up in fast-travel, and I can guarantee there haven’t been any. Necate was
not shown on the map while he was missing, despite what the wiki says.
Southern
BearYells has two incidents; they’re both human camps. The horde won’t pass through here.
BearYells’ tavern, the ill-fated
Full Guilds, is also on the list of fatal visitations. There is no longer any trace of Estrur DoomRasped, so I can come back later and annihilate the place without a care (the green-clad human is someone else). Later, I check Legends to make sure I haven’t accidentally killed her already, but no; she’s still alive.
The tent cities filled with goblins have vanished from around BearYells, so I move north towards the Dark Fortress of PresentDoomed. As expected, the tents around it are still filled with dwarves. But off to the East, around the spot where the cave is, we run into a tent of sleeping goblins, and Avuz immediately goes on the attack. No mercy, no quarter, no questions. Shrugging, I join in the melee.
Legends then tells me one of those humans was
Zolak MonsterNamed, the new Master of the Disgusting Dungeons, who seized the job after we killed Damstot. Legends also claims that he settled in PresentDoomed, despite his tent being pretty far from the Fortress itself. This makes me wonder if that other tent of goblins loitering to the north of BadDabbled isn’t the ‘government’ of the tossers, and the place where I could kill their current Master, the traitor dwarf
Ber LieDepresses. They too have ‘settled’ in BadDabbled after my adventurers started traveling (the 12th of Moonstone, specifically).
Now, my biggest decision is if I should go on my planned rampage with a zombie army, or with my friendly demon. I’m leaning towards the zombie army, if only because I haven’t done so before. This also means I need to stash Necate somewhere, because he won’t get along with zombies. I have a good mind to put him in ClanWork, and see what happens when I reclaim it. If that’s not possible, HopeWork is right next door. And if that’s not possible either, the abandoned fort of SwallowedShoot is mere hours away. And lastly, if none of these can be done, the weirdos in LightCrazes can entertain a demon for a few days.
It is night when we reach
ClanWorks. I take a few moments to look around: the stuff I dropped last time seems to have been scattered; you can see two single coins laying on the ground, with nothing else in their tiles.
Necate is asked to remain, and agrees without complaint.
Once we leave, the mysteriously absent * appears in ClanWork to mark Necate’s position:
Then Avuz and I travel to SwallowedShoot, and I raise three dozen goblin skeletons as mindless undead; the place likely still has hundreds more.
The nearest target are the goblins near
BadDabbled. Some 30 goblins and beak dogs are sleeping inside one tent. The two of us and the following horde somehow manage to sneak up on them without waking them up. Carnage begins without warning, and this time I’m not sitting aside; I’m right at the front, with ax in hand.
A goblin dies first; sleeping as he was, he died in one strike. Trolls require two hits each. Then I lose track of all the trolls, goblins, and beak dogs that I end here (A-a-a-d-a, pressed so,
so many times… Attack, first enemy on the list, strike, on the head, with my ax).
Arguably funny, here’s my entire party of 38 crammed in a 3x3 tent on top of ~30 sleeping enemies.
My dwarf gained some names as a result of that slaughter: he is now
Erush GlazeBalded the Wealthy Shock. I wish I could see what level of axedorf I am now. At least I get some measure of a hint from Legends: I was Talented before, aka level 6; by the time my trip ends I’m Adept (level 7). More interestingly, I’m a Legendary+5 Tracker, a High Master Observer, and a Professional Ambusher; watching for tracks really grinds these skills!
After this little spot of slaughter, the party’s size increased to 114.
All 114 of us reach LightCrazes at dawn. It is now the
7th of Obsidian, 180.
Goblins aren’t dumb; they scatter if they can.
We give chase, and skeleton goblins turn out to be a little faster than living ones. Soon, it’s over. The number of companions dropped to 108, and I choose to not raise any fresh goblin corpses as zombies. I already have a hard enough time walking in the horde, and besides that, it’s best to not tempt FPS death.
Only one large concentration of goblins is left in Sil Kodor: the tavern. So away we go.
No night raid this time; we reach the place at mid-day. Not that there would be any difference anyway, with how goblins wake up at the first sign of a zombie.
At first, I engage goblins alongside my zombies; but unfortunately this makes DF get stuck. It doesn’t crash per se, it just stops responding to any commands, no matter how much I wait for it:
After having to restart twice, I just give up on axing any more goblins. The horde will have to handle it by itself. So, while zombies and goblins are fighting for their (un)life, I take a peaceful little walk around the tavern. One goblin, wounded and chased by a skeleton, is unfortunate enough to cross my return path; three hits later, he dies.
The horde did quite well during my little stroll. Companion numbers had barely dipped into the 80s, when I made my way back at the doors. But then something in the tide of battle turns, and the horde is rapidly thinning -- it dropped to 48 in barely a dozen turns. They might have had better success, if they didn’t cram themselves in about 10 tiles at the entrance.
My initial plan was to have both parties annihilate each other, in preparation for my own retirement, and now I may have to raise a new batch of undead.
Then my initial plan changes, because I finally figured out what I want to do with my adventurer: reclaim the Tower. ‘Bout time a dwarven necromancer inhabits SoothedPaints again. I work my magic, and 34 new zombies join the horde. Granted, a good 2/3rds of them are severed hands, severed heads, and other tiny bits that won’t last in combat, but hey.
Right after saving the above, I try to engage in combat again, and DF gets stuck again. After 20 minutes of unresponsive window, I finally crash it and vow to never press A in this tavern.
Then I break my own vow, after one more stroll around the building. With almost all zombies put down, and far fewer goblins left, I’m pretty sure I can manage a few kills of my own. I enter the tavern, then raise a few corpses by the doorway. And then run into Estrur DoomRasped:
Yep, the poor girl was actually still here. I won’t attack her myself, but when I’ll raise all the corpses, she’s doomed.
Estrur or no Estrur, I'm still going to kill goblins. I killed enough goblins that I lost track of them; most were military, and a few were dancers and poets. In Legends, this engagement occupies 5 pages of BearYell’s events; 453 total. Estrur had bolted for the door once the conflict started; given that most the horde was right there, it was not a decision good for long-term survival (on the other hand, she didn’t really have any good decisions).
After my murder spree is done, it’s time to raise the new batch of zombies. If you want to know how much zombie fights favor mangling corpses, only 72 new zombies were raised from inside that tavern, and a good half of them were body parts (hands, necks, and heads).
I find Estrur’s corpse outside, right next to the door; she had almost made it. Now, she joins the horde that will rise from the dead to serve as my meat-shields.
Her cousin Song LizardHex still lives, somehow.
I guess I’m finally playing like a necromancer, three+ weeks after actually reading the slabs. The irony is that it couldn’t have happened without Necate’s disappearance from the group; with him immediately killing any zombie in sight, there wasn’t any point.
Then, as I’m meandering north-wise towards the Tower, a small miracle happens:
I wait until night-time, and attack; once again, nobody’s really surprised by my surprise night attack:
These goblins aren’t any push-overs; they annihilate all my zombies, and even manage to get me bleeding badly, armor or not. I get myself outside the camp and fast-travel, both to heal myself and to reach OpenBook; there’s all sorts of corpses there.
Unfortunately, the game throws me another curve-ball: it spawns both of us, myself and Avuz, in a tree. I can’t even jump down, because the game spawned me prone, and as long as Avuz and I share the same tile, I’m stuck. And on top of that, going into fast-travel doesn’t help at all; I’m getting the same “leave area to fast-travel” that’s shown in mountains and sites.
Thankfully, I did get around to learning about how to cut trees: hit [g] next to a tree, while holding a good ax. From the position I’m in, all 4 tree trunks are options for cutting (I picked north):
One swing later, I’m on the ground with Avuz and a whole bunch of bayberry logs. And I’m face-to-face with a squad of goblins, who’d followed me all the way from their camp:
We all scramble to the south: I’m looking for corpses, and gobbos are chasing me. The pickings are very slim: of all the dead creatures around, only six can be raised. This makes sense once I remember that intelligent undead can’t be zombified, and most of OpenBook’s north was filled with empty butchers.
The six zombies engage my pursuers and die rather quickly. But they manage to scatter and terrify goblins; which makes much easier for me and my reinforcements (three other corpses, plus the skeletons of the yak cow & donkey that pulled the wagon for my first reclaim team) to chase each one of them and either kill them, or lose track of them. Most of them are then raised again, given that I killed them with an ax.
I wander aimlessly around Sil Kodor’s south for a few days; I am, of course, looking for more corpses. And, either I’m hunting goblins, or they’re hunting me, but in the end the world is missing about a dozen greenskins, plus assorted beak dogs.
The place where
the Random Princess was found is still marked as an active incident, for some reason; there is nothing there anymore. I did acquire a few fresh zombies, and I managed to raise the corpse of an experiment (a HeatedDikes’ fist), so the reason I couldn’t raise previous ones was that they were mangled, not that they were experiments.
The horde has grown to around 30-35, most of them goblins, but also including a HeatedDikes’ Fist and one yak bull whose herd was shown as an incident. (The FPS counter is hiding the Companions count, so I’m guesstimating based on list length).
(At this point Dwarf Fortress is resized, and crashes suddenly. Turns out DFHack isn’t the only one to blame. The last save was before entering the site of the Princess, so not much is lost; the only missing bit of gameplay is raising the extra zombies).
Back at the goblin camp, the same dance happens again. This time, the zombies win. I enter fast-travel a few times to make sure I get the stragglers, and I declare DungeonPointy reasonably annihilated. All viable corpses get raised, the horde grows back to 80, and all of us are heading towards the
Tower of SoothedPaints.
Huh, the internal geometry of the Tower changed -- in 145 its entrance was to the North, and now it's to the South. This is absolutely gold for world building, and for interpreting each Tower as an Eldritich Location:
Year 145:
Year 180:
And once again my lack of knowledge comes back to bite me: I can claim the Tower, but I can’t settle in it as the initial plan was.
Later, Legends tells me claiming this site made me a Lord of
the Confederations of Swimming. I’m genuinely baffled, because our adventurer has no connection with this particular civ. Even more oddly, the Tower itself isn’t part of the civilization, only the government is. The Tower has no registered events, the last one is from 143 when the Slab AshenBury was taken.
Back to HopeWork it is; they can deal with a necromancer and an extremely angry vampire, right?
But first, I have to ditch the zombie horde, again. Almost at random, I go through Sil Kodor’s southernmost site: the goblin pit of GhoulSpiraled. And I get lucky, because GhoulSpiral’s north is chock full of goblins. One more bout of annihilation later, it’s just me and Avuz again.
Back south we go.
We find an ‘incident’ consisting of a single tent, very large and completely empty, and placed on top of a river. I choose to believe this was a sort of bathing spot; not at all how the game does it, but whatever, I can worldbuild however I want.
While stopping by OpenBook’s north, I mess about with the {b}uild menu; it immediately plops down a new and giant camp, 3x3 embark squares big. Compare with the goblin camp, which only holds a single embark square.
And we have reached HopeWork, on the night of 13 to 14 Obsidian. This is where our brave adventurers will rest. Old Necate is waiting in ClanWorks, exactly where we left him; the embark party can deal with him (or be dealt with by him, given the Ivory Monsters are technically our enemies; I’ll see when I reclaim).
LegendsAt long last! The number of goblins has dropped below the number of dwarves; Sil Kodor now has 772 dwarves, 702 goblins, and 495 humans. I’d expect the next year to begin with the Age of the Dwarf, thus meeting another secondary goal for this world.
Of these 702 goblins, 581 are members of other civilizations, 4 are ‘proper’ goblins part of a ‘proper’ goblin civ, and the remaining 127 are varying shades of outlaw, criminal, and bandit. And the 4 are not long for this world; I already know who and where they are even without checking: they’re the last living members of the tossers, and they’re located in the cave with the dumbest name, LoveCrack.
The Disgusting Dungeons have joined the Ivory Monsters in the list of Fallen Civilizations; my annihilation of DungeonPointy was even more thorough than I hoped. The tossers are the last goblin civilization still active, and have only the 4 members mentioned above.
The camp of DungeonPointy only has events for the year 180: in 16th of Opal 180, eight days after Erush has left the comfort of AdmireFortresses (and while he was busy with empty butchers in OpenBook), the goblins had a little murder spree. The cause is still unknown, because it doesn’t align with any other events in the world: their master at the time was Damsto YellCruel, whom we killed one day after in the forests, and his replacement Zolak MonsterNamed made himself Master on the 18th. Poor guy only ruled 16 days; on the 6th of Opal we found his tent, and Avuz charged them all; Zolak specifically was killed by Necate.
Avuz’s attack might make sense if we remember she was still part of the Fountain of Quickness, and all goblins are at war with them. Our adventurer was part of the Strapping Hame, so goblins considered him an ally. However, this is contradicted by Avuz meeting all sorts of other goblins (in the tavern, bridge, camp, more incidents than I can count), and not starting anything with any of them… I choose to believe she had a personal grudge.
Then the camp had no more murders until the 10th-12th of Obsidian when I arrived, and killed them all.
To my surprise, the Disgusting Dungeons still have a Master: a human named Stozu DunesDevil, who took the position on the 6th of Obsidian right as Zolak was dying, and supposedly rules from PresentDoomed.
Still on the subject of DungeonPointy, remember Thob ChamberBridge, the goblin we met on the bridge in LightCrazes? He didn’t die on the bridge; either he wasn’t there, or he fled without engaging anyone. His only activity is on the 12th in the camp itself, killing a few zombies, getting the name Thob ChamberBridge the Bronze, and lastly being murdered by Avuz. He wasn’t zombified, so he at least dodged that fate.
Next up: reclaiming ClanWork. Even if the original demons have left, Necate is still present, an I really should patch up that open path into Hell…
Edit: I knew I was forgetting something. The large and detailed map of Sil Kodor, obtained from adventurers' fast travel map. It ended up a 2,700x4,000x picture, that I won't even try to embed here. It can be seen in imgur:
https://i.imgur.com/lfPBC11.png