Sidhe Chiefdom of MargannMargann Sidhe fall into anarchy!
Merfolk Chiefdom of OdeasOdeas Merfolk attack Diereadh! 12+7 vs 10+2 = 19 > 12
Odeas Merfolk conquer Diereadh! Diereadh pillaged for 5.
Plainsmen Chiefdom of EirinEirin Plainsmen defend Eirin, but no enemy comes.
Eirin Plainsmen attack Llanc! 14+6 vs 10+7 = 20 > 17
Eirin Plainsmen conquer Llanc! Llanc pillaged for 5.
Eirin Plainsmen invest 5 in Ori.
Woodkin Chiefdom of ArborArbor Woodkin attack Chet! 10+9 vs 10+1 = 19 > 11
Arbor Woodkin conquer Chet! Chet pillaged for 5.
Merfolk Chiefdom of LlenLlen Merfolk attack Cnocmor! 14+10 vs 10+5 = 24 > 15
Llen Merfolk conquer Cnocmor! Cnocmor pillaged for 5.
Llen Merfolk invest 5 in Llen.
Plainsmen Chiefdom of DaffydDaffyd Plainsmen defend Aria, but no enemy comes.
Daffyd Plainsmen invest 10 in Daffyd.
TURN 3:
Distracted and divided, the chiefs of Margann Sidhe break into squabbling villages and no longer have any centralized governance guiding them!Moves needed:
flazeo25, a1s,
Luckyowl,
Cnidaros,
Kashyyk1. Merfolk Chiefdom of Odeas, flazeo25 (Seabonus: +4 Grain): Odeas (10), Diereadh (5) = 19
2. Plainsmen Chiefdom of Eirin, a1s: Eirin (15), Ori (6), Llanc (5) = 26
3. Woodkin Chiefdom of Arbor, Luckyowl: Arbor (10), Chet (5) = 15
4. Merfolk Chiefdom of Llen, Cnidaros (Seabonus: +6 Grain): Llen (11), Nuan (5), Cnocmor (5) = 27
5. Plainsmen Chiefdom of Daffyd, Kashyyk: Daffyd (17), Aria (5) = 22