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Author Topic: Chiefdoms of Eire! Up to 10 Players welcome!  (Read 2570 times)

Haspen

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Chiefdoms of Eire! Up to 10 Players welcome!
« on: November 16, 2020, 04:46:51 pm »

I was going to have a more robust mechanics involved (raiding to damage Grain, sea conquest, magic spells and tech levels), but let's keep it simple and see how it goes, aye?

Spoiler: RIALACHA (Rules) (click to show/hide)
Spoiler: LEARSCAIL (Map) (click to show/hide)

Chiefdoms founded:
1. Sidhe Chiefdom of Margann, TricMagic
2. Merfolk Chiefdom of Odeas, flazeo25
3. Plainsmen Chiefdom of Eirin, a1s
4. Woodkin Chiefdom of Arbor, Luckyowl
5. Merfolk Chiefdom of Llen, Cnidaros
6. Plainsmen Chiefdom of Daffyd, Kashyyk
7. ?
8. ?
9. ?
10. ?
« Last Edit: November 17, 2020, 08:59:08 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #1 on: November 16, 2020, 04:52:57 pm »

Sidhe: +1 Grain bonus to all Attack/Defense rolls per controlled Menhir Valley. Must start in a Menhir Valley.
Margann
Color: Silver

Also, whatever happened to the god game?
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flazeo25

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #2 on: November 16, 2020, 05:33:24 pm »

Merfolk: Odeas
Color: Red
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a1s

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #3 on: November 16, 2020, 06:08:05 pm »

Well if it's Eire you want to conquer it bodes thematically well to start in Eirin.

Plainsmen:Eirin
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Luckyowl

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #4 on: November 17, 2020, 02:29:19 am »

 Woodkin:Arbor =GREEN
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Cnidaros

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #5 on: November 17, 2020, 03:36:45 am »

Tribe: Merfolk
Starting: Llen
Color: cyan
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Kashyyk

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #6 on: November 17, 2020, 03:48:17 am »

Planesmen Chiefdom of Daffyd
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Haspen

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #7 on: November 17, 2020, 08:59:30 am »

We have more than required half so we will be starting in few hours (slots still open, of course)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Haspen

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #8 on: November 17, 2020, 01:34:33 pm »

TURN 1:



Moves needed: TricMagic, flazeo25, a1s, Luckyowl, Cnidaros, Kashyyk

Spoiler: Grain scroll (click to show/hide)
« Last Edit: November 17, 2020, 03:21:40 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Cnidaros

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #9 on: November 17, 2020, 01:37:34 pm »

Planesmen Chiefdom of Daffyd

The Chiefdom of Llen would like to offer a little diplomacy to the Chiefdom of Daffyd. In the interests of being good neighbours and not having to spend grain on defence, we propose that neither of us conquers Trac or Tanai, the two lands that both border our Origin Lands. I will also refrain from attacking Tudh if you refrain from attacking Art.
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TricMagic

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #10 on: November 17, 2020, 01:54:00 pm »

A reminder to the Woodkin that attempted to invade the deep forests to the south will result in heavy resistance. If you don't grab both at once, you will face the full force of our displeasure and lose. That is all.

IE we can use our ability to take control of the other, which will force you into capturing that one, then another, then another, until there is no grain left.

Just to be sure, Haspen, does the 1 grain defense apply to all I control even if I don't dedicate any more? So they always have 1 grain of defense and the roll?
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Haspen

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #11 on: November 17, 2020, 01:54:51 pm »

No grain, no defense.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Luckyowl

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #12 on: November 17, 2020, 02:16:08 pm »

A reminder to the Woodkin that attempted to invade the deep forests to the south will result in heavy resistance.
Then we'll invade the deep forest up north from us.
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TricMagic

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #13 on: November 17, 2020, 02:52:45 pm »

Why must they insist on actions that lead to defeat? With what do you defend your southern borders?
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Kashyyk

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Re: Chiefdoms of Eire! Up to 10 Players welcome!
« Reply #14 on: November 17, 2020, 02:56:08 pm »

Planesmen Chiefdom of Daffyd

The Chiefdom of Llen would like to offer a little diplomacy to the Chiefdom of Daffyd. In the interests of being good neighbours and not having to spend grain on defence, we propose that neither of us conquers Trac or Tanai, the two lands that both border our Origin Lands. I will also refrain from attacking Tudh if you refrain from attacking Art.

We agree on all counts.
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