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Author Topic: Amazing Cultivation Simulator  (Read 138983 times)

Aoi

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Re: Amazing Cultivation Simulator
« Reply #330 on: January 15, 2021, 04:55:12 pm »

I tried making a second breakthrough room because breaking through next to a giant tree isn't very good for earth law cultivators.

A make a fire-type Qi gathering cushion. I surround it with displays of the 4 fire essence bars I have. The result? The Qi Bonus is -4. A random spot outside in the wilderness is -3. I try adding more Qi gathering items (I know spirit wood works for the Qi bonus so anything should work, right?) like lumina core bars, ice essence bars, and stone essence. Nothing changes. I would figure that surrounding a spot with Qi gathering items would increase the Qi bonus, like it did with my other spot surrounded by spirit wood, but it doesn't. I'm at a loss.

You want a cushion of your type and surround it by things weak against you. So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.

You want the highest qi gathering possible of the correct element. Check the item ranges-- 1 is the tile itself, 2 is 4-way adjacent, 3 (bars and essences) is two-tiles away, or adjacent-diagonal, and 4 (spiritwood) is three-tiles away, or a 'knight move', and so forth.

It also takes something like 3 days for qi gathering to reach max effect, so you can't just pop up a room and try to breakthrough.
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AlStar

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Re: Amazing Cultivation Simulator
« Reply #331 on: January 15, 2021, 05:00:45 pm »

So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.
Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.

Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.

Edit: one thing I've wondered - why don't we have AC units in this game? In a world that has magic materials that can produce endless heat and cold, it should be simple to just make a box with two windows, one with fire essence, one with ice,  that can be adjusted to always produce a temperate room.
« Last Edit: January 15, 2021, 05:05:26 pm by AlStar »
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Aoi

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Re: Amazing Cultivation Simulator
« Reply #332 on: January 15, 2021, 05:06:07 pm »

So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.
Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.

Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.

Nonono, the rosy flush to their cheeks means they're healthy! Just ignore sizzling sound of bacon whenever you check in on them.

...Yeah, the thermal impact of those bars kind of slipped my mind since all of my inner disciples that stay at home tend to be running around with a massive temperature tolerance ASAP so I don't have to fiddle with that.
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Micro102

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Re: Amazing Cultivation Simulator
« Reply #333 on: January 15, 2021, 05:06:23 pm »

So how does this work exactly? Would the spirit logs gather wood Qi, which then powers the fire essence bars to make extra fire Qi? Why would you want a Qi cushion that has a Qi gathering trait be of an element who's Qi you wouldn't want? Isn't the fire Qi that the cushion gathers better than the Earth Qi for an earth cultivator?

As for the Qi gathering delay, that makes sense. Must not have been enough time for it to build up. But that means I can't just switch out items whenever I need a different element. Does this mean it's a good idea to build 5 separate breakthrough rooms?

So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.
Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.

Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.

Edit: one thing I've wondered - why don't we have AC units in this game? In a world that has magic materials that can produce endless heat and cold, it should be simple to just make a box with two windows, one with fire essence, one with ice,  that can be adjusted to always produce a temperate room.

Can't you just place a bunch of water Qi items away from the fire Qi items? They cool the entire room after all.
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AlStar

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Re: Amazing Cultivation Simulator
« Reply #334 on: January 15, 2021, 05:14:43 pm »

Most bases I've seen (and all the ones I've made) have a separate breakthrough room for each element.

You could, of course, just use ice-items in the room, but if you're making multiple breakthrough rooms anyway, you might as well make the fire and water ones in the same room.

The reason that the spirit logs work is because they provide Qi further out than they pollute the elemental balance. So your cultivator is basking in the Fire Qi of the nearby bars, while the wood is too far to kill the mood.

Not sure about the cushions - I've been doing cushions the same element as the bars around them - don't know if that's correct or not.

Aoi

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Re: Amazing Cultivation Simulator
« Reply #335 on: January 15, 2021, 05:19:34 pm »

So how does this work exactly? Would the spirit logs gather wood Qi, which then powers the fire essence bars to make extra fire Qi? Why would you want a Qi cushion that has a Qi gathering trait be of an element who's Qi you wouldn't want? Isn't the fire Qi that the cushion gathers better than the Earth Qi for an earth cultivator?

As for the Qi gathering delay, that makes sense. Must not have been enough time for it to build up. But that means I can't just switch out items whenever I need a different element. Does this mean it's a good idea to build 5 separate breakthrough rooms?

So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.
Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.

Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.

Can't you just place a bunch of water Qi items away from the fire Qi items? They cool the entire room after all.

In the case of game mechanics, it's because the qi gathering effect of spiritwood logs has a longer range than their elemental effect.

When you can afford it, you'll definitely want different rooms for each element... the best rooms are allegedly pretty finicky, though I've never gotten to them yet.

Yeah, but if you're going to put a bunch of water items in the room, then you might as well just make a second cultivation setup there anyways.

Edit: I've never personally tested the elemental qi gathering cushion thing, but it was explicitly mentioned as something you want to do in a speed run guide that looks fairly well researched (if a bit old), so I've just always gone with it.
« Last Edit: January 15, 2021, 05:31:30 pm by Aoi »
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Sirian

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Re: Amazing Cultivation Simulator
« Reply #336 on: January 15, 2021, 07:08:35 pm »

I'll just reiterate what this guide says about inner cauldron: DON'T worry about it until late game.

It is the leftover cultivation juice from when you cultivate and you are at breakthrough, so you need a massive cultivation speed boost in order to really get anything out it.  And a Heavenly Cultivator with working Heavenly Realm in order to fix the status affliction that your cultivators will be getting because they're spending days and weeks at breakthrough without breaking through.  With all that, your 20 inner cauldron is actually quite good, my Golden Cores have more like 15.

You don't need a Heavenly cultivator for that, when you're on "Mind" focus (which should be the default), your obsessions will go down naturally.
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lemon10

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Re: Amazing Cultivation Simulator
« Reply #337 on: January 15, 2021, 09:16:15 pm »

When you can afford it, you'll definitely want different rooms for each element... the best rooms are allegedly pretty finicky, though I've never gotten to them yet.
Yeah, you really want a breakout room for every element. The right/wrong element penalty is basically always larger then the extra qi gather bonus.
For the non GC breakthrough it doesn't really matter cause you can just do it a few times in a row, but for the GC breakthrough it makes a very significant difference.
If you really lack enough spiritwood or whatever you can just swap the spiritwood around to the breakthrough room just before the gold core breakthrough.
Edit: one thing I've wondered - why don't we have AC units in this game? In a world that has magic materials that can produce endless heat and cold, it should be simple to just make a box with two windows, one with fire essence, one with ice,  that can be adjusted to always produce a temperate room.
Like a decent number of problems with this game, this one is just fixed with what amounts to an AC mod. Its uh... fairly cheaty (aka, a tiny 2 spirit stone building lets you keep a 400 tiles room the exact same temperature the whole year), but it removes lots of micro so its worth it.
It also takes something like 3 days for qi gathering to reach max effect, so you can't just pop up a room and try to breakthrough.
It takes 5 days on a linear scale (eg. 1 day is 20%, 3 days is 60%). Again, for the non-GC breakthrough it isn't *that* important to have it get to max, but if you stick everything there then break through right away all that fancy qi gather stuff you stuck there is 100% useless.
« Last Edit: January 15, 2021, 09:49:51 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Aoi

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Re: Amazing Cultivation Simulator
« Reply #338 on: January 15, 2021, 09:20:48 pm »

When you can afford it, you'll definitely want different rooms for each element... the best rooms are allegedly pretty finicky, though I've never gotten to them yet.
Yeah, you really want a breakout room for every element. The right/wrong element penalty is basically always larger then the extra qi gather bonus.
For the non GC breakthrough it doesn't really matter cause you can just do it a few times in a row, but for the GC breakthrough it makes a very significant difference.
If you really lack enough spiritwood or whatever you can just swap the spiritwood around to the breakthrough room just before the gold core breakthrough.

Which really shouldn't be the case, considering you can just buy practically infinite amounts from your neighbor. (If you haven't figured out your economy yet... that's a different story.)
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Micro102

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Re: Amazing Cultivation Simulator
« Reply #339 on: January 16, 2021, 01:11:55 am »

I've entered the "avoid the game because it's time to remodel the entire damned base to make room for everything I want" phase.

Help.
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Aoi

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Re: Amazing Cultivation Simulator
« Reply #340 on: January 16, 2021, 06:31:21 am »

So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.

Spoiler (click to show/hide)
« Last Edit: January 16, 2021, 06:36:24 am by Aoi »
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Micro102

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Re: Amazing Cultivation Simulator
« Reply #341 on: January 16, 2021, 12:47:48 pm »

If you click on the room and hover over the "auspicious" symbol, a tooltip will come up displaying plus signs for items. Find out what has less plus signs.

It could be that one spot's natural ground just for some reason or another has slightly more wood element, conflicting with a rock furniture. Or perhaps it's like a bug I got where simply deconstructing and reconstructing the furniture fixes it.
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lemon10

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Re: Amazing Cultivation Simulator
« Reply #342 on: January 16, 2021, 01:37:35 pm »

So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.

Spoiler (click to show/hide)
No clue. Assuming there isn't a divine jade or something chilling just offscreen (which has a element range of 5 tiles) those should all be just auspicious.

It being a bug as Micro says is probably the most likely answer, since the far left and far right rooms seem to be identical.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Aoi

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Re: Amazing Cultivation Simulator
« Reply #343 on: January 16, 2021, 02:54:48 pm »

So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.

Spoiler (click to show/hide)
No clue. Assuming there isn't a divine jade or something chilling just offscreen (which has a element range of 5 tiles) those should all be just auspicious.

It being a bug as Micro says is probably the most likely answer, since the far left and far right rooms seem to be identical.

Well... it seemed to have more or less resolved itself in the wrong direction. I tried reloading four times and ran it a few seconds each time... once, the V.Auspicious room stayed VA, and three times it dropped to A. Oh well. It'll do for now.
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ChairmanPoo

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Re: Amazing Cultivation Simulator
« Reply #344 on: January 16, 2021, 02:56:11 pm »

Jesus fuck, I just dont get this game. I really want to get into it, but between the confusing interface, the weird rules, etc... I just... can´t. I dont know what I´m doing when I load it up.

Maybe my expectations for it to be rimworld like are confusing me further, and maybe I am not in the right mindset to learn new rules due to daily stress (TBH I tend to skip early rimworld game these days.... even though I *do* get it, just to avoid the boring parts). I don´t have the patience to sit through a let´s play either.

I think I´m going to shelve it for a while, maybe I´ll feel more receptive at some point. Go back to some of my usual haunts in basebuilding like rimworld and oxygen not included (and btw I´m not too sure about ONI´s expansion either). I just dont want to be caught in a drudge. Daily work is bad enough.
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