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Author Topic: Amazing Cultivation Simulator  (Read 138788 times)

Frumple

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Re: Amazing Cultivation Simulator
« Reply #180 on: December 08, 2020, 07:40:45 am »

Yeah... I don't know how common it is outside the content creator, but it's maybe worth noting there are things able to break the skill caps beyond certain traits. Only seems to be sorta' useful so far as item production goes for everything except alchemy (alch yield will just keep scaling; I've got one critter with a stupid, probably normally impossible alchemy skill that reads 600 in the inspiration tab, that prints out about 30 spirit crystals per batch, ferex), though. 70-80-ish crafting skill is enough to start producing named items, which is, y'know, enough :P

It's also maybe worth noting passionate/obsessed seems to effect behavior, as well. If you have an obsessed crafter they seem remarkably likely to end up passing out on the floor besides a crafting station instead of actually going to bed, which can potentially be an issue, heh.
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Zangi

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Re: Amazing Cultivation Simulator
« Reply #181 on: December 08, 2020, 05:46:00 pm »

So... crimson fruit, you can plant that to make a tree.

It requires 200 degree room to grow.  (The tree itself makes the room 500 degrees in a 5x5 setting.)  How to make fireproof room when igneo burns at 100 degrees? 
And... the solution might be Fire Essence Bars.  Maybe.


(Selling bread and fabrics for all the monies.)
10x wheat = 20x flour = 40x bread = 40x spirit stone
4x cotton = 20x fabric = 20x spirit stone

Herb Gardening
Spirit Leaf and Tranquility Grass tends to have high yield, so profit can be made there too, just not as much as the above.

(Obviously got a mod that lets you stack items more then 500.  Desperate need for that in this game.)
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lemon10

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Re: Amazing Cultivation Simulator
« Reply #182 on: December 08, 2020, 06:12:49 pm »

So... crimson fruit, you can plant that to make a tree.

It requires 200 degree room to grow.  (The tree itself makes the room 500 degrees in a 5x5 setting.)  How to make fireproof room when igneo burns at 100 degrees? 
And... the solution might be Fire Essence Bars.  Maybe.


(Selling bread and fabrics for all the monies.)
10x wheat = 20x flour = 40x bread = 40x spirit stone
4x cotton = 20x fabric = 20x spirit stone

Herb Gardening
Spirit Leaf and Tranquility Grass tends to have high yield, so profit can be made there too, just not as much as the above.

(Obviously got a mod that lets you stack items more then 500.  Desperate need for that in this game.)
Mmmm there isn't really a big need for a stacking mod. Once you build the warehouse (unlock the scroll you get from the Taiyin sect pagoda with a GC cultivator) you can store an infinite amount of wheat, cotton and all other low tier materials in a single decent sized building, oh and nothing in there degrades over time either. Since its so useful you kinda want to rush it as soon as you get a GC if its at all possible despite the cost.
That's not all, that's not all, its even more useful than that! But I won't spoil exactly how.

Also, igneo doesn't ignite at 100 degrees. Assuming you didn't make stands out of wood or whatever (which is my typical stand material) I don't think it self-ignites at any temperature, certainly not below 500 degrees (and with a quick test, not below 2000 degrees either).
Fairly sure the same is true for simple brownstone or spirit crystal as well.
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Zangi

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Re: Amazing Cultivation Simulator
« Reply #183 on: December 08, 2020, 08:53:50 pm »

Experience from my very ominous 'resting place' for 'visitors'.  It started lighting up around 100-120 degrees. 
Maybe the negative feng shui makes the igneo walls burn?


I actually havn't returned to the Taiyin place... guess I'll give that a try.
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AlStar

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Re: Amazing Cultivation Simulator
« Reply #184 on: December 10, 2020, 02:13:44 am »

They really need to better mark the golden core breakthrough. Maybe something like a prompt that says "hey, are you sure that you want to do that, since you haven't taken any of the many pills or boosters you've got sitting around, just waiting to be used, that would help you level up to something better than a level VIII core?" 

Or, you know, if that's too much, maybe just a tooltip that pops up when you hover over that breakpoint, which mentions it's the golden core point.

Ah well, next one, for sure. :'(

Aoi

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Re: Amazing Cultivation Simulator
« Reply #185 on: December 10, 2020, 02:21:04 am »

Or, you know, if that's too much, maybe just a tooltip that pops up when you hover over that breakpoint, which mentions it's the golden core point.

Last few times I did it, the popout window that shows the odds of breaking through also indicated the expected quality of the Golden Core.
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lemon10

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Re: Amazing Cultivation Simulator
« Reply #186 on: December 10, 2020, 02:33:32 am »

They really need to better mark the golden core breakthrough. Maybe something like a prompt that says "hey, are you sure that you want to do that, since you haven't taken any of the many pills or boosters you've got sitting around, just waiting to be used, that would help you level up to something better than a level VIII core?" 

Or, you know, if that's too much, maybe just a tooltip that pops up when you hover over that breakpoint, which mentions it's the golden core point.

Ah well, next one, for sure. :'(
Not so much of an issue if you aren't playing immortal, since it flat out tells you what level core you're going to get and a second of looking will tell you that something is wrong and if you mess that up even then you can just load the previous save.
Of course if (like me) you are an idiot and playing on immortal then I will agree the game makes it very easy to accidentally forget to take your medicine or forget to equip your breakthrough talismans (EVEN THOUGH YOU PUT THEM ON YOUR GODAMN CHARACHTER) or have a lushu appear mid breakthrough in an act of terrorism to destroy your weather.

But that's more of an issue with immortal mode which makes an already annoyingly obtuse game even more obtuse, which certainly isn't limited to the GC breakthrough.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

AlStar

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Re: Amazing Cultivation Simulator
« Reply #187 on: December 10, 2020, 02:58:48 am »

Ah - yeah, I'm a sucker for achievements; so I've been playing on Immortal.

Whelp, suck it up and keep moving forward - the curse (and blessing) of playing on Ironman. Never look back!

Frumple

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Re: Amazing Cultivation Simulator
« Reply #188 on: December 10, 2020, 08:45:23 am »

Huh. Immortal takes away the expected core quality indicator?

... yeah, I'm never going to play immortal. Glad to have fully established that before I got to that point and started trying to report a bug or somethin', ha.
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Salmeuk

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Re: Amazing Cultivation Simulator
« Reply #189 on: December 10, 2020, 12:49:37 pm »

I think this thread amazes me most because sooo many of you see to have a wealth of experience and knowledge about this game. Where and how did you first find out about this game, those of you who would consider yourselves 'experienced'?
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( Tchey )

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Re: Amazing Cultivation Simulator
« Reply #190 on: December 10, 2020, 02:09:36 pm »

I think this thread amazes me most because sooo many of you see to have a wealth of experience and knowledge about this game. Where and how did you first find out about this game, those of you who would consider yourselves 'experienced'?

Can’t say i’m thatmuch "experienced", but i did play quite a lot in beta.
I found out about the game on the Scroll of Taiwu Discord for english translation.

Taiwu is another gem, go check it too.
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Frumple

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Re: Amazing Cultivation Simulator
« Reply #191 on: December 10, 2020, 02:22:40 pm »

I'm not experienced at all, even with my steam thing clocking 120 hours; I still haven't gotten anyone to primordial spirit :P

Most I got is tooling around the early to mid game for, uh. A lot, at this point. Plus having some the discord guides bookmarked, heh. But there's apparently tons I just haven't touched on, yet.
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Aoi

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Re: Amazing Cultivation Simulator
« Reply #192 on: December 10, 2020, 02:30:05 pm »

I think this thread amazes me most because sooo many of you see to have a wealth of experience and knowledge about this game. Where and how did you first find out about this game, those of you who would consider yourselves 'experienced'?

Wouldn't say I'm experienced, but I have a fairly long history of the basic concepts involved and I'm familiar with both the subject matter and game genre. Beyond that, it's mostly just looking at what it gives you and working it out from there. And when that fails, bashing your head against the wall until something clicks.

It showed up on my radar quite a while ago, though I largely dismissed it as 'yet another colony builder' until it cropped up here. It's taken a while, but I finally realized that despite its trappings... it isn't a colony builder, at least in the conventional sense. It's a pyramid scheme.  :D
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EuchreJack

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Re: Amazing Cultivation Simulator
« Reply #193 on: December 10, 2020, 05:00:03 pm »

I've read every single guild (I think) here.

Also played through the first 30 days so many times I actually cringe when I think of starting a new game.  Still haven't made my first Golden Core, actually think I'm maybe behind everyone else? Kinda funny feeling when playing a single player, non-competitive game.  :P

This thread is what got me into the game.

AlStar

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Re: Amazing Cultivation Simulator
« Reply #194 on: December 10, 2020, 05:16:31 pm »

Why all the restarts? Aside from the one time that my starting map demon literally killed all but 3 people in my sect ( 3/4 inners, 6/8 outers, plus dog; the 3 remaining were all barely conscious due to snake venom), I haven't encountered any situations that had me rerolling.

So far the game seems fairly forgiving overall - losses hurt, sure, but there's an infinite number of new disciples to recruit to fill in the ranks of the fallen. (One good thing about Immortal - it turns up the encounter rate so high that you'd think your sect was in the middle of a trade route - constantly new potentials wandering onto the map.)
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