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Author Topic: Amazing Cultivation Simulator  (Read 138769 times)

Zangi

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Re: Amazing Cultivation Simulator
« Reply #75 on: November 27, 2020, 09:13:40 am »

Probably want to go on 16 paths and build a vessel (in handcrafting building)before going inner if you want to start solo.  Or wait a very long time for some wandering mortal to stumble upon the place.

Damned cultivators can do a little magic and now think they are entirely above the mundane.
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Rift

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Re: Amazing Cultivation Simulator
« Reply #76 on: November 27, 2020, 03:55:21 pm »

Divine cultivators (you dont get a divine method until after you build up your nearest town-thing to tier 2) can do a few tricks like spawn in resources too.. but yeah, you always need outersect disciples.
To be helpful, its actually not that hard to get more outer sect disciples, besides waiting for someone to wander in and asking them... you can also visit one of the cities and choose to look for new disciples. you can also mid-game build a recruitment building in a city, that lets you spend influence to get a bunch then pick which one you want. theres also a yearly event that you can adventure to that recruits a bunch (i suspect that might be the best single event to find good disciples but i could be wrong).
So literally just send your inner sect guy to a city and pick the recruit one.. Boom cheap labour.
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Frumple

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Re: Amazing Cultivation Simulator
« Reply #77 on: November 27, 2020, 08:56:35 pm »

Today I learned catching frog people when you go fishing is apparently totally a thing.

Also they are very unhappy with that whole Face 99.0% [Hook Damage] thing >_>

e: poor frog fellow, though. Turns out trying to punch a sect master in the face can be... unwise :-\

E2: Though yeah, spirit vessels are... not that great? Sorta'? They're also kinda' great! The downside to them is they basically only do stuff under the peon workgroup (and maybe firefighting?), so, like. They're not particularly versatile, can't cook, can't finish buildings, etc.

The upside, though, is that, well, they're peons. Untiring, unsleeping peons that never eat and never stop working (until their durability conks out, anyway, which at least for spirit stone takes quite a long while). So your buildings will be cleaned, your storages organized, your worktables and constructions stocked with whatever materials they need, and so on.

The main other upside is, well. A spirit stone block vessel isn't hard to make. Costs 75 spirit stones to make a tier six vessel and those things, those things scoot. They move damn fast, talisman boosted max constitution fast, outrun some flying cultivators fast. Just one can manage the peon work of probably four or five or more outer disciples, who can go do... whatever else you want them to do.

Ultimately my "start loner and try vessel support" plan has mostly taught me spirit vessels are both disappointing (they can't sub for your outer disciples) and also remarkably helpful. Would recommend!
« Last Edit: November 27, 2020, 10:40:45 pm by Frumple »
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lemon10

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Re: Amazing Cultivation Simulator
« Reply #78 on: November 28, 2020, 02:31:59 am »

For what it's worth, they'll work on some things (talismans are remarkably helpful, if you can stomach making them)... just not most of the essentials, heh. You can also use them as remarkably slow normal-ish workers by having them adventure for resources on the world map. It's not nearly as helpful as just having an outer disciple for a lot of things, but you can squeeze out some non-combat uses from 'em.
Yeah, talismans are huge. Assuming you have a good artisan and get at least 1 talisman manual its pretty great.

Like just give everyone winter clothes and stick a heat talisman on them and you never have to worry about it again (or vise versa).
Or want to just flat out increase your farm yield by 50% with 0 extra work? well now you can!

Of course you do have to draw each talisman a single time, but uh... even if your drawing isn't all that good you can still get a basic talisman to like 100% quality if you get a good person to make them.
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Finndibaenn

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Re: Amazing Cultivation Simulator
« Reply #79 on: November 28, 2020, 04:33:59 am »

i'm trying this game out, reached the point where i have my first inner disciple (True sun law).

Following https://docs.google.com/document/d/1VgeRn1jiJnUlLl6Z4Bv-OM4L8Pz1ykTrKPOCCWdd5nc/edit# i've made him a room attuned to fire (igneo fire bed, everything else wood).

However , that room is 65° now , and seems to keep raising, any hint on how to keep it livable ?
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Frumple

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Re: Amazing Cultivation Simulator
« Reply #80 on: November 28, 2020, 07:19:55 am »

Supreme yang talisman, summer clothes... maybe.

I want to say it can help to make the room gigantic, too? I've noticed my storage rooms have a harder time getting cold when they're sizeable, so if that's actually what's going on increasing the size of the room might help dilute the heating effect.

Not something you can do anything about now, but it might also help to start the map off with Fei. Having that ticked off seems to make it much harder to see extreme temperatures.
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Finndibaenn

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Re: Amazing Cultivation Simulator
« Reply #81 on: November 28, 2020, 07:30:40 am »

might be a good tip, going from 6 to 15 tiles brung down temp to 42, thanks for the tip
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Zangi

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Re: Amazing Cultivation Simulator
« Reply #82 on: November 28, 2020, 08:18:53 am »

Is that summer temperatures?  Cause 45 degrees + fire is probably going exponential.

Considering my freezer built to work in summer highs goes down to -200 during winter lows...

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Frumple

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Re: Amazing Cultivation Simulator
« Reply #83 on: November 28, 2020, 08:27:01 am »

Another thing to consider is just getting better component clothing and a good crafter. Set of fei hide 100 quality thin clothes will drop your minimum ideal by a bit over 40 and bump the maximum by 33 or so, and only needs 22 fei hide. Dunno how hard it is to find those adventuring, but demon hide's pretty decent, too, iirc, and it's fairly easy to encounter demons.
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Finndibaenn

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Re: Amazing Cultivation Simulator
« Reply #84 on: November 28, 2020, 08:39:41 am »

I'm in summer still yes, and temp seems to have stabilized (41.5 currently).
I have yet to encounter demons, i'm still in 1st year's summer
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Frumple

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Re: Amazing Cultivation Simulator
« Reply #85 on: November 28, 2020, 08:47:36 am »

You could probably encounter demons like... day three or something, if you were really gunning for it? You go camp somewhere with an inner disciple (formation pill'd) and enter the site, there's decent odds there's a demon critter somewhere around it. Dunno if any will actually come to you or not, though.

... 'course, you also have to be able to kill the demon when you find it, which can be sketchy :P
« Last Edit: November 28, 2020, 08:58:13 am by Frumple »
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EuchreJack

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Re: Amazing Cultivation Simulator
« Reply #86 on: November 28, 2020, 09:32:41 am »

You could probably encounter demons like... day three or something, if you were really gunning for it? You go camp somewhere with an inner disciple (formation pill'd) and enter the site, there's decent odds there's a demon critter somewhere around it. Dunno if any will actually come to you or not, though.

... 'course, you also have to be able to kill the demon when you find it, which can be sketchy :P

Actually, I'm pretty sure you can encounter a demon on day 2 if you follow that plan.  I usually pump up one of my starting with the formation pill, then go over to Mt. Copperhead for the Ore.  Almost end of summer and I still haven't smelted it all.  You actually have to be careful which paths you take or you'll be staring down a demon.

Alternatively,
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Frumple

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Re: Amazing Cultivation Simulator
« Reply #87 on: November 28, 2020, 11:00:14 am »

I have learned, and learned well. Game is not kidding when it says snake yaoguai make bad physical cultivators. It is extremely not kidding. At all.

Short form: Scaley little nuts don't have arms according to remold. Or legs. Or any special racial secret bodies. I.e. they're completely freaking defenseless. Even if you achieve breakthrough on one, well, tier two still ain't got no secret bodies. So you're still defenseless after first breakthrough, hahaha.

I'ma keep going, but I doubt this poor thing makes it through tribulation, heh.

E: In the continued adventures of the Worst Snake Cultivator, I've now noticed devour even applies to stuff you could otherwise just eat normally. So that wonderful +50 stamina red ginseng your outers can chomp down for 8k foundation? Lol no, it's tier 6 and baseline devour is 5.7. Nyet nommo snek hombre.

E2: Snek on pause, gonna try forest chicken this time. New thing learned this map: Protector guy cannot, in fact, take the map's starting demon.

The demon can, however, knock the protector guy out without killing them. Knock them out long enough for you to strip mr useless of his clothes.
« Last Edit: November 28, 2020, 01:49:22 pm by Frumple »
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EuchreJack

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Re: Amazing Cultivation Simulator
« Reply #88 on: November 28, 2020, 01:50:54 pm »

Which is kind of a waste, since Snake Yaoguai make great cultivators in other schools.

Frumple

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Re: Amazing Cultivation Simulator
« Reply #89 on: November 28, 2020, 05:12:35 pm »

Hell, of like the four or five physical cultivator starts I've tried, the snake was the first to actually make it to the breakthrough. They were collecting high tier essence pretty easy and pushing up the remold limit thing like a champ. Had the easiest time of hitting bone of the ones I've tried so far by a fair margin.

They were just utterly useless for anything beyond that :V
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