Remaining traits are done! You'll be stuck with these all game, so speak up if you're not happy with them.
1 Strength
3 Finesse
3 Wisdom
1 Spirit
-
Many As One: +3 Finesse. You may individually craft and then combine items with only moderate difficulty, rather than forging it all at once. Your fingers are each of a different tarnished metal, and the tips of each are shaped slightly differently to allow a wide range of tools while working. Whether these fingers or your kin, many things working in unity is at least a match for one powerful force.
Eyes of Eternity: +3 Wisdom. You may spend actions recalling ancient lore and forgotten secrets, though not always the ones you wanted. Your eyes are brilliant aquamarine, having witnessed untold eons of the world and remained worn down but unbroken.
Rustblood: +1 Strength. Your hands drip small amounts of exotic blood. As your granite callouses and scars can attest, you have weathered much loss in the world, and are both tougher and more well-rounded for it.
Voice of the Mountain: +1 Spirit. Others can tell your voice comes from something ancient. Your long, thin tongue is made of topaz, and sings with the wisdom of ages.
4 Strength
4 Wisdom
-
Nukshom, Ashen Eye of Wisdom: +4 Wisdom. You can see and discern how to influence morale, conviction, and other forms of motivation in others. This single eye of Ambrosia can see the hearts of soldiers and the tides of battle.
Gorungal, Ashen Crown of Might: +4 Strength. Challenging important foes to single combat generates an enchantment hampering attempts to interfere in such a duel, and sapping enemy resolve until a champion arises to challenge you. Defeating a worthy adverary under such an enchantment breaks enemy morale while bolstering your own forces, even among hardened or craven troops. The Crown of the Ashen is an imposing symbol of authority, including the strength and resolve to break any pretenders.
2 Strength
2 Finesse
2 Wisdom
2 Spirit
-
Slave-Flame: +2 Strength. While you toil on a project, mortals you lead on that project do not mind poor working conditions. Your right eye burns with azure fire, a beacon to the downtrodden that salvation lies ahead.
Poisonous Whispers: +2 Finesse. Those who mistrust you tend to assume you are in league or thrall to their other enemies, rather than an independent foe. Your black star sapphire lips can make any lie sound sweet, because they have tasted (and faintly reflect) the sweet alien world such treason might lead to.
Soul-Sight: +2 Wisdom. You can see and measure how close mortals are to breaking emotionally. Your left eye is a sapphire, measuring the souls of others in cold detail.
Gem-Freckles: +2 Spirit. Your company is valuable and luxurious enough to grant a title. The numerous tiny gemstone freckles covering your body signify just what a valuable possession you are.
1 Strength
2 Finesse
4 Wisdom
1 Spirit
-
Fleshweld: +4 Wisdom. You can take apart and put together living tissue as though it were mundane materials. Your right arm is an elaborate mechanical device of bronze, and flesh wielded in its grip is no less amenable to being taken apart and welded together than metal.
Internal Scan: +2 Finesse. You can see the internal structure of most organic entities. A glowing purple gem embedded in your collarbone senses things normal eyes cannot, giving you deep insights into the nuances of flesh.
Corpseflesh: +1 Strength. You may ignore pain at a cost in feeling and fine control. Emerald thread holds your torso together, and you are no more crippled by pain than you'd expect from a being who has been stitched back together.
Spiritsight: +1 Spirit. You can sense incorporeal spirits and the strong flares of a creature's soul. Your eyes glow with azure power, signifying to everyone that you see beyond the mortal plane and into that of the dead.
4 Strength
4 Finesse
-
Lashcoil: +4 Strength. Whenever you are wounded by a foe, you immediately strike back if possible. Thick brass scales are regularly scattered through your lower half. When wronged, you instinctively lash out with the fury of a serpent.
Shadow of the Sands: +4 Finesse. Forces under your command are far harder to spot or track. Golden symbols adorn your hood, marking you as not only a wraith of the sands yourself, but a mastermind of the lingering shadows that harry your foes.
1 Finesse
6 Wisdom
1 Spirit
-
Echoes of the Past: +6 Wisdom. You may spend actions to craft or generate prophecies. Your cobalt-ring beard, inscribed with impossibly tiny script in a forgotten language, represents a thousand lifetimes of accumulated memories. With such memories of the past, often the future may be seen as well.
Gentle Divide: +1 Finesse. You may cut or carve things with extreme precision and at minute scales. Your emerald claws are small and precise, better suited to fine incisions and carving than grappling with prey. Sometimes the world works better when things are severed with care.
Soul Hum: +1 Spirit. You can calm others by interacting with them. Your impressive teeth are made of glass, which hum with a soothing melody when clicked. Seeing the predatory fangs of a Jadescale used in such a disarming way often puts others at ease.
4 Strength
3 Finesse
1 Spirit
-
Tush-Tyi's Will: +4 Strength. When overpowered by a superior foe, you may throw them back and make a high-stakes attempt to turn the tables; this is typically calamitous for at least one of you. Your silvery mechanical right arm possesses immense strength, but never so much as when faced with impossible odds.
Rana's Sight: +3 Finesse. You can see things better the more care has been taken to obfuscate them. Your right eye shines with the blood of those who saw the world clearly and justly, and so do you likewise notice treachery like a beacon.
Nine Slow Seconds: +1 Spirit. Your successes are unusually visible to those around you. Your elaborately decorated family Jezzail is more than an exotic weapon; it is an Attuned Artifact, a sort of external Tenet only the worthy may wield properly.
Starting possessions, followers, and so on will be next.