Name: Ttipcmov, tFlfimseoh[torrens-terram in-perpetuum-caelum memet-occidendum-vanitate](The flood-land forever in my setting emptiness of heaven)
Bloodline: Glowcoil bleeding Pewter
Stats: - Strength: 2 [Strength, endurance, and raw physical prowess. Used for heavy or menial labor and war.
- Finesse: 2 [Subtlety, cunning, and swiftness. Used for foraging, treachery, skirmishing, and producing most crafts.
- Wisdom: 2 [Mental acuity and learning. Used for scholarly pursuits and organizing large or complex projects.
- Spirit: 2 [Charisma and expression. Used for persuasion, art, and entertainment.
Appearance: Glowcoil: A right eye made of blue fire, the left eye made of pure blue sapphire. Hair-tentacles of flowing ice and wreathed in starlight. Speckled gemstones as freckles. Lips carved from a black star sapphire which hint at an otherworldly forest and the night sky, skin of Brownstone glowing faintly, her flesh of black-red opal. Water tentacles for the legs wreathed in an aurora borealis. Cloth of date palm leaves from an oasis forming a green toga. Various flowers floating in milky white water circles around her being. A halo of liquid blue flames floating around her head, giving no light nor heat. [Mortal look without Tenets. Eyes of blue, tanned brown skin from the desert and linage, her tentacles are blue-ish black. Like all glowcoils, there is a glow to her, hers is one that reminds oneself of the moon and desert sands at night. Has freckles, lots of them.]
Personality: A goddess that cares for the Glowcoils and no others, she looks out for herself and wishes to become the greatest of gods. However her power is middling, her temper mercurial, and her dream a distant utopia. A goddess of mirages, the ever-distant dream on the horizon that leads others to ruin to fulfill it. A land of endless water and food that shall last forever, a mirage tinted by a setting sun that does not exist, tFlfimseoh. Ttipcmov will need allies of circumstance in the times to come, and all her skills to become the goddess she dreams to be.
Backstory: Tip, as was her mortal name, was born of a pewter's actions during a 'party' of the various slave-clans in the desert where the various Savage Gods participated. She does not know who her father was, but the results were pushed into war to prove favor, as is the nature of the Savage Gods. As the battles raged, 3 rose to prominence.
Ra-Stoneling, who gathered together a tribe through overwhelming power and war. He painted his skin red and black with the blood of his enemies, and was altogether a brutish thug who would have risen to become a mighty warrior in the Savage God's armies, his Strength great.
Sune-Whitefang, one of the only Whitefang in this competition, her white scales turned aside many blows and her guile led to her rise, gaining many allies through trickery and deceit among the
lesser other races, her Finesse keen.
Prime-Ash-Husk, a being with gods favor, it's shine and tenor was very unlike the other Ash-Husks, an experiment of the gods. It's Spirit gathered together the desperate to do battle for it, though they relied upon the wisdom of others.
One would ask, which won this battle? All three, despite having very specific traits, did need Wisdom to lead, and they had a bit of that. However unlike the gods, their traits had not truly crystalized, and are a tale, embellished. It was not any of these that won, but another.
Tip. None of her traits were particularly great, in Strength, she worked and toiled as a part of the slaves, eventually gaining medical acclaim. In Finesse she avoided the gazes of others while remaining useful, entering Prime-Ash-Husk's camp. In her Wisdom, she gathered a network of the Glowcoils, the ones looked down upon, to be her tentacles with which others could be shifted. And in Spirit, she slowly devoured the support of the others. It all came to a head in the final battle, Ra-Stoneling had been given information on Sune-Whitefang's plans, while Sune-Whitefang had been informed Ra-Stoneling had fallen for the trap, and was to fall into conflict with Prime-Ash-Husk. During this, Prime-Ash-Husk was informed of Sune-Whitefang's ambush position but an hour before Ra-Stoneling would arrive, and rallied his troops to fight. So it came where Sune-Whitefang was struck from the flank, and Ra-Stoneling joined the battle. Sune-Whitefang made to slip away, but ended up having to fight Ra-Stoneling due to betrayal from the Glowcoils giving her position away through the Glowcoils in Ra-Stoneling's army. The two fought fiercely, Ra-Stoneling with his Black Warhammer(made from the blood of the other candidates he had slain) and Sune-Whitefang with her poisoned White Halberd.(made with the bones of the candidates she had slain and a divine gift of Pewter) In this the battle raged until Prime-Ash-Husk joined the battle, gifted with Pewter armor and Tenet jade pincers from his patrons. He fell upon the weakened two and slew them, though both allied against this intrusion to deal quite a bit of damage. Prime-Ash-Husk was victorious! Or so it would seem.
In a stunning act of betrayal, one of his advisors stabbed him with a dagger. Normally this would do anything, but Sune-Whitefang's poison had been subtly changed to a less effective one with a bad interaction with others, a deadly combination. And the dagger ha been crafted of it's own shell, which he freely gave for armor to his trusted lieutenants who did most of the fighting and of one piece which had been lost, sympathy between parts of the whole negating the protection upon Prime-Ash-Husk. While the traitor was slain, it was too late for Prime-Ash-Husk, but for his gods intervention. However now was the time for Tip to slip in as it's trusted medical advisor, a position carefully crafted for this one moment where she could finish the job. Due to laws preventing intervention between combatants in combat, the Savage Gods could not interfere, and so Prime-Ash-Husk died to Tip-Glowcoil, who had wrapped all three camps in her grasp through the Glowcoil slaves. She was not the strongest, nor the wisest, or the most cunning, nor the most charismatic. She was weak. But she used her weakness, hid from others out of mind, and engineered the downfall of her competition. And so as the Victor she was raised to godhood, begrudgingly.
Of course, most of the Savage Gods weren't very happy with an upstart ruining their plans, bar a few trickster gods. As such, she was mostly relegated to slave away as a gopher for the other gods, and when not doing so acting as a mirage goddess meant to mislead others. Her new positionn was no diffierent from the old, and she grew angry at the treatment, unable to grow much beyond her Glowcoil followers in the desert. What ambrosia she collected she often spent on those same followers, for to abandon them would lead to her eternal servitude as a minor god among kings. Thankfully, she did not have to wait long, for the end came and the great gods died, while she survived the same way she had before, by being of no consequence until it was too late. Of note are the two gods she stole form. From the dying god of the desert night, who had been grievously injured before escaping with his life and eye, she killed him and stole his remaining Tenet, the Haze-Fire Eye of Bluebells. From a goddess of oases, she had her followers leak her location and stole her Tenet from her as she let her guard down after defeating the Enemy sent against her, stealing the Pure-Sapphire Eye of Oases. Then, as the heat against the true gods grew too much, she left with her followers into the Ashen Wastes, promises of a better life in the distance where others would not be able to treat them as slaves, but they would grow into a great civilization once more.