Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 62

Author Topic: Bastard Paranormal 3 - Game over! 4 Exterminators Escaped!  (Read 69962 times)

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #285 on: November 23, 2020, 04:34:36 pm »

Uhhhh, I don't recall placing a vote

Why haven't you?

So what's the plan then? Are we just gonna daisy chain it? Because if so I wanna kill Caz
Yes, while I agree with Jim's plan I have a better, much more foolproof plan that I guarantee with my life:

I like my plan a lot better.

I have no intention of following through with any plan for Night 1.
I'm with Jim on this one. If you want to plan for something, plan for Day 2, when at least half the players die. Or don't because no on can even be sure if they're gonna live. That's why there's no point in planning. If there's traitors among us, then... you can't really know for sure, and planning is just gonna backfire.

So, kill randomly.

I have no intention of following through with any plan for Night 1.

Except if wuba commits to plasma bombing me. Then I will follow through with any plan, so long as it maximizes the effect of the plasma bomb.
I already told you, I'm bombing you unless you or 4mask have a better plan, because y'all are the only ones I really trust.
Logged

juicebox

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #286 on: November 23, 2020, 04:35:09 pm »

Uhhhh, I don't recall placing a vote

Why haven't you?

So what's the plan then? Are we just gonna daisy chain it? Because if so I wanna kill Caz
Yes, while I agree with Jim's plan I have a better, much more foolproof plan that I guarantee with my life:

I like my plan a lot better.

I have no intention of following through with any plan for Night 1.

Because I haven't had reason to. I don't have a case on anyone, nor do I have anything to pressure anyone on. I'm mostly trying to figure out exactly what's going on with this setup, and right now I don't see how voting someone is going to help with that.
Logged

Luckyowl

  • Bay Watcher
    • View Profile
    • https://imgur.com/a/Bjjtz.png
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #287 on: November 23, 2020, 04:38:32 pm »

Join the no lynch bus then   :D
Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #288 on: November 23, 2020, 04:39:05 pm »

Because I haven't had reason to. I don't have a case on anyone, nor do I have anything to pressure anyone on. I'm mostly trying to figure out exactly what's going on with this setup, and right now I don't see how voting someone is going to help with that.

Get on record, dude. Commit to something.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

juicebox

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #289 on: November 23, 2020, 04:41:26 pm »

Because I haven't had reason to. I don't have a case on anyone, nor do I have anything to pressure anyone on. I'm mostly trying to figure out exactly what's going on with this setup, and right now I don't see how voting someone is going to help with that.

Get on record, dude. Commit to something.

Sure. As soon as Meph comes on and confirms whether or not the votecount is in error
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #290 on: November 23, 2020, 04:45:17 pm »

The Monitor
Luckyowl: heydude6, Jim Groovester
Toonyman: 4maskwolf
webadict: Toonyman
No Lynch: Luckyowl, Shakerag, webadict



Corrected. Pretty sure I put Jim's new vote on juicebox's line by accident. They are adjacent on my spreadsheet.

Day ends ~3 hours. 2/10 votes to Shorten. 6/10 votes needed to Shorten.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

heydude6

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #291 on: November 23, 2020, 04:47:11 pm »

I'll support the Shorten
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Luckyowl

  • Bay Watcher
    • View Profile
    • https://imgur.com/a/Bjjtz.png
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #292 on: November 23, 2020, 04:50:13 pm »

Shorten

Meph: what happens if two players target eachother?
Logged

juicebox

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #293 on: November 23, 2020, 04:51:09 pm »

No Lynch

I'd rather not shorten until IcyTea gets back on though
Logged

Luckyowl

  • Bay Watcher
    • View Profile
    • https://imgur.com/a/Bjjtz.png
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #294 on: November 23, 2020, 04:52:56 pm »

I'm planning to target him anyways.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #295 on: November 23, 2020, 04:53:31 pm »

I wasn't really being serious. I think this illustrates how pointless planning is.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #296 on: November 23, 2020, 04:53:45 pm »

Meph: what happens if two players target eachother?

Depends on the actions in question, there is an order of operation section in the rules post. Any actions that are in the same order of operation (two kills, for example) are simultaneous.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #297 on: November 23, 2020, 04:55:03 pm »

I can't imagine anything more useful will happen in a few hours. 

Shorten

That's shorten hammer-1

Luckyowl

  • Bay Watcher
    • View Profile
    • https://imgur.com/a/Bjjtz.png
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #298 on: November 23, 2020, 04:59:49 pm »

Meph: Are you obligated to answer all our questions truthfully?
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #299 on: November 23, 2020, 05:08:20 pm »

No Lynch

I'd rather not shorten until IcyTea gets back on though
Darn, now I can't last second swap-vote to heydude. Oh well.
Logged
Pages: 1 ... 18 19 [20] 21 22 ... 62