I'm in an alignment debate mood, but nothing as plebian as DND's 9
quadrants nonants.
Can we find virtue in each of the factions? And evil?
Not sure what order to use, so I'll use what's on
https://civilization.fandom.com/wiki/Factions_(SMAC) completely arbitrarily so as to avoid unconscious bias.
Spartans:
Probably a less-relatable pic, but there is virtue here:
Flexibility in doctrine that supersedes all other tradition. Honesty.
Rigorous self-improvement.
Above even the others: a dedication to protecting ones family, ones faction, and even ones species.
Evil: Mechanically they hate Wealth as a virtue, which translates to an overall disdain for culture and leisure. AKA, weakness. AKA, happiness.Ascension goal: Defend and improve. Possibly like the other Manifolds- hiding from the Progenitors, and preparing.
Stellaris: MilitaristGaians:
My personal favorite, naturally (heh).
Where to start? Sustainability. Tolerance. Flexibility. Perhaps culture as well, though the Cult shows us how that might just be Deidre's preference.
Attuning to one's environment is a natural way to survive peacefully, AND to avoid repeating the mistakes of Earth.
Evil: Any being who will not be convinced to work with Planet is a cancer which must be removed, callously, in screaming terror.Ascension goal: To synchronize humanity with Planet and become a healthy new lifeform, eager to meet and coexist with other manifolds.University:
Third favorite, and a community favorite...
Knowledge. Truth! Objectivity.
Survival depends on knowing what is going on, and developing tools and strategies appropriately. Beyond survival, we find even more honesty than the Spartans. A marketplace of ideas with minimal bias, where an insight is the ultimate good.
Evil: Menial work must be done, but is given no social value. No wonder the drones are unhappy- even once most industry is automated, they remain unvalued... except as experimental subjects.Ascension: A curiosity that will never be sated. Rampancy a la Durandal, perhaps? Godhead Pickle Inspector, fondly regarding existence?Peacekeepers:
hrm.
Egality, discourse, peace. "the fuckin libs, man" as a leftist friend has on soundboard.
Wonderful in theory, of course. Let's not discount their mechanical bonus- if they are elites, it's because *they raise their people up*. They treasure education and every single person's potential. My bitterness is washing away as I consider their states goals. And this is a world where, perhaps, they can win.
And they'll do that through
consensus! Any faction can be democratic, but it's fundamental to the Peacekeepers. As is winning via nonviolent means, and that's laudable!
Okay I've talked myself around on them.
Evil: wait what is their disadvantage? can't use Police State, hahaha! Okay but seriously...
Evil: They're idealistic to a fault in a game about competing ideals. I hate to say it, but the common person clearing fungi in a survival situation might not have meaningful input on the best course for humanity as a whole. Even with all the education- heck, it's kinda hard to hate these guys. They're just not the best, okay?Ascension: Everyone stays autonomous within the collective being, valued and unique and having a voice. Even when overruled, the dissenting voices are heard and acknowledged, considered. rather uniquely beautiful IMOHive:
fuck. shit
Okay but like... they're just ahead of their time. Most of the factions subsume their humanity to some extent, right? Agh, this is difficult. As the Paean explains, this is likely the most horrific option for most players.
It's a faction all about self-policing, which is... weird! How can that be an
ideal??
I even have a weird *appreciation* for hierarchy but even I wouldn't idealize it... ah...
Humanity becomes a superorganism where suffering is meaningless.
Evil: Humanity becomes a superorganism with no humansAscension: Humanity becomes a superorganismBelievers:
Time for something light :U
Strength of conviction
can be a virtue. This is a setting where humanity has almost died. Worse, it's *going* to die. It's going to edit itself into an unrecognizable state, stripping by steps everything that made us human. What do we end up with?
Conviction answers that question. As much as I despise their inspiration, the Believers (and the Peacekeepers) are the last vestige of humanity as we know it.
Is that a good thing? - DeidreWe must
dissent recognize their strange version of anarchy, too. Is there a difference between zealous rebels and anarchic rebels? Do they have a place in the future? hm.
Evil: Strict scriptural beliefs and a disdain for personal libertyAscension: someone tell me because I can't even. Like... Miriam does have an open mind about certain late game advances. How would she react to the truth of Planet? Would the Believers flee into the stars? Or... become a Planet/Manifold who seeks... what exactly? hrmMorganites
Haha, my second favorite! Bet you didn't expect that! They're so awful tho
Famously they're the "greed is good" faction, but that's pretty understandable in a free-for-all. They want to accumulate and enjoy. Why not? Why shouldn't they? Why shouldn't we??
Technically they support individual liberty, but only for the hyper-wealthy. The game demands extra housing space for Morganites, but I don't see the drones enjoying that.
Although... being fair... what if they actually have class mobility?
Could the faction be an actual meritocracy? Why not... yeah!
They do even benefit astronomically from democracy and the free market, whereas the latter is a fuckin disaster under real-life capitalism. In a proper meritocracy with equality of opportunity, perhaps it would work better!
Evil: They harm Planet. It's debateable whether they harm their citizens, but they're monstrously abusive to Planet.
Ascension: uh. uhm. OH I KNOW! A constant cycle of rapid unchecked growth, near self-awareness, then painful die-off. Then eventually, rampant growth again. In perpetuity.