The party finally gets the winded Camira back on her feet, while Andre continues to take potshots at the foes surrounding them.
Merchant Archer A attacks Andre!Andre counters!
Hit: 84-17-20=47
Roll: 47, hit!
Damage: 17-4=14
Merchant Archer B counters!
Hit: 113-40-11-15=47
Roll: 48, miss! //lmao
The man teeters on his feet and misses his counter, but remains standing.
Enemy Phase begins!One of the spearmen bravely tries to dislodge Andre from his lofty perch.
Merchant Spearman B attacks!
Hit: 94-15-40-15-11=13
Roll: 16, miss!
Andre counters!
Hit: 84+15-20-13=66
Roll: 8, hit!
Damage: 17+1-2-7=9
It goes about as well as you'd expect.
Another seeks to keep Camira out of the fight.
Hit: 94+15-18=91
Roll: 53, hit! //i'm sorry
Damage: 15+1-3=ded
He succeeds, taking advantage of her still-dazed state.
An odd, dreamlike feeling passes over the battlefield. . .
Shrugging it off, the archers continue to pepper Andre against their better judgement.
Merchant Archer A attacks Andre!Merchant Archer A attacks!
Hit: 113-40-11-15=47
Roll: 10, hit!
Damage: 11-4-4=3
Andre counters!
Hit: 84-17=67
Roll: 5, hit!
Damage: 17-4-2=12
Merchant Archer A is downed!Merchant Archer B attacks Andre!Merchant Archer A attacks!
Hit: 113-40-11-15=47
Roll: 82, miss!
Andre counters!
Hit: 84-17=67
Roll: 47, hit!
Damage: 17-4-2=12
Merchant Archer B is downed!This proves to still be a bad idea.
The remaining spearman retreats to the hill nearby.
Player Phase begins!EXP: 52/100Andre: 27/38
Baronel: 32/34
Camira: -/33
(3/3)Dola: 27/32
Enemy Stats:Merchant Archer A: -/25
Merchant Archer B: -/25
Merchant Axeman A: 31/31
Merchant Axeman B:-/31Merchant Axeman C: 31/31
Merchant Spearman A: 21/31
Merchant Spearman B: 14/31
Merchant Spearman C: 13/31
Hayate: 27/27
Ercole: 45/45
Sefton: 27/27