Hortensia moves up to finally put the lowborn upstart in his place.
Hortensia attacks!
Hit: 106-15-15-18=58
Roll: 21, hit!
Look he's dead i don't need to calculate that
The man finally falls unconscious in the dirt after a last strike from her whip.
Lydia, meanwhile, offers Baronel some Healing, sending a chill throughout his body and tickling his mind with a faint unease that he felt every time one of the sisters used the Power. He feels it again when she turns to subject the hapless bandit to the power of LASER BEAMS.
Lydia attacks!
Hit: 99-15-20=64
Roll: 69, miss!
Lydia's lack of practice aiming gets the better of her.
Dola moves further into the woods, leaping out of the trees at the bandit bowman.
Dola attacks!
Hit: 99-15-18=66
Roll: 46, hit!
Damage: 15-1-6=8
Archer B cannot retaliate!
She does, indeed, get him right in the jaw, and the man stumbles.
Andre takes an axe to the nearest thing holding wood.
Hit: 90-15-18=57
Roll: 62, miss!
Archer D cannot retaliate!
He whiffs his first swing, but a desire to not end up in one of Thane's tunes prompts him to swing again.
Hit: 90-15-18=57
Roll: 2, hit!
Damage: 18-1-6=11
Archer D cannot retaliate!
Camira seeks additional blood.
Camira attacks!
Hit: 107-18-15=74
Roll: 94, miss!
Camira attacks again!
Hit: 74
Roll: 3, hit!
Damage: 15-1-6=8
She gets it, and the archer falls to the ground with his lifeblood leaking out.
Baronel attempts to get in on the action as well.
Baronel attacks!
Hit: 101-15-20=66
Roll: 50, hit!
Damage: 14-1-7=6
Outrider A counters!
Hit: 98-5-12=81
Roll: 78, hit!
Damage: 15-6=9
He nearly succeeds in tearing the bandit off his horse, but that doesn't stop his foe from landing a gash in his side.
Enemy Phase begins!The bandit archer, apparently more willing to risk the wrath of Hortensia and Andre than his leader, leaps over the fallen Aes Sedai and fires a last flaming arrow into the caravan. The fire quickly overtakes the wagon, and soon it's falling to pieces.
Caravan A is destroyed!The horseman surrounded by enemies in all directions but the trees behind has a tad more self-preservation, and leaps off his horse, leaving his weapons behind. He skitters off into the woods, only for a
crack to sound on top of a flash. When the party's vision recovers, the ground around him is scorched, his body unrecognizable.
Outrider A is defeated. . . ?Player Phase begins!EXP: 37Enemy Stats:Bandit A: rip/31Bandit B: 31/31
Bandit C: 31/31
Outrider A: zsplorched/24Outrider B: 10/24
Outrider C: ded/24Outrider D: focus fired/24Swordsman A: sword/25Swordsman B: 25/25
Swordsman C: 25/25
Swordsman D: 25/25
Archer A: Camira/24Archer B: 16/24
Archer C: whipped/24Archer D: cami i think/24Archer E: 24/24
Archer F: 24/24
Highwayman A: 24/24
Highwayman B: 24/24
Galileo: 35/35
Caravan A: 0/3 hits
Caravan B: 3/3 hits
Caravan C: 0/3 hits