The swordsmen watch the mercenaries and the women backing them with a mixture of apprasial and nervousness, clearly unnerved by the potential threat the Aes Sedai posed.
Enemy Phase begins!"Don't just stand there! Gut them!" The man's voice rang out unnaturally loud, and it was punctuated with another boom of thunder, as if on cue. This prompt was enough to push the bandits out of their reluctance, the first group targeting Camira due to her defensive (and theoretically less threatening) posture.
Swordsman A moves to C6 and attacks Camira!Swordsman A attacks!
Hit: 88 - 22 - 20 = 46
Roll: 89, miss!
Camira counters!
Hit: 99 - 17 = 82
Roll: 6, hit!
Damage: 14 - 5 = 9 / 2 = 4
Camira attacks again!
Hit: 82
Roll: 12, hit!
Damage: 4
This proves to be a mistake, the swordsman taking two swift cuts for his trouble.
The archers opt to assist, not wanting to place themselves in too easy reach for the rest of the group.
Archer A moves to B7 and attacks Camira!Archer A attacks!
Hit: 102 - 22 - 20 = 60
Roll: 51, hit!
Damage: 13 - 3 = 10
Camira cannot counter!
Archer B moves to C8 and attacks Camira!Archer B attacks!
Hit: 102 - 37 - 20 = 45
Roll: 4, hit!
Damage: 13 - 3 = 10
Camira cannot counter!
They have more success than their bladed comrade, each shot scoring a deep line in Camira's side.
Some of the mounted bandits move up, menacing Hortensia but not quite in range to strike the noblewoman. They eye her fine noble clothing, clearly thinking she's an easy target.
Cavalier C to G5
Cavalier D to G6Meanwhile, the wagons move up slightly, the guard captain having evidently chosen motion.
The Caravan appears at E1, F1, and F2!Player Phase begins!Caravans may be moved during the Player Phase. They can move up to 3 spaces, but must always move over Road tiles.
EXP: 61/100
Alvienne: 38/38
Andre: 38/38
Baronel: 34/34
Camira: 13/33
Hortensia: 36/36
Dola: 32/32
Lydia: 30/30
Thane: 35/35
Enemy Stats:Bandit A: 31/31
Bandit B: 31/31
Bandit C: 31/31
Outrider A: 24/24
Outrider B: 24/24
Outrider C: 24/24
Outrider D: 24/24
Swordsman A: 17/25
Swordsman B: 25/25
Swordsman C: 25/25
Swordsman D: 25/25
Archer A: 24/24
Archer B: 24/24
Archer C: 24/24
Archer D: 24/24
Archer E: 24/24
Archer F: 24/24
Highwayman A: 24/24
Highwayman B: 24/24
Galileo: 35/35
Caravan A: 3/3 hits
Caravan B: 3/3 hits
Caravan C: 3/3 hits