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Author Topic: The Cataclysm games thread.  (Read 114172 times)

Egan_BW

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Re: The Cataclysm games thread.
« Reply #765 on: July 20, 2022, 04:31:15 pm »

Having a Bagger just wouldn't be right without also having multi tile monsters so that you can fight kaiju. ;p
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Egan_BW

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Re: The Cataclysm games thread.
« Reply #766 on: July 20, 2022, 04:31:45 pm »

Ooh, and sea monsters to fight in your patrol boat.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #767 on: July 20, 2022, 09:31:10 pm »

Having a Bagger just wouldn't be right without also having multi tile monsters so that you can fight kaiju. ;p
It would be nice to see the Bagger used for it's intended purpose.

Egan_BW

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Re: The Cataclysm games thread.
« Reply #768 on: July 20, 2022, 10:16:53 pm »

Yes, killing Godzillas and Death Robots from the Future.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #769 on: July 21, 2022, 12:12:30 am »

Who cares about mining coal when you could kill massive amounts of things with it!
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Egan_BW

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Re: The Cataclysm games thread.
« Reply #770 on: July 21, 2022, 12:16:15 am »

The bagger 288 contains an artificial mind.
This mind is full of hatred; violence is its vole vocation!
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Robsoie

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Re: The Cataclysm games thread.
« Reply #771 on: July 21, 2022, 02:58:48 am »

the possibility to have multi tile creatures (on every directions, z level included) would be amazing even more if they can also destroy buildings when they move through them.

I remember that giant multi tiles (z-level included) colossus in one of the Kyzrati's X@COM missions it was absolutely working great.
he wrote an article about multi tiles creatures :
https://www.gridsagegames.com/blog/2020/04/developing-multitile-creatures-roguelikes/
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( Tchey )

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Re: The Cataclysm games thread.
« Reply #772 on: July 21, 2022, 11:38:58 am »

I loved X@COM !
Cogmind is great, but still, i’d have loved the time and effort going to X@Com instead !
One day, maybe, one day...
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #773 on: July 29, 2022, 08:36:18 pm »

Meanwhile in BN, I recently PR'd some updates to lab spawns and a code tweak to make the "experiment cell" starting location less finicky.

And also done today:


I ran into a LOT of weird buggy NPC behavior while testing this, I was able to fix one facet of it and make it easier to test a few other elements, in service to testing a smol feature where the player gets fair warning when an NPC is about to shoot them.

On a whim I went and looked at how NPCs act when you piss them off in DDA and turns out that they bug out in most of the same ways, with only a few differences that still largely lead to the same results. Some things never change in Cata, it seems.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #774 on: July 30, 2022, 03:11:58 am »

I wish the spawn rate thing for monsters was separate from the one for zombies, because holy shit does the entire planet turn into a laggy mosh pit when the dinosaurs start killing everything that exists.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #775 on: August 13, 2022, 04:25:02 pm »

Weirdness of the day. I grabbed today's build of DDA to test some updates to Cata++ for Noct, and...well, all this nonsense ensued basically on turn zero.



In order:
  • Why is Evy using a generated NPC name on game start, then evidently fixing their name right afterward?
  • Why are NPCs evidently naked before game start and spend their first turn putting everything on?
  • Why am I informed of this for an NPC I did not have line-of-sight to at the time?
  • EVELYNN ROSE PUTS ON HER SUBDERMAL CARBON FILAMENT!?

Good news is the bug I was testing to see if it was finally fixed is no longer present, allowing me to remove two layers (needing to spawn an advanced UPS in NPC inventory because UPS weapons finally worked with NPCs but battery-fed guns were broken, then having to swap the advanced UPS for a normal one because DDA dummied those out) from the onion of workarounds that goes into allowing Cata++ NPCs to use energy weapons in DDA, instead of having to paint a new layer on.
« Last Edit: August 13, 2022, 04:26:45 pm by Random_Dragon »
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KittyTac

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Re: The Cataclysm games thread.
« Reply #776 on: August 13, 2022, 09:41:40 pm »

Strange, I just started another run in vanilla and my starting evac shelter NPC didn't do that. Probably a bug with the mod?

And the subdermal carbon filament is integrated armor. That's a thing now. Also used for fur and chitin mutations, and shells too, thanks to my work. They break some other mutations because they're represented as "clothing" but that's a 0.G blocker so it'll be fixed.
« Last Edit: August 13, 2022, 09:44:05 pm by KittyTac »
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #777 on: August 13, 2022, 09:50:06 pm »

Strange, I just started another run in vanilla and my starting evac shelter NPC didn't do that. Probably a bug with the mod?

no. There's no way I can see that mod JSON can, in order:
1. Cause an NPC to initially spawn with the wrong name only to correct itself right afterward.
2. Spawn naked and need to spend turn zero equipping all their starting gear.
3. Have "NPC equips item" messages show even when you currently can't even see the NPC doing that.
4. Have a bionic fake armor also have to be explicitly equipped on game start.

Whatever the fuck happened, it's pure "DDA being its usual self" things, not mod stuff. JSON alone can't cause weird shit like that.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

KittyTac

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Re: The Cataclysm games thread.
« Reply #778 on: August 13, 2022, 09:59:43 pm »

Strange, I just started another run in vanilla and my starting evac shelter NPC didn't do that. Probably a bug with the mod?

no. There's no way I can see that mod JSON can, in order:
1. Cause an NPC to initially spawn with the wrong name only to correct itself right afterward.
2. Spawn naked and need to spend turn zero equipping all their starting gear.
3. Have "NPC equips item" messages show even when you currently can't even see the NPC doing that.
4. Have a bionic fake armor also have to be explicitly equipped on game start.

Whatever the fuck happened, it's pure "DDA being its usual self" things, not mod stuff. JSON alone can't cause weird shit like that.
Well I dunno then, never happened to me. It's not like it's a gamebreaking bug.
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bloop_bleep

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Re: The Cataclysm games thread.
« Reply #779 on: August 13, 2022, 10:35:43 pm »

It's daily build being the daily build. It just does obvious bugs sometimes.
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